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Commit e57e8950 authored by Jeff Brown's avatar Jeff Brown
Browse files

Refactor input reader to support new device types more easily.

Refactored the input reader so that each raw input protocol is handled
by a separate subclass of the new InputMapper type.  This way, behaviors
pertaining to keyboard, trackballs, touchscreens, switches and other
devices are clearly distinguished for improved maintainability.

Added partial support for describing capabilities of input devices
(incomplete and untested for now, will be fleshed out in later commits).

Simplified EventHub interface somewhat since InputReader is taking over
more of the work.

Cleaned up some of the interactions between InputManager and
WindowManagerService related to reading input state.

Fixed swiping finger from screen edge into display area.

Added logging of device information to 'dumpsys window'.

Change-Id: I17faffc33e3aec3a0f33f0b37e81a70609378612
parent 43d71c58
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+47 −29
Original line number Diff line number Diff line
@@ -59,6 +59,31 @@ namespace android {

class KeyLayoutMap;

/*
 * A raw event as retrieved from the EventHub.
 */
struct RawEvent {
    nsecs_t when;
    int32_t deviceId;
    int32_t type;
    int32_t scanCode;
    int32_t keyCode;
    int32_t value;
    uint32_t flags;
};

/* Describes an absolute axis. */
struct RawAbsoluteAxisInfo {
    bool valid; // true if the information is valid, false otherwise

    int32_t minValue;  // minimum value
    int32_t maxValue;  // maximum value
    int32_t flat;      // center flat position, eg. flat == 8 means center is between -8 and 8
    int32_t fuzz;      // error tolerance, eg. fuzz == 4 means value is +/- 4 due to noise

    inline int32_t getRange() { return maxValue - minValue; }
};

/*
 * Input device classes.
 */
@@ -82,7 +107,10 @@ enum {
    INPUT_DEVICE_CLASS_DPAD          = 0x00000020,

    /* The input device is a gamepad (implies keyboard). */
    INPUT_DEVICE_CLASS_GAMEPAD       = 0x00000040
    INPUT_DEVICE_CLASS_GAMEPAD       = 0x00000040,

    /* The input device has switches. */
    INPUT_DEVICE_CLASS_SWITCH        = 0x00000080,
};

/*
@@ -114,8 +142,8 @@ public:

    virtual String8 getDeviceName(int32_t deviceId) const = 0;

    virtual int getAbsoluteInfo(int32_t deviceId, int axis, int *outMinValue,
            int* outMaxValue, int* outFlat, int* outFuzz) const = 0;
    virtual status_t getAbsoluteAxisInfo(int32_t deviceId, int axis,
            RawAbsoluteAxisInfo* outAxisInfo) const = 0;

    virtual status_t scancodeToKeycode(int32_t deviceId, int scancode,
            int32_t* outKeycode, uint32_t* outFlags) const = 0;
@@ -131,26 +159,19 @@ public:
     * If the device needs to remain awake longer than that, then the caller is responsible
     * for taking care of it (say, by poking the power manager user activity timer).
     */
    virtual bool getEvent(int32_t* outDeviceId, int32_t* outType,
            int32_t* outScancode, int32_t* outKeycode, uint32_t *outFlags,
            int32_t* outValue, nsecs_t* outWhen) = 0;
    virtual bool getEvent(RawEvent* outEvent) = 0;

    /*
     * Query current input state.
     *   deviceId may be -1 to search for the device automatically, filtered by class.
     *   deviceClasses may be -1 to ignore device class while searching.
     */
    virtual int32_t getScanCodeState(int32_t deviceId, int32_t deviceClasses,
            int32_t scanCode) const = 0;
    virtual int32_t getKeyCodeState(int32_t deviceId, int32_t deviceClasses,
            int32_t keyCode) const = 0;
    virtual int32_t getSwitchState(int32_t deviceId, int32_t deviceClasses,
            int32_t sw) const = 0;
    virtual int32_t getScanCodeState(int32_t deviceId, int32_t scanCode) const = 0;
    virtual int32_t getKeyCodeState(int32_t deviceId, int32_t keyCode) const = 0;
    virtual int32_t getSwitchState(int32_t deviceId, int32_t sw) const = 0;

    /*
     * Examine key input devices for specific framework keycode support
     */
    virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes,
    virtual bool markSupportedKeyCodes(int32_t deviceId, size_t numCodes, const int32_t* keyCodes,
            uint8_t* outFlags) const = 0;
};

