Loading services/surfaceflinger/Layer.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -594,8 +594,8 @@ void Layer::prepareBasicGeometryCompositionState() { snapshot->localTransformInverse = snapshot->localTransform.inverse(); snapshot->blendMode = static_cast<Hwc2::IComposerClient::BlendMode>(blendMode); snapshot->alpha = alpha; snapshot->backgroundBlurRadius = drawingState.backgroundBlurRadius; snapshot->blurRegions = drawingState.blurRegions; snapshot->backgroundBlurRadius = getBackgroundBlurRadius(); snapshot->blurRegions = getBlurRegions(); snapshot->stretchEffect = getStretchEffect(); } Loading Loading @@ -664,8 +664,8 @@ void Layer::preparePerFrameCompositionState() { snapshot->forceClientComposition = true; } // If there are no visible region changes, we still need to update blur parameters. snapshot->blurRegions = drawingState.blurRegions; snapshot->backgroundBlurRadius = drawingState.backgroundBlurRadius; snapshot->blurRegions = getBlurRegions(); snapshot->backgroundBlurRadius = getBackgroundBlurRadius(); // Layer framerate is used in caching decisions. // Retrieve it from the scheduler which maintains an instance of LayerHistory, and store it in Loading services/surfaceflinger/LayerFE.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -16,7 +16,7 @@ // #define LOG_NDEBUG 0 #undef LOG_TAG #define LOG_TAG "LayerFE" #define LOG_TAG "SurfaceFlinger" #define ATRACE_TAG ATRACE_TAG_GRAPHICS #include <gui/GLConsumer.h> Loading Loading
services/surfaceflinger/Layer.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -594,8 +594,8 @@ void Layer::prepareBasicGeometryCompositionState() { snapshot->localTransformInverse = snapshot->localTransform.inverse(); snapshot->blendMode = static_cast<Hwc2::IComposerClient::BlendMode>(blendMode); snapshot->alpha = alpha; snapshot->backgroundBlurRadius = drawingState.backgroundBlurRadius; snapshot->blurRegions = drawingState.blurRegions; snapshot->backgroundBlurRadius = getBackgroundBlurRadius(); snapshot->blurRegions = getBlurRegions(); snapshot->stretchEffect = getStretchEffect(); } Loading Loading @@ -664,8 +664,8 @@ void Layer::preparePerFrameCompositionState() { snapshot->forceClientComposition = true; } // If there are no visible region changes, we still need to update blur parameters. snapshot->blurRegions = drawingState.blurRegions; snapshot->backgroundBlurRadius = drawingState.backgroundBlurRadius; snapshot->blurRegions = getBlurRegions(); snapshot->backgroundBlurRadius = getBackgroundBlurRadius(); // Layer framerate is used in caching decisions. // Retrieve it from the scheduler which maintains an instance of LayerHistory, and store it in Loading
services/surfaceflinger/LayerFE.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -16,7 +16,7 @@ // #define LOG_NDEBUG 0 #undef LOG_TAG #define LOG_TAG "LayerFE" #define LOG_TAG "SurfaceFlinger" #define ATRACE_TAG ATRACE_TAG_GRAPHICS #include <gui/GLConsumer.h> Loading