Loading cmds/flatland/GLHelper.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -205,7 +205,7 @@ bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h, glc->setDefaultMaxBufferCount(3); glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER); sp<ANativeWindow> anw = new SurfaceTextureClient(bq); sp<ANativeWindow> anw = new Surface(bq); EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL); if (s == EGL_NO_SURFACE) { fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError()); Loading cmds/flatland/GLHelper.h +1 −1 Original line number Diff line number Diff line Loading @@ -16,7 +16,7 @@ #include <gui/GraphicBufferAlloc.h> #include <gui/GLConsumer.h> #include <gui/SurfaceTextureClient.h> #include <gui/Surface.h> #include <EGL/egl.h> #include <GLES2/gl2.h> Loading cmds/flatland/Main.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -19,7 +19,7 @@ #include <gui/GraphicBufferAlloc.h> #include <gui/Surface.h> #include <gui/GLConsumer.h> #include <gui/SurfaceTextureClient.h> #include <gui/Surface.h> #include <ui/Fence.h> #include <utils/Trace.h> Loading include/gui/IGraphicBufferProducer.h +2 −2 Original line number Diff line number Diff line Loading @@ -32,14 +32,14 @@ namespace android { // ---------------------------------------------------------------------------- class SurfaceTextureClient; class Surface; /* * This class defines the Binder IPC interface for the producer side of * a queue of graphics buffers. It's used to send graphics data from one * component to another. For example, a class that decodes video for * playback might use this to provide frames. This is typically done * indirectly, through SurfaceTextureClient. * indirectly, through Surface. * * The underlying mechanism is a BufferQueue, which implements * BnGraphicBufferProducer. In normal operation, the producer calls Loading include/gui/Surface.h +191 −122 Original line number Diff line number Diff line /* * Copyright (C) 2007 The Android Open Source Project * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. Loading @@ -17,153 +17,222 @@ #ifndef ANDROID_GUI_SURFACE_H #define ANDROID_GUI_SURFACE_H #include <stdint.h> #include <sys/types.h> #include <gui/IGraphicBufferProducer.h> #include <gui/GLConsumer.h> #include <gui/BufferQueue.h> #include <ui/ANativeObjectBase.h> #include <ui/Region.h> #include <utils/KeyedVector.h> #include <utils/RefBase.h> #include <utils/threads.h> #include <utils/KeyedVector.h> #include <ui/PixelFormat.h> #include <ui/Region.h> #include <gui/SurfaceTextureClient.h> #include <gui/ISurface.h> #include <gui/ISurfaceComposerClient.h> struct ANativeWindow_Buffer; namespace android { // --------------------------------------------------------------------------- class IGraphicBufferProducer; class Surface; class SurfaceComposerClient; // --------------------------------------------------------------------------- class SurfaceControl : public RefBase { public: static bool isValid(const sp<SurfaceControl>& surface) { return (surface != 0) && surface->isValid(); } bool isValid() { return mSurface!=0 && mClient!=0; } static bool isSameSurface( const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs); // release surface data from java void clear(); status_t setLayerStack(int32_t layerStack); status_t setLayer(int32_t layer); status_t setPosition(int32_t x, int32_t y); status_t setSize(uint32_t w, uint32_t h); status_t hide(); status_t show(); status_t setFlags(uint32_t flags, uint32_t mask); status_t setTransparentRegionHint(const Region& transparent); status_t setAlpha(float alpha=1.0f); status_t setMatrix(float dsdx, float dtdx, float dsdy, float dtdy); status_t setCrop(const Rect& crop); static status_t writeSurfaceToParcel( const sp<SurfaceControl>& control, Parcel* parcel); sp<Surface> getSurface() const; private: // can't be copied SurfaceControl& operator = (SurfaceControl& rhs); SurfaceControl(const SurfaceControl& rhs); friend class SurfaceComposerClient; friend class Surface; SurfaceControl( const sp<SurfaceComposerClient>& client, const sp<ISurface>& surface); ~SurfaceControl(); status_t validate() const; void destroy(); sp<SurfaceComposerClient> mClient; sp<IBinder> mSurface; mutable Mutex mLock; mutable sp<Surface> mSurfaceData; }; // --------------------------------------------------------------------------- /* * This is a small wrapper around SurfaceTextureClient. * An