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Commit ca4d3602 authored by Mathias Agopian's avatar Mathias Agopian
Browse files

Fix a race that could cause GL commands to be executed from the wrong thread.

Change-Id: Ia3d407f7bf2f5553f46cfdade70b7b0badb35beb
parent 20aeb1ca
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+4 −12
Original line number Diff line number Diff line
@@ -79,6 +79,10 @@ Layer::~Layer()
    }
}

void Layer::destroy() const {
    mFlinger->destroyLayer(this);
}

status_t Layer::setToken(const sp<UserClient>& userClient,
        SharedClient* sharedClient, int32_t token)
{
@@ -147,18 +151,6 @@ sp<LayerBaseClient::Surface> Layer::createSurface() const
    return sur;
}

status_t Layer::ditch()
{
    // NOTE: Called from the main UI thread

    // the layer is not on screen anymore. free as much resources as possible
    mFreezeLock.clear();

    Mutex::Autolock _l(mLock);
    mWidth = mHeight = 0;
    return NO_ERROR;
}

status_t Layer::setBuffers( uint32_t w, uint32_t h,
                            PixelFormat format, uint32_t flags)
{
+1 −1
Original line number Diff line number Diff line
@@ -82,7 +82,6 @@ public:
    virtual bool isSecure() const           { return mSecure; }
    virtual bool isProtected() const;
    virtual sp<Surface> createSurface() const;
    virtual status_t ditch();
    virtual void onRemoved();

    // only for debugging
@@ -93,6 +92,7 @@ public:
        return mFreezeLock; }

protected:
    virtual void destroy() const;
    virtual void dump(String8& result, char* scratch, size_t size) const;

private:
+1 −4
Original line number Diff line number Diff line
@@ -616,10 +616,7 @@ LayerBaseClient::Surface::~Surface()
     */

    // destroy client resources
    sp<LayerBaseClient> layer = getOwner();
    if (layer != 0) {
        mFlinger->destroySurface(layer);
    }
    mFlinger->destroySurface(mOwner);
}

sp<LayerBaseClient> LayerBaseClient::Surface::getOwner() const {
+2 −5
Original line number Diff line number Diff line
@@ -202,10 +202,6 @@ public:
     */
    virtual bool isProtected() const   { return false; }

    /** Called from the main thread, when the surface is removed from the
     * draw list */
    virtual status_t ditch() { return NO_ERROR; }

    /** called with the state lock when the surface is removed from the
     *  current list */
    virtual void onRemoved() { };
@@ -271,7 +267,8 @@ protected:
    volatile    int32_t         mInvalidate;
                

protected:
public:
    // called from class SurfaceFlinger
    virtual ~LayerBase();

private:
+62 −82
Original line number Diff line number Diff line
@@ -387,6 +387,9 @@ bool SurfaceFlinger::threadLoop()
{
    waitForEvent();

    // call Layer's destructor
    handleDestroyLayers();

    // check for transactions
    if (UNLIKELY(mConsoleSignals)) {
        handleConsoleEvents();
@@ -480,13 +483,6 @@ void SurfaceFlinger::handleConsoleEvents()

void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
{
    Vector< sp<LayerBase> > ditchedLayers;

    /*
     * Perform and commit the transaction
     */

    { // scope for the lock
    Mutex::Autolock _l(mStateLock);
    const nsecs_t now = systemTime();
    mDebugInTransaction = now;
@@ -495,11 +491,11 @@ void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
    // so we can call handleTransactionLocked() unconditionally.
    // We call getTransactionFlags(), which will also clear the flags,
    // with mStateLock held to guarantee that mCurrentState won't change
        // until the transaction is commited.
    // until the transaction is committed.

    const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
    transactionFlags = getTransactionFlags(mask);
        handleTransactionLocked(transactionFlags, ditchedLayers);
    handleTransactionLocked(transactionFlags);

    mLastTransactionTime = systemTime() - now;
    mDebugInTransaction = 0;
@@ -507,22 +503,7 @@ void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
    // here the transaction has been committed
}

