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Commit ccc49190 authored by Jesse Hall's avatar Jesse Hall Committed by android-build-merger
Browse files

vkinfo: Only print supported features by default am: f63e4450

am: fca96472

* commit 'fca96472':
  vkinfo: Only print supported features by default
parents 29deb162 fca96472
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+145 −57
Original line number Original line Diff line number Diff line
@@ -32,6 +32,7 @@ namespace {
struct Options {
struct Options {
    bool layer_description;
    bool layer_description;
    bool layer_extensions;
    bool layer_extensions;
    bool unsupported_features;
    bool validate;
    bool validate;
};
};


@@ -361,6 +362,128 @@ void PrintLayers(
    }
    }
}
}


void PrintAllFeatures(const char* indent,
                      const VkPhysicalDeviceFeatures& features) {
    // clang-format off
    printf("%srobustBufferAccess: %s\n", indent, features.robustBufferAccess ? "YES" : "NO");
    printf("%sfullDrawIndexUint32: %s\n", indent, features.fullDrawIndexUint32 ? "YES" : "NO");
    printf("%simageCubeArray: %s\n", indent, features.imageCubeArray ? "YES" : "NO");
    printf("%sindependentBlend: %s\n", indent, features.independentBlend ? "YES" : "NO");
    printf("%sgeometryShader: %s\n", indent, features.geometryShader ? "YES" : "NO");
    printf("%stessellationShader: %s\n", indent, features.tessellationShader ? "YES" : "NO");
    printf("%ssampleRateShading: %s\n", indent, features.sampleRateShading ? "YES" : "NO");
    printf("%sdualSrcBlend: %s\n", indent, features.dualSrcBlend ? "YES" : "NO");
    printf("%slogicOp: %s\n", indent, features.logicOp ? "YES" : "NO");
    printf("%smultiDrawIndirect: %s\n", indent, features.multiDrawIndirect ? "YES" : "NO");
    printf("%sdrawIndirectFirstInstance: %s\n", indent, features.drawIndirectFirstInstance ? "YES" : "NO");
    printf("%sdepthClamp: %s\n", indent, features.depthClamp ? "YES" : "NO");
    printf("%sdepthBiasClamp: %s\n", indent, features.depthBiasClamp ? "YES" : "NO");
    printf("%sfillModeNonSolid: %s\n", indent, features.fillModeNonSolid ? "YES" : "NO");
    printf("%sdepthBounds: %s\n", indent, features.depthBounds ? "YES" : "NO");
    printf("%swideLines: %s\n", indent, features.wideLines ? "YES" : "NO");
    printf("%slargePoints: %s\n", indent, features.largePoints ? "YES" : "NO");
    printf("%salphaToOne: %s\n", indent, features.alphaToOne ? "YES" : "NO");
    printf("%smultiViewport: %s\n", indent, features.multiViewport ? "YES" : "NO");
    printf("%ssamplerAnisotropy: %s\n", indent, features.samplerAnisotropy ? "YES" : "NO");
    printf("%stextureCompressionETC2: %s\n", indent, features.textureCompressionETC2 ? "YES" : "NO");
    printf("%stextureCompressionASTC_LDR: %s\n", indent, features.textureCompressionASTC_LDR ? "YES" : "NO");
    printf("%stextureCompressionBC: %s\n", indent, features.textureCompressionBC ? "YES" : "NO");
    printf("%socclusionQueryPrecise: %s\n", indent, features.occlusionQueryPrecise ? "YES" : "NO");
    printf("%spipelineStatisticsQuery: %s\n", indent, features.pipelineStatisticsQuery ? "YES" : "NO");