@@ -165,33 +186,28 @@ public:
    
    virtual String8 getDeviceName(int32_t deviceId) const;
    
    virtual int getAbsoluteInfo(int32_t deviceId, int axis, int *outMinValue,
            int* outMaxValue, int* outFlat, int* outFuzz) const;
    virtual status_t getAbsoluteAxisInfo(int32_t deviceId, int axis,
            RawAbsoluteAxisInfo* outAxisInfo) const;

    virtual status_t scancodeToKeycode(int32_t deviceId, int scancode,
            int32_t* outKeycode, uint32_t* outFlags) const;

    virtual void addExcludedDevice(const char* deviceName);

    virtual int32_t getScanCodeState(int32_t deviceId, int32_t deviceClasses,
            int32_t scanCode) const;
    virtual int32_t getKeyCodeState(int32_t deviceId, int32_t deviceClasses,
            int32_t keyCode) const;
    virtual int32_t getSwitchState(int32_t deviceId, int32_t deviceClasses,
            int32_t sw) const;
    virtual int32_t getScanCodeState(int32_t deviceId, int32_t scanCode) const;
    virtual int32_t getKeyCodeState(int32_t deviceId, int32_t keyCode) const;
    virtual int32_t getSwitchState(int32_t deviceId, int32_t sw) const;

    virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const;
    virtual bool markSupportedKeyCodes(int32_t deviceId, size_t numCodes,
            const int32_t* keyCodes, uint8_t* outFlags) const;

    virtual bool getEvent(int32_t* outDeviceId, int32_t* outType,
            int32_t* outScancode, int32_t* outKeycode, uint32_t *outFlags,
            int32_t* outValue, nsecs_t* outWhen);
    virtual bool getEvent(RawEvent* outEvent);

protected:
    virtual ~EventHub();
    
private:
    bool openPlatformInput(void);
    int32_t convertDeviceKey_TI_P2(int code);

    int open_device(const char *device);
    int close_device(const char *device);
@@ -220,6 +236,8 @@ private:
    int32_t getScanCodeStateLocked(device_t* device, int32_t scanCode) const;
    int32_t getKeyCodeStateLocked(device_t* device, int32_t keyCode) const;
    int32_t getSwitchStateLocked(device_t* device, int32_t sw) const;
    bool markSupportedKeyCodesLocked(device_t* device, size_t numCodes,
            const int32_t* keyCodes, uint8_t* outFlags) const;

    // Protect all internal state.
    mutable Mutex   mLock;
+72 −11
Original line number Diff line number Diff line
@@ -23,7 +23,10 @@

#include <android/input.h>
#include <utils/Vector.h>
#include <utils/KeyedVector.h>
#include <utils/Timers.h>
#include <utils/RefBase.h>
#include <utils/String8.h>

/*
 * Additional private constants not defined in ndk/ui/input.h.
@@ -47,21 +50,16 @@ struct AInputEvent {
    virtual ~AInputEvent() { }
};

namespace android {

/*
 * A raw event as retrieved from the EventHub.
 * Declare a concrete type for the NDK's input device forward declaration.
 */
struct RawEvent {
    nsecs_t when;
    int32_t deviceId;
    int32_t type;
    int32_t scanCode;
    int32_t keyCode;
    int32_t value;
    uint32_t flags;
struct AInputDevice {
    virtual ~AInputDevice() { }
};


namespace android {

/*
 * Flags that flow alongside events in the input dispatch system to help with certain
 * policy decisions such as waking from device sleep.
@@ -424,6 +422,69 @@ private:
    MotionEvent mMotionEvent;
};

/*
 * Describes the characteristics and capabilities of an input device.
 */
class InputDeviceInfo {
public:
    InputDeviceInfo();
    InputDeviceInfo(const InputDeviceInfo& other);
    ~InputDeviceInfo();

    struct MotionRange {
        float min;
        float max;
        float flat;
        float fuzz;
    };

    void initialize(int32_t id, const String8& name);

    inline int32_t getId() const { return mId; }
    inline const String8 getName() const { return mName; }
    inline uint32_t getSources() const { return mSources; }

    const MotionRange* getMotionRange(int32_t rangeType) const;

    void addSource(uint32_t source);
    void addMotionRange(int32_t rangeType, float min, float max, float flat, float fuzz);
    void addMotionRange(int32_t rangeType, const MotionRange& range);

    inline void setKeyboardType(int32_t keyboardType) { mKeyboardType = keyboardType; }
    inline int32_t getKeyboardType() const { return mKeyboardType; }

private:
    int32_t mId;
    String8 mName;
    uint32_t mSources;
    int32_t mKeyboardType;