    /*
     * Clean-up all layers that went away
     * (do this without the lock held)
     */

    const size_t count = ditchedLayers.size();
    for (size_t i=0 ; i<count ; i++) {
        if (ditchedLayers[i] != 0) {
            //LOGD("ditching layer %p", ditchedLayers[i].get());
            ditchedLayers[i]->ditch();
        }
    }
}

void SurfaceFlinger::handleTransactionLocked(
        uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers)
void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
{
    const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
    const size_t count = currentLayers.size();
@@ -594,7 +575,6 @@ void SurfaceFlinger::handleTransactionLocked(
                const sp<LayerBase>& layer(previousLayers[i]);
                if (currentLayers.indexOf( layer ) < 0) {
                    // this layer is not visible anymore
                    ditchedLayers.add(layer);
                    mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen);
                }
            }
@@ -604,6 +584,31 @@ void SurfaceFlinger::handleTransactionLocked(
    commitTransaction();
}

void SurfaceFlinger::destroyLayer(LayerBase const* layer)
{
    Mutex::Autolock _l(mDestroyedLayerLock);
    mDestroyedLayers.add(layer);
    signalEvent();
}

void SurfaceFlinger::handleDestroyLayers()
{
    Vector<LayerBase const *> destroyedLayers;

    { // scope for the lock
        Mutex::Autolock _l(mDestroyedLayerLock);
        destroyedLayers = mDestroyedLayers;
        mDestroyedLayers.clear();
    }

    // call destructors without a lock held
    const size_t count = destroyedLayers.size();
    for (size_t i=0 ; i<count ; i++) {
        //LOGD("destroying %s", destroyedLayers[i]->getName().string());
        delete destroyedLayers[i];
    }
}

sp<FreezeLock> SurfaceFlinger::getFreezeLock() const
{
    return new FreezeLock(const_cast<SurfaceFlinger *>(this));
@@ -1377,51 +1382,26 @@ status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
    return err;
}

status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer)
status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer)
{
    // called by ~ISurface() when all references are gone

    class MessageDestroySurface : public MessageBase {
        SurfaceFlinger* flinger;
        sp<LayerBaseClient> layer;
    public:
        MessageDestroySurface(
                SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer)
            : flinger(flinger), layer(layer) { }
        virtual bool handler() {
            sp<LayerBaseClient> l(layer);
            layer.clear(); // clear it outside of the lock;
            Mutex::Autolock _l(flinger->mStateLock);
            /*
             * remove the layer from the current list -- chances are that it's
             * not in the list anyway, because it should have been removed
             * already upon request of the client (eg: window manager).
             * However, a buggy client could have not done that.
             * Since we know we don't have any more clients, we don't need
             * to use the purgatory.
             */
            status_t err = flinger->removeLayer_l(l);
    status_t err = NO_ERROR;
    sp<LayerBaseClient> l(layer.promote());
    if (l != NULL) {
        Mutex::Autolock _l(mStateLock);
        err = removeLayer_l(l);
        if (err == NAME_NOT_FOUND) {
            // The surface wasn't in the current list, which means it was
            // removed already, which means it is in the purgatory,
            // and need to be removed from there.
                // This needs to happen from the main thread since its dtor
                // must run from there (b/c of OpenGL ES). Additionally, we
                // can't really acquire our internal lock from
                // destroySurface() -- see postMessage() below.
                ssize_t idx = flinger->mLayerPurgatory.remove(l);
            ssize_t idx = mLayerPurgatory.remove(l);
            LOGE_IF(idx < 0,
                    "layer=%p is not in the purgatory list", l.get());
        }

        LOGE_IF(err<0 && err != NAME_NOT_FOUND,
                "error removing layer=%p (%s)", l.get(), strerror(-err));
            return true;
    }
    };

    postMessageAsync( new MessageDestroySurface(this, layer) );
    return NO_ERROR;
    return err;
}

status_t SurfaceFlinger::setClientState(
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