implementation of ANativeWindow that feeds graphics buffers into a * BufferQueue. * * TODO: rename and/or merge with STC. * This is typically used by programs that want to render frames through * some means (maybe OpenGL, a software renderer, or a hardware decoder) * and have the frames they create forwarded to SurfaceFlinger for * compositing. For example, a video decoder could render a frame and call * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by * Surface. Surface then forwards the buffers through Binder IPC * to the BufferQueue's producer interface, providing the new frame to a * consumer such as GLConsumer. */ class Surface : public SurfaceTextureClient class Surface : public ANativeObjectBase<ANativeWindow, Surface, RefBase> { public: struct SurfaceInfo { uint32_t w; uint32_t h; uint32_t s; uint32_t usage; PixelFormat format; void* bits; uint32_t reserved[2]; }; explicit Surface(const sp<IGraphicBufferProducer>& bp); Surface(const sp<IGraphicBufferProducer>& bufferProducer); static status_t writeToParcel(const sp<Surface>& control, Parcel* parcel); sp<IGraphicBufferProducer> getIGraphicBufferProducer() const; static status_t writeToParcel(const sp<Surface>& surface, Parcel* parcel); static sp<Surface> readFromParcel(const Parcel& data); static bool isValid(const sp<Surface>& surface) { return (surface != 0) && surface->isValid(); } bool isValid(); uint32_t getIdentity() const { return mIdentity; } sp<IGraphicBufferProducer> getSurfaceTexture(); // TODO: rename this // the lock/unlock APIs must be used from the same thread status_t lock(SurfaceInfo* info, Region* dirty = NULL); status_t unlockAndPost(); // FIXME: temporary for source compatibility... sp<IGraphicBufferProducer> getISurfaceTexture() const { return getIGraphicBufferProducer(); } sp<IBinder> asBinder() const; protected: Surface(); virtual ~Surface(); void setIGraphicBufferProducer(const sp<IGraphicBufferProducer>& bufferProducer); private: // this is just to be able to write some unit tests friend class Test; friend class SurfaceControl; // can't be copied Surface& operator = (Surface& rhs); Surface& operator = (const Surface& rhs); Surface(const Surface& rhs); void init(); // ANativeWindow hooks static int hook_cancelBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd); static int hook_dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd); static int hook_perform(ANativeWindow* window, int operation, ...); static int hook_query(const ANativeWindow* window, int what, int* value); static int hook_queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd); static int hook_setSwapInterval(ANativeWindow* window, int interval); static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer); static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer** buffer); static int hook_lockBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer); static int hook_queueBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer); int dispatchConnect(va_list args); int dispatchDisconnect(va_list args); int dispatchSetBufferCount(va_list args); int dispatchSetBuffersGeometry(va_list args); int dispatchSetBuffersDimensions(va_list args); int dispatchSetBuffersUserDimensions(va_list args); int dispatchSetBuffersFormat(va_list args); int dispatchSetScalingMode(va_list args); int dispatchSetBuffersTransform(va_list args); int dispatchSetBuffersTimestamp(va_list args); int dispatchSetCrop(va_list args); int dispatchSetPostTransformCrop(va_list args); int dispatchSetUsage(va_list args); int dispatchLock(va_list args); int dispatchUnlockAndPost(va_list args); protected: virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd); virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd); virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd); virtual int perform(int operation, va_list args); virtual int query(int what, int* value) const; virtual int setSwapInterval(int interval); virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer); virtual int connect(int api); virtual int disconnect(int api); virtual int setBufferCount(int bufferCount); virtual int setBuffersDimensions(int w, int h); virtual int setBuffersUserDimensions(int w, int h); virtual int setBuffersFormat(int format); virtual int setScalingMode(int mode); virtual int setBuffersTransform(int transform); virtual int setBuffersTimestamp(int64_t