    KeyedVector<int32_t, MotionRange> mMotionRanges;
};

/*
 * Provides remote access to information about an input device.
 *
 * Note: This is essentially a wrapper for Binder calls into the Window Manager Service.
 */
class InputDeviceProxy : public RefBase, public AInputDevice {
protected:
    InputDeviceProxy();
    virtual ~InputDeviceProxy();

public:
    static void getDeviceIds(Vector<int32_t>& outIds);

    static sp<InputDeviceProxy> getDevice(int32_t id);

    inline const InputDeviceInfo* getInfo() { return & mInfo; }

    // TODO add hasKeys, keymap, etc...

private:
    InputDeviceInfo mInfo;
};


} // namespace android

include/ui/InputDevice.h

deleted100644 → 0
+0 −353
Original line number Diff line number Diff line
/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef _UI_INPUT_DEVICE_H
#define _UI_INPUT_DEVICE_H

#include <ui/EventHub.h>
#include <ui/Input.h>
#include <utils/KeyedVector.h>
#include <utils/threads.h>
#include <utils/Timers.h>
#include <utils/RefBase.h>
#include <utils/String8.h>
#include <utils/BitSet.h>

#include <stddef.h>
#include <unistd.h>

/* Maximum pointer id value supported.
 * (This is limited by our use of BitSet32 to track pointer assignments.) */
#define MAX_POINTER_ID 31

/* Maximum number of historical samples to average. */
#define AVERAGING_HISTORY_SIZE 5


namespace android {

extern int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState);
extern int32_t rotateKeyCode(int32_t keyCode, int32_t orientation);


/*
 * An input device structure tracks the state of a single input device.
 *
 * This structure is only used by ReaderThread and is not intended to be shared with
 * DispatcherThread (because that would require locking).  This works out fine because
 * DispatcherThread is only interested in cooked event data anyways and does not need
 * any of the low-level data from InputDevice.
 */
struct InputDevice {
    struct AbsoluteAxisInfo {
        bool valid;        // set to true if axis parameters are known, false otherwise

        int32_t minValue;  // minimum value
        int32_t maxValue;  // maximum value
        int32_t range;     // range of values, equal to maxValue - minValue
        int32_t flat;      // center flat position, eg. flat == 8 means center is between -8 and 8
        int32_t fuzz;      // error tolerance, eg. fuzz == 4 means value is +/- 4 due to noise
    };

    struct VirtualKey {
        int32_t keyCode;
        int32_t scanCode;
        uint32_t flags;

        // computed hit box, specified in touch screen coords based on known display size
        int32_t hitLeft;
        int32_t hitTop;
        int32_t hitRight;
        int32_t hitBottom;

        inline bool isHit(int32_t x, int32_t y) const {
            return x >= hitLeft && x <= hitRight && y >= hitTop && y <= hitBottom;
        }
    };

    struct KeyboardState {
        struct Current {
            int32_t metaState;
            nsecs_t downTime; // time of most recent key down
        } current;

        void reset();
    };

    struct TrackballState {
        struct Accumulator {
            enum {
                FIELD_BTN_MOUSE = 1,
                FIELD_REL_X = 2,
                FIELD_REL_Y = 4
            };

            uint32_t fields;

            bool btnMouse;
            int32_t relX;
            int32_t relY;

            inline void clear() {
                fields = 0;
            }

            inline bool isDirty() {
                return fields != 0;
            }
        } accumulator;

        struct Current {
            bool down;
            nsecs_t downTime;
        } current;

        struct Precalculated {
            float xScale;
            float yScale;
            float xPrecision;
            float yPrecision;
        } precalculated;

        void reset();
    };

    struct SingleTouchScreenState {
        struct Accumulator {
            enum {
                FIELD_BTN_TOUCH = 1,
                FIELD_ABS_X = 2,
                FIELD_ABS_Y = 4,
                FIELD_ABS_PRESSURE = 8,
                FIELD_ABS_TOOL_WIDTH = 16
            };

