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Commit cd50850d authored by Jeff Brown's avatar Jeff Brown
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Dispatch multiple touch events in parallel.

This change enables the input dispatcher to send multiple touch
events to an application without waiting for them to be acknowledged.
Essentially this is a variation on the old streaming optimization
but it is much more comprehensive.  Event dispatch will stall as
soon as 0.5sec of unacknowledged events are accumulated or a
focused event (such as a key event) needs to be delivered.

Streaming input events makes a tremendous difference in application
performance.  The next step will be to enable batching of input
events on the client side once again.

This is part of a series of changes to improve input system pipelining.

Bug: 5963420
Change-Id: I025df90c06165d719fcca7f63eed322a5cce4a78
parent 6cdee983
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+13 −0
Original line number Diff line number Diff line
@@ -28,6 +28,13 @@

namespace android {

// Socket buffer size.  The default is typically about 128KB, which is much larger than
// we really need.  So we make it smaller.  It just needs to be big enough to hold
// a few dozen large multi-finger motion events in the case where an application gets
// behind processing touches.
static const size_t SOCKET_BUFFER_SIZE = 32 * 1024;


// --- InputMessage ---

bool InputMessage::isValid(size_t actualSize) const {
@@ -93,6 +100,12 @@ status_t InputChannel::openInputChannelPair(const String8& name,
        return result;
    }

    int bufferSize = SOCKET_BUFFER_SIZE;
    setsockopt(sockets[0], SOL_SOCKET, SO_SNDBUF, &bufferSize, sizeof(bufferSize));
    setsockopt(sockets[0], SOL_SOCKET, SO_RCVBUF, &bufferSize, sizeof(bufferSize));
    setsockopt(sockets[1], SOL_SOCKET, SO_SNDBUF, &bufferSize, sizeof(bufferSize));
    setsockopt(sockets[1], SOL_SOCKET, SO_RCVBUF, &bufferSize, sizeof(bufferSize));

    String8 serverChannelName = name;
    serverChannelName.append(" (server)");
    outServerChannel = new InputChannel(serverChannelName, sockets[0]);