Loading libs/renderengine/skia/SkiaGLRenderEngine.cpp +1 −7 Original line number Diff line number Diff line Loading @@ -779,15 +779,9 @@ void SkiaGLRenderEngine::drawLayersInternal( const DisplaySettings& display, const std::vector<LayerSettings>& layers, const std::shared_ptr<ExternalTexture>& buffer, const bool /*useFramebufferCache*/, base::unique_fd&& bufferFence) { ATRACE_NAME("SkiaGL::drawLayers"); ATRACE_NAME("SkiaGL::drawLayersInternal"); std::lock_guard<std::mutex> lock(mRenderingMutex); if (layers.empty()) { ALOGV("Drawing empty layer stack"); resultPromise->set_value({NO_ERROR, base::unique_fd()}); return; } if (buffer == nullptr) { ALOGE("No output buffer provided. Aborting GPU composition."); resultPromise->set_value({BAD_VALUE, base::unique_fd()}); Loading Loading
libs/renderengine/skia/SkiaGLRenderEngine.cpp +1 −7 Original line number Diff line number Diff line Loading @@ -779,15 +779,9 @@ void SkiaGLRenderEngine::drawLayersInternal( const DisplaySettings& display, const std::vector<LayerSettings>& layers, const std::shared_ptr<ExternalTexture>& buffer, const bool /*useFramebufferCache*/, base::unique_fd&& bufferFence) { ATRACE_NAME("SkiaGL::drawLayers"); ATRACE_NAME("SkiaGL::drawLayersInternal"); std::lock_guard<std::mutex> lock(mRenderingMutex); if (layers.empty()) { ALOGV("Drawing empty layer stack"); resultPromise->set_value({NO_ERROR, base::unique_fd()}); return; } if (buffer == nullptr) { ALOGE("No output buffer provided. Aborting GPU composition."); resultPromise->set_value({BAD_VALUE, base::unique_fd()}); Loading