Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit e67adf97 authored by TreeHugger Robot's avatar TreeHugger Robot Committed by Automerger Merge Worker
Browse files

Merge "Fix issue where surface corner rounding is ignored" into rvc-dev am:...

Merge "Fix issue where surface corner rounding is ignored" into rvc-dev am: a8d1de82 am: 44d73fd7 am: 2e74179f am: 50e82553

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/native/+/11728465

Change-Id: I8d79b2b4eba93a6d33a66a23ef0e2cd2200685dc
parents 57daac11 50e82553
Loading
Loading
Loading
Loading
+3 −1
Original line number Diff line number Diff line
@@ -2122,7 +2122,9 @@ Layer::RoundedCornerState Layer::getRoundedCornerState() const {
            // but a transform matrix can define horizontal and vertical scales.
            // Let's take the average between both of them and pass into the shader, practically we
            // never do this type of transformation on windows anyway.
            parentState.radius *= (t[0][0] + t[1][1]) / 2.0f;
            auto scaleX = sqrtf(t[0][0] * t[0][0] + t[0][1] * t[0][1]);
            auto scaleY = sqrtf(t[1][0] * t[1][0] + t[1][1] * t[1][1]);
            parentState.radius *= (scaleX + scaleY) / 2.0f;
            return parentState;
        }
    }
+45 −0
Original line number Diff line number Diff line
@@ -220,6 +220,51 @@ TEST_P(LayerTypeAndRenderTypeTransactionTest, SetCornerRadius) {
        shot->expectColor(Rect(size - testArea, 0, right, testArea), Color::BLACK);
        shot->expectColor(Rect(0, bottom - testArea, testArea, bottom), Color::BLACK);
        shot->expectColor(Rect(size - testArea, bottom - testArea, right, bottom), Color::BLACK);
        // Solid center
        shot->expectColor(Rect(size / 2 - testArea / 2, size / 2 - testArea / 2,
                               size / 2 + testArea / 2, size / 2 + testArea / 2),
                          Color::RED);
    }
}

TEST_P(LayerTypeAndRenderTypeTransactionTest, SetCornerRadiusRotated) {
    sp<SurfaceControl> parent;
    sp<SurfaceControl> child;
    const uint8_t size = 64;
    const uint8_t testArea = 4;
    const float cornerRadius = 20.0f;
    ASSERT_NO_FATAL_FAILURE(parent = createLayer("parent", size, size));
    ASSERT_NO_FATAL_FAILURE(fillLayerColor(parent, Color::RED, size, size));
    ASSERT_NO_FATAL_FAILURE(child = createLayer("child", size, size));
    ASSERT_NO_FATAL_FAILURE(fillLayerColor(child, Color::GREEN, size, size));

    auto transaction = Transaction()
                               .setCornerRadius(parent, cornerRadius)
                               .setCrop_legacy(parent, Rect(0, 0, size, size))
                               .reparent(child, parent->getHandle())
                               .setPosition(child, 0, size)
                               // Rotate by half PI
                               .setMatrix(child, 0.0f, -1.0f, 1.0f, 0.0f);
    if (mLayerType == ISurfaceComposerClient::eFXSurfaceBufferQueue) {
        transaction.setCrop_legacy(parent, Rect(0, 0, size, size));
    } else {
        transaction.setFrame(parent, Rect(0, 0, size, size));
    }
    transaction.apply();

    {
        const uint8_t bottom = size - 1;
        const uint8_t right = size - 1;
        auto shot = getScreenCapture();
        // Edges are transparent
        shot->expectColor(Rect(0, 0, testArea, testArea), Color::BLACK);
        shot->expectColor(Rect(size - testArea, 0, right, testArea), Color::BLACK);
        shot->expectColor(Rect(0, bottom - testArea, testArea, bottom - testArea), Color::BLACK);
        shot->expectColor(Rect(right - testArea, bottom - testArea, right, bottom), Color::BLACK);
        // Solid center
        shot->expectColor(Rect(size / 2 - testArea / 2, size / 2 - testArea / 2,
                               size / 2 + testArea / 2, size / 2 + testArea / 2),
                          Color::GREEN);
    }
}