timestamp); virtual int setCrop(Rect const* rect); virtual int setUsage(uint32_t reqUsage); explicit Surface(const sp<SurfaceControl>& control); Surface(const Parcel& data, const sp<IBinder>& ref); ~Surface(); /* * private stuff... */ void init(const sp<IGraphicBufferProducer>& bufferProducer); public: virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds); virtual int unlockAndPost(); static void cleanCachedSurfacesLocked(); protected: enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS }; enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 }; virtual int query(int what, int* value) const; private: void freeAllBuffers(); int getSlotFromBufferLocked(android_native_buffer_t* buffer) const; // constants sp<ISurface> mSurface; uint32_t mIdentity; struct BufferSlot { sp<GraphicBuffer> buffer; Region dirtyRegion; }; // A cache of Surface objects that have been deserialized into this process. static Mutex sCachedSurfacesLock; static DefaultKeyedVector<wp<IBinder>, wp<Surface> > sCachedSurfaces; // mSurfaceTexture is the interface to the surface texture server. All // operations on the surface texture client ultimately translate into // interactions with the server using this interface. // TODO: rename to mBufferProducer sp<IGraphicBufferProducer> mGraphicBufferProducer; // mSlots stores the buffers that have been allocated for each buffer slot. // It is initialized to null pointers, and gets filled in with the result of // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a // slot that has not yet been used. The buffer allocated to a slot will also // be replaced if the requested buffer usage or geometry differs from that // of the buffer allocated to a slot. BufferSlot mSlots[NUM_BUFFER_SLOTS]; // mReqWidth is the buffer width that will be requested at the next dequeue // operation. It is initialized to 1. uint32_t mReqWidth; // mReqHeight is the buffer height that will be requested at the next // dequeue operation. It is initialized to 1. uint32_t mReqHeight; // mReqFormat is the buffer pixel format that will be requested at the next // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888. uint32_t mReqFormat; // mReqUsage is the set of buffer usage flags that will be requested // at the next deuque operation. It is initialized to 0. uint32_t mReqUsage; // mTimestamp is the timestamp that will be used for the next buffer queue // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that // a timestamp is auto-generated when queueBuffer is called. int64_t mTimestamp; // mCrop is the crop rectangle that will be used for the next buffer // that gets queued. It is set by calling setCrop. Rect mCrop; // mScalingMode is the scaling mode that will be used for the next // buffers that get queued. It is set by calling setScalingMode. int mScalingMode; // mTransform is the transform identifier that will be used for the next // buffer that gets queued. It is set by calling setTransform. uint32_t mTransform; // mDefaultWidth is default width of the buffers, regardless of the // native_window_set_buffers_dimensions call. uint32_t mDefaultWidth; // mDefaultHeight is default height of the buffers, regardless of the // native_window_set_buffers_dimensions call. uint32_t mDefaultHeight; // mUserWidth, if non-zero, is an application-specified override // of mDefaultWidth. This is lower priority than the width set by // native_window_set_buffers_dimensions. uint32_t mUserWidth; // mUserHeight, if non-zero, is an application-specified override // of mDefaultHeight. This is lower priority than the height set // by native_window_set_buffers_dimensions. uint32_t mUserHeight; // mTransformHint is the transform probably applied to buffers of this // window. this is only a hint, actual transform may differ. uint32_t mTransformHint; // mConsumerRunningBehind whether the consumer is running more than // one buffer behind the producer. mutable bool mConsumerRunningBehind; // mMutex is the mutex used to prevent concurrent access to the member // variables of Surface objects. It must be locked whenever the // member variables are accessed. mutable Mutex mMutex; // must be used from the lock/unlock thread sp<GraphicBuffer> mLockedBuffer; sp<GraphicBuffer> mPostedBuffer; bool mConnectedToCpu; // must be accessed from lock/unlock thread only Region mDirtyRegion; }; }; // namespace android Loading Loading
