Loading libs/gui/fuzzer/Android.bp +10 −0 Original line number Diff line number Diff line Loading @@ -115,3 +115,13 @@ cc_fuzz { "libgui_fuzzer_defaults", ], } cc_fuzz { name: "libgui_consumer_fuzzer", srcs: [ "libgui_consumer_fuzzer.cpp", ], defaults: [ "libgui_fuzzer_defaults", ], } libs/gui/fuzzer/README.md +21 −0 Original line number Diff line number Diff line Loading @@ -5,6 +5,7 @@ + [libgui_surfaceComposerClient_fuzzer](#SurfaceComposerClient) + [libgui_parcelable_fuzzer](#Libgui_Parcelable) + [libgui_bufferQueue_fuzzer](#BufferQueue) + [libgui_consumer_fuzzer](#Libgui_Consumer) # <a name="libgui_surfaceComposer_fuzzer"></a> Fuzzer for SurfaceComposer Loading Loading @@ -169,3 +170,23 @@ BufferQueue supports the following parameters: $ adb sync data $ adb shell /data/fuzz/arm64/libgui_bufferQueue_fuzzer/libgui_bufferQueue_fuzzer ``` # <a name="libgui_consumer_fuzzer"></a> Fuzzer for Libgui_Consumer Libgui_Consumer supports the following parameters: 1. GraphicWidth (parameter name:`graphicWidth`) 2. GraphicHeight (parameter name:`graphicHeight`) 4. TransformHint (parameter name:`outTransformHint`) 5. GraphicPixelFormat (parameter name:`format`) 6. Usage (parameter name:`usage`) #### Steps to run 1. Build the fuzzer ``` $ mm -j$(nproc) libgui_consumer_fuzzer ``` 2. Run on device ``` $ adb sync data $ adb shell /data/fuzz/arm64/libgui_consumer_fuzzer/libgui_consumer_fuzzer ``` libs/gui/fuzzer/libgui_consumer_fuzzer.cpp 0 → 100644 +82 −0 Original line number Diff line number Diff line /* * Copyright 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <gui/BufferQueueConsumer.h> #include <gui/BufferQueueCore.h> #include <gui/BufferQueueProducer.h> #include <gui/GLConsumer.h> #include <libgui_fuzzer_utils.h> using namespace android; constexpr int32_t kMinBuffer = 0; constexpr int32_t kMaxBuffer = 100000; class ConsumerFuzzer { public: ConsumerFuzzer(const uint8_t* data, size_t size) : mFdp(data, size){}; void process(); private: FuzzedDataProvider mFdp; }; void ConsumerFuzzer::process() { sp<BufferQueueCore> core(new BufferQueueCore()); sp<IGraphicBufferConsumer> consumer(new BufferQueueConsumer(core)); uint64_t maxBuffers = mFdp.ConsumeIntegralInRange<uint64_t>(kMinBuffer, kMaxBuffer); sp<CpuConsumer> cpu( new CpuConsumer(consumer, maxBuffers, mFdp.ConsumeBool() /*controlledByApp*/)); CpuConsumer::LockedBuffer lockBuffer; cpu->lockNextBuffer(&lockBuffer); cpu->unlockBuffer(lockBuffer); cpu->abandon(); uint32_t tex = mFdp.ConsumeIntegral<uint32_t>(); sp<GLConsumer> glComsumer(new GLConsumer(consumer, tex, GLConsumer::TEXTURE_EXTERNAL, mFdp.ConsumeBool() /*useFenceSync*/, mFdp.ConsumeBool() /*isControlledByApp*/)); sp<Fence> releaseFence = new Fence(memfd_create("rfd", MFD_ALLOW_SEALING)); glComsumer->setReleaseFence(releaseFence); glComsumer->updateTexImage(); glComsumer->releaseTexImage(); sp<GraphicBuffer> buffer = new GraphicBuffer(mFdp.ConsumeIntegral<uint32_t>(), mFdp.ConsumeIntegral<uint32_t>(), mFdp.ConsumeIntegral<int32_t>(), mFdp.ConsumeIntegral<uint32_t>(), mFdp.ConsumeIntegral<uint64_t>()); float mtx[16]; glComsumer->getTransformMatrix(mtx); glComsumer->computeTransformMatrix(mtx, buffer, getRect(&mFdp), mFdp.ConsumeIntegral<uint32_t>(), mFdp.ConsumeBool() /*filtering*/); glComsumer->scaleDownCrop(getRect(&mFdp), mFdp.ConsumeIntegral<uint32_t>(), mFdp.ConsumeIntegral<uint32_t>()); glComsumer->setDefaultBufferSize(mFdp.ConsumeIntegral<uint32_t>(), mFdp.ConsumeIntegral<uint32_t>()); glComsumer->setFilteringEnabled(mFdp.ConsumeBool() /*enabled*/); glComsumer->setConsumerUsageBits(mFdp.ConsumeIntegral<uint64_t>()); glComsumer->attachToContext(tex); glComsumer->abandon(); } extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) { ConsumerFuzzer consumerFuzzer(data, size); consumerFuzzer.process(); return 0; } Loading