    printf("%svertexPipelineStoresAndAtomics: %s\n", indent, features.vertexPipelineStoresAndAtomics ? "YES" : "NO");
    printf("%sfragmentStoresAndAtomics: %s\n", indent, features.fragmentStoresAndAtomics ? "YES" : "NO");
    printf("%sshaderTessellationAndGeometryPointSize: %s\n", indent, features.shaderTessellationAndGeometryPointSize ? "YES" : "NO");
    printf("%sshaderImageGatherExtended: %s\n", indent, features.shaderImageGatherExtended ? "YES" : "NO");
    printf("%sshaderStorageImageExtendedFormats: %s\n", indent, features.shaderStorageImageExtendedFormats ? "YES" : "NO");
    printf("%sshaderStorageImageMultisample: %s\n", indent, features.shaderStorageImageMultisample ? "YES" : "NO");
    printf("%sshaderStorageImageReadWithoutFormat: %s\n", indent, features.shaderStorageImageReadWithoutFormat ? "YES" : "NO");
    printf("%sshaderStorageImageWriteWithoutFormat: %s\n", indent, features.shaderStorageImageWriteWithoutFormat ? "YES" : "NO");
    printf("%sshaderUniformBufferArrayDynamicIndexing: %s\n", indent, features.shaderUniformBufferArrayDynamicIndexing ? "YES" : "NO");
    printf("%sshaderSampledImageArrayDynamicIndexing: %s\n", indent, features.shaderSampledImageArrayDynamicIndexing ? "YES" : "NO");
    printf("%sshaderStorageBufferArrayDynamicIndexing: %s\n", indent, features.shaderStorageBufferArrayDynamicIndexing ? "YES" : "NO");
    printf("%sshaderStorageImageArrayDynamicIndexing: %s\n", indent, features.shaderStorageImageArrayDynamicIndexing ? "YES" : "NO");
    printf("%sshaderClipDistance: %s\n", indent, features.shaderClipDistance ? "YES" : "NO");
    printf("%sshaderCullDistance: %s\n", indent, features.shaderCullDistance ? "YES" : "NO");
    printf("%sshaderFloat64: %s\n", indent, features.shaderFloat64 ? "YES" : "NO");
    printf("%sshaderInt64: %s\n", indent, features.shaderInt64 ? "YES" : "NO");
    printf("%sshaderInt16: %s\n", indent, features.shaderInt16 ? "YES" : "NO");
    printf("%sshaderResourceResidency: %s\n", indent, features.shaderResourceResidency ? "YES" : "NO");
    printf("%sshaderResourceMinLod: %s\n", indent, features.shaderResourceMinLod ? "YES" : "NO");
    printf("%ssparseBinding: %s\n", indent, features.sparseBinding ? "YES" : "NO");
    printf("%ssparseResidencyBuffer: %s\n", indent, features.sparseResidencyBuffer ? "YES" : "NO");
    printf("%ssparseResidencyImage2D: %s\n", indent, features.sparseResidencyImage2D ? "YES" : "NO");
    printf("%ssparseResidencyImage3D: %s\n", indent, features.sparseResidencyImage3D ? "YES" : "NO");
    printf("%ssparseResidency2Samples: %s\n", indent, features.sparseResidency2Samples ? "YES" : "NO");
    printf("%ssparseResidency4Samples: %s\n", indent, features.sparseResidency4Samples ? "YES" : "NO");
    printf("%ssparseResidency8Samples: %s\n", indent, features.sparseResidency8Samples ? "YES" : "NO");
    printf("%ssparseResidency16Samples: %s\n", indent, features.sparseResidency16Samples ? "YES" : "NO");
    printf("%ssparseResidencyAliased: %s\n", indent, features.sparseResidencyAliased ? "YES" : "NO");
    printf("%svariableMultisampleRate: %s\n", indent, features.variableMultisampleRate ? "YES" : "NO");
    printf("%sinheritedQueries: %s\n", indent, features.inheritedQueries ? "YES" : "NO");
    // clang-format on
}

