Loading libs/renderengine/skia/filters/LinearEffect.h +2 −4 Original line number Diff line number Diff line Loading @@ -90,10 +90,8 @@ sk_sp<SkRuntimeEffect> buildRuntimeEffect(const LinearEffect& linearEffect); // matrix transforming from linear XYZ to linear RGB immediately before OETF. // We also provide additional HDR metadata upon creating the shader: // * The max display luminance is the max luminance of the physical display in nits // * The max mastering luminance is provided as the max luminance from the SMPTE 2086 // standard. // * The max content luminance is provided as the max light level from the CTA 861.3 // standard. // * The max luminance is provided as the max luminance for the buffer, either from the SMPTE 2086 // or as the max light level from the CTA 861.3 standard. sk_sp<SkShader> createLinearEffectShader(sk_sp<SkShader> inputShader, const LinearEffect& linearEffect, sk_sp<SkRuntimeEffect> runtimeEffect, Loading Loading
libs/renderengine/skia/filters/LinearEffect.h +2 −4 Original line number Diff line number Diff line Loading @@ -90,10 +90,8 @@ sk_sp<SkRuntimeEffect> buildRuntimeEffect(const LinearEffect& linearEffect); // matrix transforming from linear XYZ to linear RGB immediately before OETF. // We also provide additional HDR metadata upon creating the shader: // * The max display luminance is the max luminance of the physical display in nits // * The max mastering luminance is provided as the max luminance from the SMPTE 2086 // standard. // * The max content luminance is provided as the max light level from the CTA 861.3 // standard. // * The max luminance is provided as the max luminance for the buffer, either from the SMPTE 2086 // or as the max light level from the CTA 861.3 standard. sk_sp<SkShader> createLinearEffectShader(sk_sp<SkShader> inputShader, const LinearEffect& linearEffect, sk_sp<SkRuntimeEffect> runtimeEffect, Loading