libs/gui/fuzzer/Android.bp +10 −0 Original line number Diff line number Diff line Loading @@ -115,3 +115,13 @@ cc_fuzz { "libgui_fuzzer_defaults", ], } cc_fuzz { name: "libgui_consumer_fuzzer", srcs: [ "libgui_consumer_fuzzer.cpp", ], defaults: [ "libgui_fuzzer_defaults", ], }
libs/gui/fuzzer/README.md +21 −0 Original line number Diff line number Diff line Loading @@ -5,6 +5,7 @@ + [libgui_surfaceComposerClient_fuzzer](#SurfaceComposerClient) + [libgui_parcelable_fuzzer](#Libgui_Parcelable) + [libgui_bufferQueue_fuzzer](#BufferQueue) + [libgui_consumer_fuzzer](#Libgui_Consumer) # <a name="libgui_surfaceComposer_fuzzer"></a> Fuzzer for SurfaceComposer Loading Loading @@ -169,3 +170,23 @@ BufferQueue supports the following parameters: $ adb sync data $ adb shell /data/fuzz/arm64/libgui_bufferQueue_fuzzer/libgui_bufferQueue_fuzzer ``` # <a name="libgui_consumer_fuzzer"></a> Fuzzer for Libgui_Consumer Libgui_Consumer supports the following parameters: 1. GraphicWidth (parameter name:`graphicWidth`) 2. GraphicHeight (parameter name:`graphicHeight`) 4. TransformHint (parameter name:`outTransformHint`) 5. GraphicPixelFormat (parameter name:`format`) 6. Usage (parameter name:`usage`) #### Steps to run 1. Build the fuzzer ``` $ mm -j$(nproc) libgui_consumer_fuzzer ``` 2. Run on device ``` $ adb sync data $ adb shell /data/fuzz/arm64/libgui_consumer_fuzzer/libgui_consumer_fuzzer ```
libs/gui/fuzzer/libgui_consumer_fuzzer.cpp 0 → 100644 +82 −0 Original line number Diff line number Diff line /* * Copyright 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <gui/BufferQueueConsumer.h> #include <gui/BufferQueueCore.h> #include <gui/BufferQueueProducer.h> #include <gui/GLConsumer.h> #include <libgui_fuzzer_utils.h> using namespace android; constexpr int32_t kMinBuffer = 0; constexpr int32_t kMaxBuffer = 100000; class ConsumerFuzzer { public: ConsumerFuzzer(const uint8_t* data, size_t size) : mFdp(data, size){}; void process(); private: FuzzedDataProvider mFdp; }; void ConsumerFuzzer::process() { sp<BufferQueueCore> core(new BufferQueueCore()); sp<IGraphicBufferConsumer> consumer(new BufferQueueConsumer(core)); uint64_t maxBuffers = mFdp.ConsumeIntegralInRange<uint64_t>(kMinBuffer, kMaxBuffer); sp<CpuConsumer> cpu( new CpuConsumer(consumer, maxBuffers, mFdp.ConsumeBool() /*controlledByApp*/)); CpuConsumer::LockedBuffer lockBuffer; cpu->lockNextBuffer(&lockBuffer); cpu->unlockBuffer(lockBuffer); cpu->abandon(); uint32_t tex = mFdp.ConsumeIntegral<uint32_t>(); sp<GLConsumer> glComsumer(new GLConsumer(consumer, tex, GLConsumer::TEXTURE_EXTERNAL, mFdp.ConsumeBool() /*useFenceSync*/, mFdp.ConsumeBool() /*isControlledByApp*/)); sp<Fence> releaseFence = new Fence(memfd_create("rfd", MFD_ALLOW_SEALING)); glComsumer->setReleaseFence(releaseFence); glComsumer->updateTexImage(); glComsumer->releaseTexImage(); sp<GraphicBuffer> buffer = new GraphicBuffer(mFdp.ConsumeIntegral<uint32_t>(), mFdp.ConsumeIntegral<uint32_t>(), mFdp.ConsumeIntegral<int32_t>(), mFdp.ConsumeIntegral<uint32_t>(), mFdp.ConsumeIntegral<uint64_t>()); float mtx[16]; glComsumer->getTransformMatrix(mtx); glComsumer->computeTransformMatrix(mtx, buffer, getRect(&mFdp), mFdp.ConsumeIntegral<uint32_t>(), mFdp.ConsumeBool() /*filtering*/); glComsumer->scaleDownCrop(getRect(&mFdp), mFdp.ConsumeIntegral<uint32_t>(), mFdp.ConsumeIntegral<uint32_t>()); glComsumer->setDefaultBufferSize(mFdp.ConsumeIntegral<uint32_t>(), mFdp.ConsumeIntegral<uint32_t>()); glComsumer->setFilteringEnabled(mFdp.ConsumeBool() /*enabled*/); glComsumer->setConsumerUsageBits(mFdp.ConsumeIntegral<uint64_t>()); glComsumer->attachToContext(tex); glComsumer->abandon(); } extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) { ConsumerFuzzer consumerFuzzer(data, size); consumerFuzzer.process(); return 0; }