void PrintSupportedFeatures(const char* indent,
                            const VkPhysicalDeviceFeatures& features) {
    // clang-format off
    if (features.robustBufferAccess) printf("%srobustBufferAccess\n", indent);
    if (features.fullDrawIndexUint32) printf("%sfullDrawIndexUint32\n", indent);
    if (features.imageCubeArray) printf("%simageCubeArray\n", indent);
    if (features.independentBlend) printf("%sindependentBlend\n", indent);
    if (features.geometryShader) printf("%sgeometryShader\n", indent);
    if (features.tessellationShader) printf("%stessellationShader\n", indent);
    if (features.sampleRateShading) printf("%ssampleRateShading\n", indent);
    if (features.dualSrcBlend) printf("%sdualSrcBlend\n", indent);
    if (features.logicOp) printf("%slogicOp\n", indent);
    if (features.multiDrawIndirect) printf("%smultiDrawIndirect\n", indent);
    if (features.drawIndirectFirstInstance) printf("%sdrawIndirectFirstInstance\n", indent);
    if (features.depthClamp) printf("%sdepthClamp\n", indent);
    if (features.depthBiasClamp) printf("%sdepthBiasClamp\n", indent);
    if (features.fillModeNonSolid) printf("%sfillModeNonSolid\n", indent);
    if (features.depthBounds) printf("%sdepthBounds\n", indent);
    if (features.wideLines) printf("%swideLines\n", indent);
    if (features.largePoints) printf("%slargePoints\n", indent);
    if (features.alphaToOne) printf("%salphaToOne\n", indent);
    if (features.multiViewport) printf("%smultiViewport\n", indent);
    if (features.samplerAnisotropy) printf("%ssamplerAnisotropy\n", indent);
    if (features.textureCompressionETC2) printf("%stextureCompressionETC2\n", indent);
    if (features.textureCompressionASTC_LDR) printf("%stextureCompressionASTC_LDR\n", indent);
    if (features.textureCompressionBC) printf("%stextureCompressionBC\n", indent);
    if (features.occlusionQueryPrecise) printf("%socclusionQueryPrecise\n", indent);
    if (features.pipelineStatisticsQuery) printf("%spipelineStatisticsQuery\n", indent);
    if (features.vertexPipelineStoresAndAtomics) printf("%svertexPipelineStoresAndAtomics\n", indent);
    if (features.fragmentStoresAndAtomics) printf("%sfragmentStoresAndAtomics\n", indent);
    if (features.shaderTessellationAndGeometryPointSize) printf("%sshaderTessellationAndGeometryPointSize\n", indent);
    if (features.shaderImageGatherExtended) printf("%sshaderImageGatherExtended\n", indent);
    if (features.shaderStorageImageExtendedFormats) printf("%sshaderStorageImageExtendedFormats\n", indent);
    if (features.shaderStorageImageMultisample) printf("%sshaderStorageImageMultisample\n", indent);
    if (features.shaderStorageImageReadWithoutFormat) printf("%sshaderStorageImageReadWithoutFormat\n", indent);
    if (features.shaderStorageImageWriteWithoutFormat) printf("%sshaderStorageImageWriteWithoutFormat\n", indent);
    if (features.shaderUniformBufferArrayDynamicIndexing) printf("%sshaderUniformBufferArrayDynamicIndexing\n", indent);
    if (features.shaderSampledImageArrayDynamicIndexing) printf("%sshaderSampledImageArrayDynamicIndexing\n", indent);
    if (features.shaderStorageBufferArrayDynamicIndexing) printf("%sshaderStorageBufferArrayDynamicIndexing\n", indent);
    if (features.shaderStorageImageArrayDynamicIndexing) printf("%sshaderStorageImageArrayDynamicIndexing\n", indent);
    if (features.shaderClipDistance) printf("%sshaderClipDistance\n", indent);
    if (features.shaderCullDistance) printf("%sshaderCullDistance\n", indent);
    if (features.shaderFloat64) printf("%sshaderFloat64\n", indent);
    if (features.shaderInt64) printf("%sshaderInt64\n", indent);
    if (features.shaderInt16) printf("%sshaderInt16\n", indent);
    if (features.shaderResourceResidency) printf("%sshaderResourceResidency\n", indent);
    if (features.shaderResourceMinLod) printf("%sshaderResourceMinLod\n", indent);
    if (features.sparseBinding) printf("%ssparseBinding\n", indent);
    if (features.sparseResidencyBuffer) printf("%ssparseResidencyBuffer\n", indent);
    if (features.sparseResidencyImage2D) printf("%ssparseResidencyImage2D\n", indent);
    if (features.sparseResidencyImage3D) printf("%ssparseResidencyImage3D\n", indent);
    if (features.sparseResidency2Samples) printf("%ssparseResidency2Samples\n", indent);
    if (features.sparseResidency4Samples) printf("%ssparseResidency4Samples\n", indent);
    if (features.sparseResidency8Samples) printf("%ssparseResidency8Samples\n", indent);
    if (features.sparseResidency16Samples) printf("%ssparseResidency16Samples\n", indent);
    if (features.sparseResidencyAliased) printf("%ssparseResidencyAliased\n", indent);
    if (features.variableMultisampleRate) printf("%svariableMultisampleRate\n", indent);
    if (features.inheritedQueries) printf("%sinheritedQueries\n", indent);
    // clang-format on
}

