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Commit cdf83204 authored by Robert Carr's avatar Robert Carr
Browse files

SurfaceFlinger: Add "Abstract" Layer type.

Add an Abstract Layer type which exists only to be a parent. We
will use this to more cleanly represent the various hierarchy Layers
from the WM and for an upcoming screenshot rework.

Bug: 72760590
Test: Existing tests pass
Change-Id: Icd19ab0a467585660a95ae37b9c5dd4b8106da9d
parent 105e64be
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+1 −0
Original line number Original line Diff line number Diff line
@@ -84,6 +84,7 @@ filegroup {
        "BufferLayerConsumer.cpp",
        "BufferLayerConsumer.cpp",
        "Client.cpp",
        "Client.cpp",
        "ColorLayer.cpp",
        "ColorLayer.cpp",
        "ContainerLayer.cpp",
        "DisplayDevice.cpp",
        "DisplayDevice.cpp",
        "DisplayHardware/ComposerHal.cpp",
        "DisplayHardware/ComposerHal.cpp",
        "DisplayHardware/FramebufferSurface.cpp",
        "DisplayHardware/FramebufferSurface.cpp",
+4 −11
Original line number Original line Diff line number Diff line
@@ -13,16 +13,13 @@
 * See the License for the specific language governing permissions and
 * See the License for the specific language governing permissions and
 * limitations under the License.
 * limitations under the License.
 */
 */
#pragma once


#ifndef ANDROID_COLOR_LAYER_H
#define ANDROID_COLOR_LAYER_H

#include <stdint.h>
#include <sys/types.h>
#include <sys/types.h>


#include "Layer.h"
#include <cstdint>


// ---------------------------------------------------------------------------
#include "Layer.h"


namespace android {
namespace android {


@@ -40,8 +37,4 @@ public:
    void setPerFrameData(const sp<const DisplayDevice>& displayDevice) override;
    void setPerFrameData(const sp<const DisplayDevice>& displayDevice) override;
};
};


// ---------------------------------------------------------------------------
} // namespace android

}; // namespace android

#endif // ANDROID_COLOR_LAYER_H
+39 −0
Original line number Original line Diff line number Diff line
/*
 * Copyright (C) 2018 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

// #define LOG_NDEBUG 0
#undef LOG_TAG
#define LOG_TAG "AbstractLayer"

#include "AbstractLayer.h"

namespace android {

AbstractLayer::AbstractLayer(SurfaceFlinger* flinger, const sp<Client>& client, const String8& name,
                             uint32_t w, uint32_t h, uint32_t flags)
      : Layer(flinger, client, name, w, h, flags) {
    mDrawingState = mCurrentState;
}

void AbstractLayer::onDraw(const RenderArea&, const Region& /* clip */, bool) const {}

bool AbstractLayer::isVisible() const {
    return !isHiddenByPolicy();
}

void AbstractLayer::setPerFrameData(const sp<const DisplayDevice>&) {}

} // namespace android
+40 −0
Original line number Original line Diff line number Diff line
/*
 * Copyright (C) 2018 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#pragma once

#include <sys/types.h>

#include <cstdint>

#include "Layer.h"

namespace android {

class AbstractLayer : public Layer {
public:
    AbstractLayer(SurfaceFlinger* flinger, const sp<Client>& client, const String8& name,
                  uint32_t w, uint32_t h, uint32_t flags);
    virtual ~AbstractLayer() = default;

    const char* getTypeId() const override { return "AbstractLayer"; }
    void onDraw(const RenderArea& renderArea, const Region& clip,
                bool useIdentityTransform) const override;
    bool isVisible() const override;

    void setPerFrameData(const sp<const DisplayDevice>& displayDevice) override;
};

} // namespace android
+1 −1
Original line number Original line Diff line number Diff line
@@ -17,7 +17,6 @@
#ifndef ANDROID_LAYER_H
#ifndef ANDROID_LAYER_H
#define ANDROID_LAYER_H
#define ANDROID_LAYER_H


#include <stdint.h>
#include <sys/types.h>
#include <sys/types.h>


#include <utils/RefBase.h>
#include <utils/RefBase.h>
@@ -35,6 +34,7 @@
#include <gui/BufferQueue.h>
#include <gui/BufferQueue.h>


#include <list>
#include <list>
#include <cstdint>


#include "Client.h"
#include "Client.h"
#include "FrameTracker.h"
#include "FrameTracker.h"