Loading services/surfaceflinger/FrameTimeline/FrameTimeline.h +2 −2 Original line number Diff line number Diff line Loading @@ -314,12 +314,12 @@ public: virtual void parseArgs(const Vector<String16>& args, std::string& result) = 0; // Sets the max number of display frames that can be stored. Called by SF backdoor. virtual void setMaxDisplayFrames(uint32_t size); virtual void setMaxDisplayFrames(uint32_t size) = 0; // Computes the historical fps for the provided set of layer IDs // The fps is compted from the linear timeline of present timestamps for DisplayFrames // containing at least one layer ID. virtual float computeFps(const std::unordered_set<int32_t>& layerIds); virtual float computeFps(const std::unordered_set<int32_t>& layerIds) = 0; // Restores the max number of display frames to default. Called by SF backdoor. virtual void reset() = 0; Loading Loading
services/surfaceflinger/FrameTimeline/FrameTimeline.h +2 −2 Original line number Diff line number Diff line Loading @@ -314,12 +314,12 @@ public: virtual void parseArgs(const Vector<String16>& args, std::string& result) = 0; // Sets the max number of display frames that can be stored. Called by SF backdoor. virtual void setMaxDisplayFrames(uint32_t size); virtual void setMaxDisplayFrames(uint32_t size) = 0; // Computes the historical fps for the provided set of layer IDs // The fps is compted from the linear timeline of present timestamps for DisplayFrames // containing at least one layer ID. virtual float computeFps(const std::unordered_set<int32_t>& layerIds); virtual float computeFps(const std::unordered_set<int32_t>& layerIds) = 0; // Restores the max number of display frames to default. Called by SF backdoor. virtual void reset() = 0; Loading