void PrintGpuInfo(const GpuInfo& info, const Options& options, size_t indent) {
void PrintGpuInfo(const GpuInfo& info, const Options& options, size_t indent) {
    VkResult result;
    VkResult result;
    std::ostringstream strbuf;
    std::ostringstream strbuf;
@@ -425,64 +548,12 @@ void PrintGpuInfo(const GpuInfo& info, const Options& options, size_t indent) {
            qprops.minImageTransferGranularity.depth);
            qprops.minImageTransferGranularity.depth);
    }
    }


    // clang-format off
    printf("%sFeatures:\n", Indent(indent + 1));
    printf("%sFeatures:\n", Indent(indent + 1));
    printf("%srobustBufferAccess: %s\n", Indent(indent + 2), info.features.robustBufferAccess ? "YES" : "NO");
    if (options.unsupported_features) {
    printf("%sfullDrawIndexUint32: %s\n", Indent(indent + 2), info.features.fullDrawIndexUint32 ? "YES" : "NO");
        PrintAllFeatures(Indent(indent + 2), info.features);
    printf("%simageCubeArray: %s\n", Indent(indent + 2), info.features.imageCubeArray ? "YES" : "NO");
    } else {
    printf("%sindependentBlend: %s\n", Indent(indent + 2), info.features.independentBlend ? "YES" : "NO");
        PrintSupportedFeatures(Indent(indent + 2), info.features);
    printf("%sgeometryShader: %s\n", Indent(indent + 2), info.features.geometryShader ? "YES" : "NO");
    }
    printf("%stessellationShader: %s\n", Indent(indent + 2), info.features.tessellationShader ? "YES" : "NO");
    printf("%ssampleRateShading: %s\n", Indent(indent + 2), info.features.sampleRateShading ? "YES" : "NO");
    printf("%sdualSrcBlend: %s\n", Indent(indent + 2), info.features.dualSrcBlend ? "YES" : "NO");
    printf("%slogicOp: %s\n", Indent(indent + 2), info.features.logicOp ? "YES" : "NO");
    printf("%smultiDrawIndirect: %s\n", Indent(indent + 2), info.features.multiDrawIndirect ? "YES" : "NO");
    printf("%sdrawIndirectFirstInstance: %s\n", Indent(indent + 2), info.features.drawIndirectFirstInstance ? "YES" : "NO");
    printf("%sdepthClamp: %s\n", Indent(indent + 2), info.features.depthClamp ? "YES" : "NO");
    printf("%sdepthBiasClamp: %s\n", Indent(indent + 2), info.features.depthBiasClamp ? "YES" : "NO");
    printf("%sfillModeNonSolid: %s\n", Indent(indent + 2), info.features.fillModeNonSolid ? "YES" : "NO");
    printf("%sdepthBounds: %s\n", Indent(indent + 2), info.features.depthBounds ? "YES" : "NO");
    printf("%swideLines: %s\n", Indent(indent + 2), info.features.wideLines ? "YES" : "NO");
    printf("%slargePoints: %s\n", Indent(indent + 2), info.features.largePoints ? "YES" : "NO");
    printf("%salphaToOne: %s\n", Indent(indent + 2), info.features.alphaToOne ? "YES" : "NO");
    printf("%smultiViewport: %s\n", Indent(indent + 2), info.features.multiViewport ? "YES" : "NO");
    printf("%ssamplerAnisotropy: %s\n", Indent(indent + 2), info.features.samplerAnisotropy ? "YES" : "NO");
    printf("%stextureCompressionETC2: %s\n", Indent(indent + 2), info.features.textureCompressionETC2 ? "YES" : "NO");
    printf("%stextureCompressionASTC_LDR: %s\n", Indent(indent + 2), info.features.textureCompressionASTC_LDR ? "YES" : "NO");
    printf("%stextureCompressionBC: %s\n", Indent(indent + 2), info.features.textureCompressionBC ? "YES" : "NO");
    printf("%socclusionQueryPrecise: %s\n", Indent(indent + 2), info.features.occlusionQueryPrecise ? "YES" : "NO");
    printf("%spipelineStatisticsQuery: %s\n", Indent(indent + 2), info.features.pipelineStatisticsQuery ? "YES" : "NO");
    printf("%svertexPipelineStoresAndAtomics: %s\n", Indent(indent + 2), info.features.vertexPipelineStoresAndAtomics ? "YES" : "NO");
