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Commit d1c9464a authored by Steven Moreland's avatar Steven Moreland
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libbinder_random_parcel: rand binder returns data

We now have a 'RandomBinder' which can return random
data. For now, this doesn't integrate with random_parcel.h
RandomParcelOptions. This is to reduce complexity and
validate this approach.

Two ideas with this:
- when we're fuzzing AIDL services, complicated random
  parcel objects will get passed in (this RandomBinder)
- when we build AIDL fuzzers, we can use 'getRandomBinder'
  in order to dependency inject random binders into a
  service. This way, we can fuzz them assuming the
  dependencies are malicious.

Bug: 241923341
Test: android.hardware.vibrator-service.example_fuzzer (check that
   this code actually contributes to coverage)

Change-Id: I118d5c8d7b643fbd77f3771816600f74894e7bab
parent 22acd027
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+46 −3
Original line number Diff line number Diff line
@@ -15,18 +15,54 @@
 */
#include <fuzzbinder/random_binder.h>

#include <fuzzbinder/random_parcel.h>

#include <android-base/logging.h>
#include <binder/IInterface.h>
#include <binder/IServiceManager.h>

namespace android {

class NamedBinder : public BBinder {
class RandomBinder : public BBinder {
public:
    NamedBinder(const String16& descriptor) : mDescriptor(descriptor) {}
    RandomBinder(const String16& descriptor, std::vector<uint8_t>&& bytes)
          : mDescriptor(descriptor),
            mBytes(std::move(bytes)),
            mProvider(mBytes.data(), mBytes.size()) {}
    const String16& getInterfaceDescriptor() const override { return mDescriptor; }

    status_t onTransact(uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) override {
        (void)code;
        (void)data;
        (void)reply;
        (void)flags; // note - for maximum coverage even ignore if oneway

        if (mProvider.ConsumeBool()) {
            return mProvider.ConsumeIntegral<status_t>();
        }

        if (reply == nullptr) return OK;

        // TODO: things we could do to increase state space
        // - also pull FDs and binders from 'data'
        //     (optionally combine these into random parcel 'options')
        // - also pull FDs and binders from random parcel 'options'
        RandomParcelOptions options;

        // random output
        std::vector<uint8_t> subData = mProvider.ConsumeBytes<uint8_t>(
                mProvider.ConsumeIntegralInRange<size_t>(0, mProvider.remaining_bytes()));
        fillRandomParcel(reply, FuzzedDataProvider(subData.data(), subData.size()), &options);

        return OK;
    }

private:
    String16 mDescriptor;

    // note may not all be used
    std::vector<uint8_t> mBytes;
    FuzzedDataProvider mProvider;
};

sp<IBinder> getRandomBinder(FuzzedDataProvider* provider) {
@@ -35,7 +71,14 @@ sp<IBinder> getRandomBinder(FuzzedDataProvider* provider) {
                // descriptor is the length of a class name, e.g.
                // "some.package.Foo"
                std::string str = provider->ConsumeRandomLengthString(100 /*max length*/);
                return new NamedBinder(String16(str.c_str()));

                // arbitrarily consume remaining data to create a binder that can return
                // random results - coverage guided fuzzer should ensure all of the remaining
                // data isn't always used
                std::vector<uint8_t> bytes = provider->ConsumeBytes<uint8_t>(
                        provider->ConsumeIntegralInRange<size_t>(0, provider->remaining_bytes()));

                return new RandomBinder(String16(str.c_str()), std::move(bytes));
            },
            []() {
                // this is the easiest remote binder to get ahold of, and it