            uint32_t fields;

            bool btnTouch;
            int32_t absX;
            int32_t absY;
            int32_t absPressure;
            int32_t absToolWidth;

            inline void clear() {
                fields = 0;
            }

            inline bool isDirty() {
                return fields != 0;
            }
        } accumulator;

        struct Current {
            bool down;
            int32_t x;
            int32_t y;
            int32_t pressure;
            int32_t size;
        } current;

        void reset();
    };

    struct MultiTouchScreenState {
        struct Accumulator {
            enum {
                FIELD_ABS_MT_POSITION_X = 1,
                FIELD_ABS_MT_POSITION_Y = 2,
                FIELD_ABS_MT_TOUCH_MAJOR = 4,
                FIELD_ABS_MT_TOUCH_MINOR = 8,
                FIELD_ABS_MT_WIDTH_MAJOR = 16,
                FIELD_ABS_MT_WIDTH_MINOR = 32,
                FIELD_ABS_MT_ORIENTATION = 64,
                FIELD_ABS_MT_TRACKING_ID = 128
            };

            uint32_t pointerCount;
            struct Pointer {
                uint32_t fields;

                int32_t absMTPositionX;
                int32_t absMTPositionY;
                int32_t absMTTouchMajor;
                int32_t absMTTouchMinor;
                int32_t absMTWidthMajor;
                int32_t absMTWidthMinor;
                int32_t absMTOrientation;
                int32_t absMTTrackingId;

                inline void clear() {
                    fields = 0;
                }
            } pointers[MAX_POINTERS + 1]; // + 1 to remove the need for extra range checks

            inline void clear() {
                pointerCount = 0;
                pointers[0].clear();
            }

            inline bool isDirty() {
                return pointerCount != 0;
            }
        } accumulator;

        void reset();
    };

    struct PointerData {
        uint32_t id;
        int32_t x;
        int32_t y;
        int32_t pressure;
        int32_t size;
        int32_t touchMajor;
        int32_t touchMinor;
        int32_t toolMajor;
        int32_t toolMinor;
        int32_t orientation;
    };

    struct TouchData {
        uint32_t pointerCount;
        PointerData pointers[MAX_POINTERS];
        BitSet32 idBits;
        uint32_t idToIndex[MAX_POINTER_ID + 1];

        void copyFrom(const TouchData& other);

        inline void clear() {
            pointerCount = 0;
            idBits.clear();
        }
    };

    // common state used for both single-touch and multi-touch screens after the initial
    // touch decoding has been performed
    struct TouchScreenState {
        Vector<VirtualKey> virtualKeys;

        struct Parameters {
            bool useBadTouchFilter;
            bool useJumpyTouchFilter;
            bool useAveragingTouchFilter;

            AbsoluteAxisInfo xAxis;
            AbsoluteAxisInfo yAxis;
            AbsoluteAxisInfo pressureAxis;
            AbsoluteAxisInfo sizeAxis;
            AbsoluteAxisInfo orientationAxis;
        } parameters;

        // The touch data of the current sample being processed.
        TouchData currentTouch;

        // The touch data of the previous sample that was processed.  This is updated
        // incrementally while the current sample is being processed.
        TouchData lastTouch;

        // The time the primary pointer last went down.
        nsecs_t downTime;

        struct CurrentVirtualKeyState {
            enum Status {
                STATUS_UP,
                STATUS_DOWN,
                STATUS_CANCELED
            };

            Status status;
            nsecs_t downTime;
            int32_t keyCode;
            int32_t scanCode;
        } currentVirtualKey;

        struct AveragingTouchFilterState {
            // Individual history tracks are stored by pointer id
            uint32_t historyStart[MAX_POINTERS];
            uint32_t historyEnd[MAX_POINTERS];
            struct {
                struct {
                    int32_t x;
                    int32_t y;
                    int32_t pressure;
                } pointers[MAX_POINTERS];
            } historyData[AVERAGING_HISTORY_SIZE];
        } averagingTouchFilter;

        struct JumpTouchFilterState {
            int32_t jumpyPointsDropped;
        } jumpyTouchFilter;

        struct Precalculated {
            int32_t xOrigin;
            float xScale;

            int32_t yOrigin;
            float yScale;

            int32_t pressureOrigin;
            float pressureScale;

            int32_t sizeOrigin;
            float sizeScale;

            float orientationScale;
        } precalculated;

        void reset();

        bool applyBadTouchFilter();
        bool applyJumpyTouchFilter();
        void applyAveragingTouchFilter();
        void calculatePointerIds();

        bool isPointInsideDisplay(int32_t x, int32_t y) const;
        const InputDevice::VirtualKey* findVirtualKeyHit() const;
    };