    printf("%sfragmentStoresAndAtomics: %s\n", Indent(indent + 2), info.features.fragmentStoresAndAtomics ? "YES" : "NO");
    printf("%sshaderTessellationAndGeometryPointSize: %s\n", Indent(indent + 2), info.features.shaderTessellationAndGeometryPointSize ? "YES" : "NO");
    printf("%sshaderImageGatherExtended: %s\n", Indent(indent + 2), info.features.shaderImageGatherExtended ? "YES" : "NO");
    printf("%sshaderStorageImageExtendedFormats: %s\n", Indent(indent + 2), info.features.shaderStorageImageExtendedFormats ? "YES" : "NO");
    printf("%sshaderStorageImageMultisample: %s\n", Indent(indent + 2), info.features.shaderStorageImageMultisample ? "YES" : "NO");
    printf("%sshaderStorageImageReadWithoutFormat: %s\n", Indent(indent + 2), info.features.shaderStorageImageReadWithoutFormat ? "YES" : "NO");
    printf("%sshaderStorageImageWriteWithoutFormat: %s\n", Indent(indent + 2), info.features.shaderStorageImageWriteWithoutFormat ? "YES" : "NO");
    printf("%sshaderUniformBufferArrayDynamicIndexing: %s\n", Indent(indent + 2), info.features.shaderUniformBufferArrayDynamicIndexing ? "YES" : "NO");
    printf("%sshaderSampledImageArrayDynamicIndexing: %s\n", Indent(indent + 2), info.features.shaderSampledImageArrayDynamicIndexing ? "YES" : "NO");
    printf("%sshaderStorageBufferArrayDynamicIndexing: %s\n", Indent(indent + 2), info.features.shaderStorageBufferArrayDynamicIndexing ? "YES" : "NO");
    printf("%sshaderStorageImageArrayDynamicIndexing: %s\n", Indent(indent + 2), info.features.shaderStorageImageArrayDynamicIndexing ? "YES" : "NO");
    printf("%sshaderClipDistance: %s\n", Indent(indent + 2), info.features.shaderClipDistance ? "YES" : "NO");
    printf("%sshaderCullDistance: %s\n", Indent(indent + 2), info.features.shaderCullDistance ? "YES" : "NO");
    printf("%sshaderFloat64: %s\n", Indent(indent + 2), info.features.shaderFloat64 ? "YES" : "NO");
    printf("%sshaderInt64: %s\n", Indent(indent + 2), info.features.shaderInt64 ? "YES" : "NO");
    printf("%sshaderInt16: %s\n", Indent(indent + 2), info.features.shaderInt16 ? "YES" : "NO");
    printf("%sshaderResourceResidency: %s\n", Indent(indent + 2), info.features.shaderResourceResidency ? "YES" : "NO");
    printf("%sshaderResourceMinLod: %s\n", Indent(indent + 2), info.features.shaderResourceMinLod ? "YES" : "NO");
    printf("%ssparseBinding: %s\n", Indent(indent + 2), info.features.sparseBinding ? "YES" : "NO");
    printf("%ssparseResidencyBuffer: %s\n", Indent(indent + 2), info.features.sparseResidencyBuffer ? "YES" : "NO");
    printf("%ssparseResidencyImage2D: %s\n", Indent(indent + 2), info.features.sparseResidencyImage2D ? "YES" : "NO");
    printf("%ssparseResidencyImage3D: %s\n", Indent(indent + 2), info.features.sparseResidencyImage3D ? "YES" : "NO");
    printf("%ssparseResidency2Samples: %s\n", Indent(indent + 2), info.features.sparseResidency2Samples ? "YES" : "NO");
    printf("%ssparseResidency4Samples: %s\n", Indent(indent + 2), info.features.sparseResidency4Samples ? "YES" : "NO");
    printf("%ssparseResidency8Samples: %s\n", Indent(indent + 2), info.features.sparseResidency8Samples ? "YES" : "NO");
    printf("%ssparseResidency16Samples: %s\n", Indent(indent + 2), info.features.sparseResidency16Samples ? "YES" : "NO");
    printf("%ssparseResidencyAliased: %s\n", Indent(indent + 2), info.features.sparseResidencyAliased ? "YES" : "NO");
    printf("%svariableMultisampleRate: %s\n", Indent(indent + 2), info.features.variableMultisampleRate ? "YES" : "NO");
    printf("%sinheritedQueries: %s\n", Indent(indent + 2), info.features.inheritedQueries ? "YES" : "NO");
    // clang-format on


