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Commit f31510a2 authored by Mathias Agopian's avatar Mathias Agopian
Browse files

Add a test that checks multi-texturing works with GL_TEXTURE_EXTERNAL_OES

Bug: 8395618
Change-Id: I160d29699593b11058533ca753e275d5deeb3b54
parent ed6d08b7
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+1 −0
Original line number Diff line number Diff line
@@ -15,6 +15,7 @@ LOCAL_SRC_FILES := \

LOCAL_SHARED_LIBRARIES := \
	libEGL \
	libGLESv1_CM \
	libGLESv2 \
	libbinder \
	libcutils \
+105 −0
Original line number Diff line number Diff line
@@ -29,10 +29,14 @@

#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>

#include <ui/FramebufferNativeWindow.h>
#include <utils/UniquePtr.h>
#include <android/native_window.h>

namespace android {

@@ -375,6 +379,107 @@ static int abs(int value) {

// XXX: Code above this point should live elsewhere

class MultiTextureConsumerTest : public GLTest {
protected:
    enum { TEX_ID = 123 };

    virtual void SetUp() {
        GLTest::SetUp();
        mGlConsumer = new GLConsumer(TEX_ID);
        mSurface = new Surface(mGlConsumer->getBufferQueue());
        mANW = mSurface.get();

    }
    virtual void TearDown() {
        GLTest::TearDown();
    }
    virtual EGLint const* getContextAttribs() {
        return NULL;
    }
    virtual EGLint const* getConfigAttribs() {
        static EGLint sDefaultConfigAttribs[] = {
            EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
            EGL_RED_SIZE, 8,
            EGL_GREEN_SIZE, 8,
            EGL_BLUE_SIZE, 8,
            EGL_ALPHA_SIZE, 8,
            EGL_NONE };

        return sDefaultConfigAttribs;
    }
    sp<GLConsumer> mGlConsumer;
    sp<Surface> mSurface;
    ANativeWindow* mANW;
};


TEST_F(MultiTextureConsumerTest, EGLImageTargetWorks) {
    ANativeWindow_Buffer buffer;

    ASSERT_EQ(native_window_set_usage(mANW, GRALLOC_USAGE_SW_WRITE_OFTEN), NO_ERROR);
    ASSERT_EQ(native_window_set_buffers_format(mANW, HAL_PIXEL_FORMAT_RGBA_8888), NO_ERROR);

    glShadeModel(GL_FLAT);
    glDisable(GL_DITHER);
    glDisable(GL_CULL_FACE);
    glViewport(0, 0, getSurfaceWidth(), getSurfaceHeight());
    glOrthof(0, getSurfaceWidth(), 0, getSurfaceHeight(), 0, 1);
    glEnableClientState(GL_VERTEX_ARRAY);
    glColor4f(1, 1, 1, 1);

    glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
    glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);

    uint32_t texel = 0x80808080;
    glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel);
    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);

    glActiveTexture(GL_TEXTURE1);
    glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
    glEnable(GL_TEXTURE_2D);
    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);

    glActiveTexture(GL_TEXTURE0);
    glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
    glEnable(GL_TEXTURE_EXTERNAL_OES);
    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);

    glClear(GL_COLOR_BUFFER_BIT);
    for (int i=0 ; i<8 ; i++) {
        mSurface->lock(&buffer, NULL);
        memset(buffer.bits, (i&7) * 0x20, buffer.stride * buffer.height * 4);
        mSurface->unlockAndPost();

        mGlConsumer->updateTexImage();

        GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} };
        glVertexPointer(2, GL_FLOAT, 0, vertices);
        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);

        ASSERT_EQ( glGetError(), GL_NO_ERROR );
    }
    ASSERT_TRUE( eglSwapBuffers(mEglDisplay, mEglSurface) );

    uint32_t* pixels = new uint32_t[8*16*16];
    glReadPixels(0, 0, 8*16, 16, GL_RGBA, GL_UNSIGNED_BYTE, pixels);

    for (int i=0 ; i<8 ; i++) {
        uint32_t p = pixels[i*16 + 8 + 8*(8*16)]; // center of each square
        EXPECT_EQ(p, (i&7) * 0x10101010);
    }

    delete [] pixels;
}



class SurfaceTextureGLTest : public GLTest {
protected:
    enum { TEX_ID = 123 };