Loading libs/renderengine/benchmark/RenderEngineBench.cpp +6 −6 Original line number Diff line number Diff line Loading @@ -46,8 +46,8 @@ std::string RenderEngineTypeName(RenderEngine::RenderEngineType type) { } /** * Passed (indirectly - see RunSkiaGL) to Benchmark::Apply to create a Benchmark * which specifies which RenderEngineType it uses. * Passed (indirectly - see RunSkiaGLThreaded) to Benchmark::Apply to create a * Benchmark which specifies which RenderEngineType it uses. * * This simplifies calling ->Arg(type)->Arg(type) and provides strings to make * it obvious which version is being run. Loading @@ -62,10 +62,10 @@ static void AddRenderEngineType(benchmark::internal::Benchmark* b, } /** * Run a benchmark once using SKIA_GL. * Run a benchmark once using SKIA_GL_THREADED. */ static void RunSkiaGL(benchmark::internal::Benchmark* b) { AddRenderEngineType(b, RenderEngine::RenderEngineType::SKIA_GL); static void RunSkiaGLThreaded(benchmark::internal::Benchmark* b) { AddRenderEngineType(b, RenderEngine::RenderEngineType::SKIA_GL_THREADED); } /////////////////////////////////////////////////////////////////////////////// Loading Loading @@ -256,4 +256,4 @@ void BM_blur(benchmark::State& benchState) { benchDrawLayers(*re, layers, benchState, "blurred"); } BENCHMARK(BM_blur)->Apply(RunSkiaGL); BENCHMARK(BM_blur)->Apply(RunSkiaGLThreaded); Loading
libs/renderengine/benchmark/RenderEngineBench.cpp +6 −6 Original line number Diff line number Diff line Loading @@ -46,8 +46,8 @@ std::string RenderEngineTypeName(RenderEngine::RenderEngineType type) { } /** * Passed (indirectly - see RunSkiaGL) to Benchmark::Apply to create a Benchmark * which specifies which RenderEngineType it uses. * Passed (indirectly - see RunSkiaGLThreaded) to Benchmark::Apply to create a * Benchmark which specifies which RenderEngineType it uses. * * This simplifies calling ->Arg(type)->Arg(type) and provides strings to make * it obvious which version is being run. Loading @@ -62,10 +62,10 @@ static void AddRenderEngineType(benchmark::internal::Benchmark* b, } /** * Run a benchmark once using SKIA_GL. * Run a benchmark once using SKIA_GL_THREADED. */ static void RunSkiaGL(benchmark::internal::Benchmark* b) { AddRenderEngineType(b, RenderEngine::RenderEngineType::SKIA_GL); static void RunSkiaGLThreaded(benchmark::internal::Benchmark* b) { AddRenderEngineType(b, RenderEngine::RenderEngineType::SKIA_GL_THREADED); } /////////////////////////////////////////////////////////////////////////////// Loading Loading @@ -256,4 +256,4 @@ void BM_blur(benchmark::State& benchState) { benchDrawLayers(*re, layers, benchState, "blurred"); } BENCHMARK(BM_blur)->Apply(RunSkiaGL); BENCHMARK(BM_blur)->Apply(RunSkiaGLThreaded);