Loading include/gui/ISurfaceTexture.h +0 −3 Original line number Diff line number Diff line Loading @@ -39,9 +39,6 @@ class ISurfaceTexture : public IInterface public: DECLARE_META_INTERFACE(SurfaceTexture); protected: friend class SurfaceTextureClient; enum { BUFFER_NEEDS_REALLOCATION = 0x1, RELEASE_ALL_BUFFERS = 0x2, Loading libs/gui/tests/Android.mk +1 −0 Original line number Diff line number Diff line Loading @@ -7,6 +7,7 @@ LOCAL_MODULE := libgui_test LOCAL_MODULE_TAGS := tests LOCAL_SRC_FILES := \ BufferQueue_test.cpp \ CpuConsumer_test.cpp \ SurfaceTextureClient_test.cpp \ SurfaceTexture_test.cpp \ Loading libs/gui/tests/BufferQueue_test.cpp 0 → 100644 +96 −0 Original line number Diff line number Diff line /* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "BufferQueue_test" //#define LOG_NDEBUG 0 #include <gtest/gtest.h> #include <utils/String8.h> #include <utils/threads.h> #include <ui/GraphicBuffer.h> #include <ui/FramebufferNativeWindow.h> #include <gui/BufferQueue.h> namespace android { class BufferQueueTest : public ::testing::Test { protected: BufferQueueTest() {} virtual void SetUp() { const ::testing::TestInfo* const testInfo = ::testing::UnitTest::GetInstance()->current_test_info(); ALOGV("Begin test: %s.%s", testInfo->test_case_name(), testInfo->name()); mBQ = new BufferQueue(); } virtual void TearDown() { mBQ.clear(); const ::testing::TestInfo* const testInfo = ::testing::UnitTest::GetInstance()->current_test_info(); ALOGV("End test: %s.%s", testInfo->test_case_name(), testInfo->name()); } sp<BufferQueue> mBQ; }; struct DummyConsumer : public BufferQueue::ConsumerListener { virtual void onFrameAvailable() {} virtual void onBuffersReleased() {} }; TEST_F(BufferQueueTest, AcquireBuffer_ExceedsMaxAcquireCount_Fails) { sp<DummyConsumer> dc(new DummyConsumer); mBQ->consumerConnect(dc); ISurfaceTexture::QueueBufferOutput qbo; mBQ->connect(NATIVE_WINDOW_API_CPU, &qbo); mBQ->setBufferCount(4); int slot; sp<Fence> fence; sp<GraphicBuffer> buf; ISurfaceTexture::QueueBufferInput qbi(0, Rect(0, 0, 1, 1), NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, fence); BufferQueue::BufferItem item; for (int i = 0; i < 2; i++) { ASSERT_EQ(ISurfaceTexture::BUFFER_NEEDS_REALLOCATION, mBQ->dequeueBuffer(&slot, fence, 1, 1, 0, GRALLOC_USAGE_SW_READ_OFTEN)); ASSERT_EQ(OK, mBQ->requestBuffer(slot, &buf)); ASSERT_EQ(OK, mBQ->queueBuffer(slot, qbi, &qbo)); ASSERT_EQ(OK, mBQ->acquireBuffer(&item)); } ASSERT_EQ(ISurfaceTexture::BUFFER_NEEDS_REALLOCATION, mBQ->dequeueBuffer(&slot, fence, 1, 1, 0, GRALLOC_USAGE_SW_READ_OFTEN)); ASSERT_EQ(OK, mBQ->requestBuffer(slot, &buf)); ASSERT_EQ(OK, mBQ->queueBuffer(slot, qbi, &qbo)); // Acquire the third buffer, which should fail. ASSERT_EQ(INVALID_OPERATION, mBQ->acquireBuffer(&item)); } } // namespace android Loading
include/gui/ISurfaceTexture.h +0 −3 Original line number Diff line number Diff line Loading @@ -39,9 +39,6 @@ class ISurfaceTexture : public IInterface public: DECLARE_META_INTERFACE(SurfaceTexture); protected: friend class SurfaceTextureClient; enum { BUFFER_NEEDS_REALLOCATION = 0x1, RELEASE_ALL_BUFFERS = 0x2, Loading
libs/gui/tests/Android.mk +1 −0 Original line number Diff line number Diff line Loading @@ -7,6 +7,7 @@ LOCAL_MODULE := libgui_test LOCAL_MODULE_TAGS := tests LOCAL_SRC_FILES := \ BufferQueue_test.cpp \ CpuConsumer_test.cpp \ SurfaceTextureClient_test.cpp \ SurfaceTexture_test.cpp \ Loading
libs/gui/tests/BufferQueue_test.cpp 0 → 100644 +96 −0 Original line number Diff line number Diff line /* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "BufferQueue_test" //#define LOG_NDEBUG 0 #include <gtest/gtest.h> #include <utils/String8.h> #include <utils/threads.h> #include <ui/GraphicBuffer.h> #include <ui/FramebufferNativeWindow.h> #include <gui/BufferQueue.h> namespace android { class BufferQueueTest : public ::testing::Test { protected: BufferQueueTest() {} virtual void SetUp() { const ::testing::TestInfo* const testInfo = ::testing::UnitTest::GetInstance()->current_test_info(); ALOGV("Begin test: %s.%s", testInfo->test_case_name(), testInfo->name()); mBQ = new BufferQueue(); } virtual void TearDown() { mBQ.clear(); const ::testing::TestInfo* const testInfo = ::testing::UnitTest::GetInstance()->current_test_info(); ALOGV("End test: %s.%s", testInfo->test_case_name(), testInfo->name()); } sp<BufferQueue> mBQ; }; struct DummyConsumer : public BufferQueue::ConsumerListener { virtual void onFrameAvailable() {} virtual void onBuffersReleased() {} }; TEST_F(BufferQueueTest, AcquireBuffer_ExceedsMaxAcquireCount_Fails) { sp<DummyConsumer> dc(new DummyConsumer); mBQ->consumerConnect(dc); ISurfaceTexture::QueueBufferOutput qbo; mBQ->connect(NATIVE_WINDOW_API_CPU, &qbo); mBQ->setBufferCount(4); int slot; sp<Fence> fence; sp<GraphicBuffer> buf; ISurfaceTexture::QueueBufferInput qbi(0, Rect(0, 0, 1, 1), NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, fence); BufferQueue::BufferItem item; for (int i = 0; i < 2; i++) { ASSERT_EQ(ISurfaceTexture::BUFFER_NEEDS_REALLOCATION, mBQ->dequeueBuffer(&slot, fence, 1, 1, 0, GRALLOC_USAGE_SW_READ_OFTEN)); ASSERT_EQ(OK, mBQ->requestBuffer(slot, &buf)); ASSERT_EQ(OK, mBQ->queueBuffer(slot, qbi, &qbo)); ASSERT_EQ(OK, mBQ->acquireBuffer(&item)); } ASSERT_EQ(ISurfaceTexture::BUFFER_NEEDS_REALLOCATION, mBQ->dequeueBuffer(&slot, fence, 1, 1, 0, GRALLOC_USAGE_SW_READ_OFTEN)); ASSERT_EQ(OK, mBQ->requestBuffer(slot, &buf)); ASSERT_EQ(OK, mBQ->queueBuffer(slot, qbi, &qbo)); // Acquire the third buffer, which should fail. ASSERT_EQ(INVALID_OPERATION, mBQ->acquireBuffer(&item)); } } // namespace android