Loading libs/shaders/shaders.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -78,7 +78,7 @@ void generateEOTF(ui::Dataspace dataspace, std::string& shader) { shader.append(R"( float EOTF_sRGB(float srgb) { return srgb <= 0.08125 ? srgb / 4.50 : pow((srgb + 0.099) / 1.099, 0.45); return srgb <= 0.08125 ? srgb / 4.50 : pow((srgb + 0.099) / 1.099, 1 / 0.45); } float3 EOTF_sRGB(float3 srgb) { Loading Loading
libs/shaders/shaders.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -78,7 +78,7 @@ void generateEOTF(ui::Dataspace dataspace, std::string& shader) { shader.append(R"( float EOTF_sRGB(float srgb) { return srgb <= 0.08125 ? srgb / 4.50 : pow((srgb + 0.099) / 1.099, 0.45); return srgb <= 0.08125 ? srgb / 4.50 : pow((srgb + 0.099) / 1.099, 1 / 0.45); } float3 EOTF_sRGB(float3 srgb) { Loading