cmds/flatland/GLHelper.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -205,7 +205,7 @@ bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h, glc->setDefaultMaxBufferCount(3); glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER); sp<ANativeWindow> anw = new SurfaceTextureClient(bq); sp<ANativeWindow> anw = new Surface(bq); EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL); if (s == EGL_NO_SURFACE) { fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError()); Loading
cmds/flatland/GLHelper.h +1 −1 Original line number Diff line number Diff line Loading @@ -16,7 +16,7 @@ #include <gui/GraphicBufferAlloc.h> #include <gui/GLConsumer.h> #include <gui/SurfaceTextureClient.h> #include <gui/Surface.h> #include <EGL/egl.h> #include <GLES2/gl2.h> Loading
cmds/flatland/Main.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -19,7 +19,7 @@ #include <gui/GraphicBufferAlloc.h> #include <gui/Surface.h> #include <gui/GLConsumer.h> #include <gui/SurfaceTextureClient.h> #include <gui/Surface.h> #include <ui/Fence.h> #include <utils/Trace.h> Loading
include/gui/IGraphicBufferProducer.h +2 −2 Original line number Diff line number Diff line Loading @@ -32,14 +32,14 @@ namespace android { // ---------------------------------------------------------------------------- class SurfaceTextureClient; class Surface; /* * This class defines the Binder IPC interface for the producer side of * a queue of graphics buffers. It's used to send graphics data from one * component to another. For example, a class that decodes video for * playback might use this to provide frames. This is typically done * indirectly, through SurfaceTextureClient. * indirectly, through Surface. * * The underlying mechanism is a BufferQueue, which implements * BnGraphicBufferProducer. In normal operation, the producer calls Loading
include/gui/Surface.h +191 −122 Original line number Diff line number Diff line /* * Copyright (C) 2007 The Android Open Source Project * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. Loading @@ -17,153 +17,222 @@ #ifndef ANDROID_GUI_SURFACE_H #define ANDROID_GUI_SURFACE_H #include <stdint.h> #include <sys/types.h> #include <gui/IGraphicBufferProducer.h> #include <gui/GLConsumer.h> #include <gui/BufferQueue.h> #include <ui/ANativeObjectBase.h> #include <ui/Region.h> #include <utils/KeyedVector.h> #include <utils/RefBase.h> #include <utils/threads.h> #include <utils/KeyedVector.h> #include <ui/PixelFormat.h> #include <ui/Region.h> #include <gui/SurfaceTextureClient.h> #include <gui/ISurface.h> #include <gui/ISurfaceComposerClient.h> struct ANativeWindow_Buffer; namespace android { // --------------------------------------------------------------------------- class IGraphicBufferProducer; class Surface; class SurfaceComposerClient; // --------------------------------------------------------------------------- class SurfaceControl : public RefBase { public: static bool isValid(const sp<SurfaceControl>& surface) { return (surface != 0) && surface->isValid(); } bool isValid() { return mSurface!=0 && mClient!=0; } static bool isSameSurface( const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs); // release surface data from java void clear(); status_t setLayerStack(int32_t layerStack); status_t setLayer(int32_t layer); status_t setPosition(int32_t x, int32_t y); status_t setSize(uint32_t w, uint32_t h); status_t hide(); status_t show(); status_t setFlags(uint32_t flags, uint32_t mask); status_t setTransparentRegionHint(const Region& transparent); status_t setAlpha(float alpha=1.0f); status_t setMatrix(float dsdx, float dtdx, float dsdy, float dtdy); status_t setCrop(const Rect& crop); static status_t writeSurfaceToParcel( const sp<SurfaceControl>& control, Parcel* parcel); sp<Surface> getSurface() const; private: // can't be copied SurfaceControl& operator = (SurfaceControl& rhs); SurfaceControl(const SurfaceControl& rhs); friend class SurfaceComposerClient; friend class Surface; SurfaceControl( const sp<SurfaceComposerClient>& client, const sp<ISurface>& surface); ~SurfaceControl(); status_t validate() const; void destroy(); sp<SurfaceComposerClient> mClient; sp<IBinder> mSurface; mutable Mutex mLock; mutable sp<Surface> mSurfaceData; }; // --------------------------------------------------------------------------- /* * This is a small wrapper around SurfaceTextureClient. * An