    printf("%sExtensions [%zu]:\n", Indent(indent + 1), info.extensions.size());
    printf("%sExtensions [%zu]:\n", Indent(indent + 1), info.extensions.size());
    if (!info.extensions.empty())
    if (!info.extensions.empty())
@@ -508,6 +579,15 @@ void PrintInfo(const VulkanInfo& info, const Options& options) {
        PrintGpuInfo(gpu, options, indent + 1);
        PrintGpuInfo(gpu, options, indent + 1);
}
}


const char kUsageString[] =
    "usage: vkinfo [options]\n"
    "  -v                       enable all the following verbose options\n"
    "    -layer_description     print layer description strings\n"
    "    -layer_extensions      print extensions supported by each layer\n"
    "    -unsupported_features  print all physical device features\n"
    "  -validate                enable validation layers if present\n"
    "  -debug_pause             pause at start until resumed via debugger\n";

}  // namespace
}  // namespace


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
@@ -516,16 +596,24 @@ int main(int argc, char const* argv[]) {
    static volatile bool startup_pause = false;
    static volatile bool startup_pause = false;
    Options options = {
    Options options = {
        .layer_description = false, .layer_extensions = false,
        .layer_description = false, .layer_extensions = false,
        .unsupported_features = false,
        .validate = false,
        .validate = false,
    };
    };
    for (int argi = 1; argi < argc; argi++) {
    for (int argi = 1; argi < argc; argi++) {
        if (strcmp(argv[argi], "-h") == 0) {
            fputs(kUsageString, stdout);
            return 0;
        }
        if (strcmp(argv[argi], "-v") == 0) {
        if (strcmp(argv[argi], "-v") == 0) {
            options.layer_description = true;
            options.layer_description = true;
            options.layer_extensions = true;
            options.layer_extensions = true;
            options.unsupported_features = true;
        } else if (strcmp(argv[argi], "-layer_description") == 0) {
        } else if (strcmp(argv[argi], "-layer_description") == 0) {
            options.layer_description = true;
            options.layer_description = true;
        } else if (strcmp(argv[argi], "-layer_extensions") == 0) {
        } else if (strcmp(argv[argi], "-layer_extensions") == 0) {
            options.layer_extensions = true;
            options.layer_extensions = true;
        } else if (strcmp(argv[argi], "-unsupported_features") == 0) {
            options.unsupported_features = true;
        } else if (strcmp(argv[argi], "-validate") == 0) {
        } else if (strcmp(argv[argi], "-validate") == 0) {
            options.validate = true;
            options.validate = true;
        } else if (strcmp(argv[argi], "-debug_pause") == 0) {
        } else if (strcmp(argv[argi], "-debug_pause") == 0) {