    InputDevice(int32_t id, uint32_t classes, String8 name);

    int32_t id;
    uint32_t classes;
    String8 name;
    bool ignored;

    KeyboardState keyboard;
    TrackballState trackball;
    TouchScreenState touchScreen;
    union {
        SingleTouchScreenState singleTouchScreen;
        MultiTouchScreenState multiTouchScreen;
    };

    void reset();

    inline bool isKeyboard() const { return classes & INPUT_DEVICE_CLASS_KEYBOARD; }
    inline bool isAlphaKey() const { return classes & INPUT_DEVICE_CLASS_ALPHAKEY; }
    inline bool isTrackball() const { return classes & INPUT_DEVICE_CLASS_TRACKBALL; }
    inline bool isDPad() const { return classes & INPUT_DEVICE_CLASS_DPAD; }
    inline bool isSingleTouchScreen() const { return (classes
            & (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT))
            == INPUT_DEVICE_CLASS_TOUCHSCREEN; }
    inline bool isMultiTouchScreen() const { return classes
            & INPUT_DEVICE_CLASS_TOUCHSCREEN_MT; }
    inline bool isTouchScreen() const { return classes
            & (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT); }
};

} // namespace android

#endif // _UI_INPUT_DEVICE_H
+29 −20
Original line number Diff line number Diff line
@@ -96,22 +96,28 @@ public:
    virtual void preemptInputDispatch() = 0;

    /* Gets input device configuration. */
    virtual void getInputConfiguration(InputConfiguration* outConfiguration) const = 0;
    virtual void getInputConfiguration(InputConfiguration* outConfiguration) = 0;

    /*
     * Queries current input state.
     *   deviceId may be -1 to search for the device automatically, filtered by class.
     *   deviceClasses may be -1 to ignore device class while searching.
    /* Gets information about the specified input device.
     * Returns OK if the device information was obtained or NAME_NOT_FOUND if there
     * was no such device.
     */
    virtual int32_t getScanCodeState(int32_t deviceId, int32_t deviceClasses,
            int32_t scanCode) const = 0;
    virtual int32_t getKeyCodeState(int32_t deviceId, int32_t deviceClasses,
            int32_t keyCode) const = 0;
    virtual int32_t getSwitchState(int32_t deviceId, int32_t deviceClasses,
            int32_t sw) const = 0;
    virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo) = 0;

    /* Gets the list of all registered device ids. */
    virtual void getInputDeviceIds(Vector<int32_t>& outDeviceIds) = 0;

    /* Queries current input state. */
    virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask,
            int32_t scanCode) = 0;
    virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask,
            int32_t keyCode) = 0;
    virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask,
            int32_t sw) = 0;

    /* Determines whether physical keys exist for the given framework-domain key codes. */
    virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const = 0;
    virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask,
            size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) = 0;
};

class InputManager : public InputManagerInterface {
@@ -140,14 +146,17 @@ public:

    virtual void preemptInputDispatch();

    virtual void getInputConfiguration(InputConfiguration* outConfiguration) const;
    virtual int32_t getScanCodeState(int32_t deviceId, int32_t deviceClasses,
            int32_t scanCode) const;
    virtual int32_t getKeyCodeState(int32_t deviceId, int32_t deviceClasses,
            int32_t keyCode) const;
    virtual int32_t getSwitchState(int32_t deviceId, int32_t deviceClasses,
            int32_t sw) const;
    virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const;
    virtual void getInputConfiguration(InputConfiguration* outConfiguration);
    virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo);
    virtual void getInputDeviceIds(Vector<int32_t>& outDeviceIds);
    virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask,
            int32_t scanCode);
    virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask,
            int32_t keyCode);
    virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask,
            int32_t sw);
    virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask,
            size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags);

private:
    sp<InputReaderInterface> mReader;
+622 −131

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