implementation of ANativeWindow that feeds graphics buffers into a * BufferQueue. * * TODO: rename and/or merge with STC. * This is typically used by programs that want to render frames through * some means (maybe OpenGL, a software renderer, or a hardware decoder) * and have the frames they create forwarded to SurfaceFlinger for * compositing. For example, a video decoder could render a frame and call * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by * Surface. Surface then forwards the buffers through Binder IPC * to the BufferQueue's producer interface, providing the new frame to a * consumer such as GLConsumer. */ class Surface : public SurfaceTextureClient class Surface : public ANativeObjectBase<ANativeWindow, Surface, RefBase> { public: struct SurfaceInfo { uint32_t w; uint32_t h; uint32_t s; uint32_t usage; PixelFormat format; void* bits; uint32_t reserved[2]; }; explicit Surface(const sp<IGraphicBufferProducer>& bp); Surface(const sp<IGraphicBufferProducer>& bufferProducer); static status_t writeToParcel(const sp<Surface>& control, Parcel* parcel); sp<IGraphicBufferProducer> getIGraphicBufferProducer() const; static status_t writeToParcel(const sp<Surface>& surface, Parcel* parcel); static sp<Surface> readFromParcel(const Parcel& data); static bool isValid(const sp<Surface>& surface) { return (surface != 0) && surface->isValid(); } bool isValid(); uint32_t getIdentity() const { return mIdentity; } sp<IGraphicBufferProducer> getSurfaceTexture(); // TODO: rename this // the lock/unlock APIs must be used from the same thread status_t lock(SurfaceInfo* info, Region* dirty = NULL); status_t unlockAndPost(); // FIXME: temporary for source compatibility... sp<IGraphicBufferProducer> getISurfaceTexture() const { return getIGraphicBufferProducer(); } sp<IBinder> asBinder() const; protected: Surface(); virtual ~Surface(); void setIGraphicBufferProducer(const sp<IGraphicBufferProducer>& bufferProducer); private: // this is just to be able to write some unit tests friend class Test; friend class SurfaceControl; // can't be copied Surface& operator = (Surface& rhs); Surface& operator = (const Surface& rhs); Surface(const Surface& rhs); void init(); // ANativeWindow hooks static int hook_cancelBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd); static int hook_dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd); static int hook_perform(ANativeWindow* window, int operation, ...); static int hook_query(const ANativeWindow* window, int what, int* value); static int hook_queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd); static int hook_setSwapInterval(ANativeWindow* window, int interval); static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer); static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer** buffer); static int hook_lockBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer); static int hook_queueBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer); int dispatchConnect(va_list args); int dispatchDisconnect(va_list args); int dispatchSetBufferCount(va_list args); int dispatchSetBuffersGeometry(va_list args); int dispatchSetBuffersDimensions(va_list args); int dispatchSetBuffersUserDimensions(va_list args); int dispatchSetBuffersFormat(va_list args); int dispatchSetScalingMode(va_list args); int dispatchSetBuffersTransform(va_list args); int dispatchSetBuffersTimestamp(va_list args); int dispatchSetCrop(va_list args); int dispatchSetPostTransformCrop(va_list args); int dispatchSetUsage(va_list args); int dispatchLock(va_list args); int dispatchUnlockAndPost(va_list args); protected: virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd); virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd); virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd); virtual int perform(int operation, va_list args); virtual int query(int what, int* value) const; virtual int setSwapInterval(int interval); virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer); virtual int connect(int api); virtual int disconnect(int api); virtual int setBufferCount(int bufferCount); virtual int setBuffersDimensions(int w, int h); virtual int setBuffersUserDimensions(int w, int h); virtual int setBuffersFormat(int format); virtual int setScalingMode(int mode); virtual int setBuffersTransform(int transform); virtual int setBuffersTimestamp(int64_t