Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit e99a9c03 authored by TreeHugger Robot's avatar TreeHugger Robot Committed by Android (Google) Code Review
Browse files

Merge "[RenderEngine] Allow rounded corners shader to use lower precision." into qt-r1-dev

parents 6cabc2a4 0d0e16e9
Loading
Loading
Loading
Loading
+5 −4
Original line number Diff line number Diff line
@@ -575,10 +575,11 @@ String8 ProgramCache::generateFragmentShader(const Key& needs) {
            float applyCornerRadius(vec2 cropCoords)
            {
                vec2 position = cropCoords - cropCenter;
                // Increase precision here so that a large corner radius doesn't
                // cause floating point error
                highp vec2 dist = abs(position) + vec2(cornerRadius) - cropCenter;
                float plane = length(max(dist, vec2(0.0)));
                // Scale down the dist vector here, as otherwise large corner
                // radii can cause floating point issues when computing the norm
                vec2 dist = (abs(position) - cropCenter + vec2(cornerRadius)) / 16.0;
                // Once we've found the norm, then scale back up.
                float plane = length(max(dist, vec2(0.0))) * 16.0;
                return 1.0 - clamp(plane - cornerRadius, 0.0, 1.0);
            }
            )__SHADER__";