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Commit f2410b6b authored by Peiyong Lin's avatar Peiyong Lin
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[RenderEngine] Remove unncessary const from shader.

Fix shader compilation errors by removing unnecessary const.

BUG: 79704768
Test: Build, flash and watch Youtube HDR
Change-Id: Ic1685b36e4cd50f5ae13a89232a63cdf43d85157
parent 63a2d825
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+7 −7
Original line number Diff line number Diff line
@@ -309,20 +309,20 @@ void ProgramCache::generateToneMappingProcess(Formatter& fs, const Key& needs) {
                                float y2 = y1 + (maxOutLumi - y1) * 0.75;

                                // horizontal distances between the last three control points
                                const float h12 = x2 - x1;
                                const float h23 = maxInLumi - x2;
                                float h12 = x2 - x1;
                                float h23 = maxInLumi - x2;
                                // tangents at the last three control points
                                const float m1 = (y2 - y1) / h12;
                                const float m3 = (maxOutLumi - y2) / h23;
                                const float m2 = (m1 + m3) / 2.0;
                                float m1 = (y2 - y1) / h12;
                                float m3 = (maxOutLumi - y2) / h23;
                                float m2 = (m1 + m3) / 2.0;

                                if (nits < x0) {
                                    // scale [0.0, x0] to [0.0, y0] linearly
                                    const float slope = y0 / x0;
                                    float slope = y0 / x0;
                                    nits *= slope;
                                } else if (nits < x1) {
                                    // scale [x0, x1] to [y0, y1] linearly
                                    const float slope = (y1 - y0) / (x1 - x0);
                                    float slope = (y1 - y0) / (x1 - x0);
                                    nits = y0 + (nits - x0) * slope;
                                } else if (nits < x2) {
                                    // scale [x1, x2] to [y1, y2] using Hermite interp