timestamp); virtual int setCrop(Rect const* rect); virtual int setUsage(uint32_t reqUsage); explicit Surface(const sp<SurfaceControl>& control); Surface(const Parcel& data, const sp<IBinder>& ref); ~Surface(); /* * private stuff... */ void init(const sp<IGraphicBufferProducer>& bufferProducer); public: virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds); virtual int unlockAndPost(); static void cleanCachedSurfacesLocked(); protected: enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS }; enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 }; virtual int query(int what, int* value) const; private: void freeAllBuffers(); int getSlotFromBufferLocked(android_native_buffer_t* buffer) const; // constants sp<ISurface> mSurface; uint32_t mIdentity; struct BufferSlot { sp<GraphicBuffer> buffer; Region dirtyRegion; }; // A cache of Surface objects that have been deserialized into this process. static Mutex sCachedSurfacesLock; static DefaultKeyedVector<wp<IBinder>, wp<Surface> > sCachedSurfaces; // mSurfaceTexture is the interface to the surface texture server. All // operations on the surface texture client ultimately translate into // interactions with the server using this interface. // TODO: rename to mBufferProducer sp<IGraphicBufferProducer> mGraphicBufferProducer; // mSlots stores the buffers that have been allocated for each buffer slot. // It is initialized to null pointers, and gets filled in with the result of // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a // slot that has not yet been used. The buffer allocated to a slot will also // be replaced if the requested buffer usage or geometry differs from that // of the buffer allocated to a slot. BufferSlot mSlots[NUM_BUFFER_SLOTS]; // mReqWidth is the buffer width that will be requested at the next dequeue // operation. It is initialized to 1. uint32_t mReqWidth; // mReqHeight is the buffer height that will be requested at the next // dequeue operation. It is initialized to 1. uint32_t mReqHeight; // mReqFormat is the buffer pixel format that will be requested at the next // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888. uint32_t mReqFormat; // mReqUsage is the set of buffer usage flags that will be requested // at the next deuque operation. It is initialized to 0. uint32_t mReqUsage; // mTimestamp is the timestamp that will be used for the next buffer queue // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that // a timestamp is auto-generated when queueBuffer is called. int64_t mTimestamp; // mCrop is the crop rectangle that will be used for the next buffer // that gets queued. It is set by calling setCrop. Rect mCrop; // mScalingMode is the scaling mode that will be used for the next // buffers that get queued. It is set by calling setScalingMode. int mScalingMode; // mTransform is the transform identifier that will be used for the next // buffer that gets queued. It is set by calling setTransform. uint32_t mTransform; // mDefaultWidth is default width of the buffers, regardless of the // native_window_set_buffers_dimensions call. uint32_t mDefaultWidth; // mDefaultHeight is default height of the buffers, regardless of the // native_window_set_buffers_dimensions call. uint32_t mDefaultHeight; // mUserWidth, if non-zero, is an application-specified override // of mDefaultWidth. This is lower priority than the width set by // native_window_set_buffers_dimensions. uint32_t mUserWidth; // mUserHeight, if non-zero, is an application-specified override // of mDefaultHeight. This is lower priority than the height set // by native_window_set_buffers_dimensions. uint32_t mUserHeight; // mTransformHint is the transform probably applied to buffers of this // window. this is only a hint, actual transform may differ. uint32_t mTransformHint; // mConsumerRunningBehind whether the consumer is running more than // one buffer behind the producer. mutable bool mConsumerRunningBehind; // mMutex is the mutex used to prevent concurrent access to the member // variables of Surface objects. It must be locked whenever the // member variables are accessed. mutable Mutex mMutex; // must be used from the lock/unlock thread sp<GraphicBuffer> mLockedBuffer; sp<GraphicBuffer> mPostedBuffer; bool mConnectedToCpu; // must be accessed from lock/unlock thread only Region mDirtyRegion; }; }; // namespace android Loading