Loading libs/gui/SurfaceComposerClient.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -2788,16 +2788,16 @@ status_t SurfaceComposerClient::setOverrideFrameRate(uid_t uid, float frameRate) return statusTFromBinderStatus(status); } status_t SurfaceComposerClient::updateSmallAreaDetection(std::vector<int32_t>& uids, status_t SurfaceComposerClient::updateSmallAreaDetection(std::vector<int32_t>& appIds, std::vector<float>& thresholds) { binder::Status status = ComposerServiceAIDL::getComposerService()->updateSmallAreaDetection(uids, thresholds); ComposerServiceAIDL::getComposerService()->updateSmallAreaDetection(appIds, thresholds); return statusTFromBinderStatus(status); } status_t SurfaceComposerClient::setSmallAreaDetectionThreshold(uid_t uid, float threshold) { status_t SurfaceComposerClient::setSmallAreaDetectionThreshold(int32_t appId, float threshold) { binder::Status status = ComposerServiceAIDL::getComposerService()->setSmallAreaDetectionThreshold(uid, ComposerServiceAIDL::getComposerService()->setSmallAreaDetectionThreshold(appId, threshold); return statusTFromBinderStatus(status); } Loading libs/gui/aidl/android/gui/ISurfaceComposer.aidl +4 −4 Original line number Diff line number Diff line Loading @@ -480,14 +480,14 @@ interface ISurfaceComposer { */ void setOverrideFrameRate(int uid, float frameRate); oneway void updateSmallAreaDetection(in int[] uids, in float[] thresholds); oneway void updateSmallAreaDetection(in int[] appIds, in float[] thresholds); /** * Set the small area detection threshold for a specified uid by SmallAreaDetectionController. * Passing the threshold and uid to SurfaceFlinger to update the uid-threshold mapping * Set the small area detection threshold for a specified appId by SmallAreaDetectionController. * Passing the threshold and appId to SurfaceFlinger to update the appId-threshold mapping * in the scheduler. */ oneway void setSmallAreaDetectionThreshold(int uid, float threshold); oneway void setSmallAreaDetectionThreshold(int appId, float threshold); /** * Enables or disables the frame rate overlay in the top left corner. Loading libs/gui/include/gui/SurfaceComposerClient.h +5 −5 Original line number Diff line number Diff line Loading @@ -203,15 +203,15 @@ public: // by GameManager. static status_t setOverrideFrameRate(uid_t uid, float frameRate); // Update the small area detection whole uid-threshold mappings by same size uid and threshold // vector. // Update the small area detection whole appId-threshold mappings by same size appId and // threshold vector. // Ref:setSmallAreaDetectionThreshold. static status_t updateSmallAreaDetection(std::vector<int32_t>& uids, static status_t updateSmallAreaDetection(std::vector<int32_t>& appIds, std::vector<float>& thresholds); // Sets the small area detection threshold to particular apps (uid). Passing value 0 means // Sets the small area detection threshold to particular apps (appId). Passing value 0 means // to disable small area detection to the app. static status_t setSmallAreaDetectionThreshold(uid_t uid, float threshold); static status_t setSmallAreaDetectionThreshold(int32_t appId, float threshold); // Switches on/off Auto Low Latency Mode on the connected display. This should only be // called if the connected display supports Auto Low Latency Mode as reported by Loading libs/gui/tests/Surface_test.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -999,12 +999,12 @@ public: binder::Status scheduleCommit() override { return binder::Status::ok(); } binder::Status updateSmallAreaDetection(const std::vector<int32_t>& /*uids*/, binder::Status updateSmallAreaDetection(const std::vector<int32_t>& /*appIds*/, const std::vector<float>& /*thresholds*/) { return binder::Status::ok(); } binder::Status setSmallAreaDetectionThreshold(int32_t /*uid*/, float /*threshold*/) { binder::Status setSmallAreaDetectionThreshold(int32_t /*appId*/, float /*threshold*/) { return binder::Status::ok(); } Loading services/surfaceflinger/Layer.cpp +2 −1 Original line number Diff line number Diff line Loading @@ -206,6 +206,7 @@ Layer::Layer(const surfaceflinger::LayerCreationArgs& args) mOwnerUid = args.ownerUid; mOwnerPid = args.ownerPid; mOwnerAppId = mOwnerUid % PER_USER_RANGE; mPremultipliedAlpha = !(args.flags & ISurfaceComposerClient::eNonPremultiplied); mPotentialCursor = args.flags & ISurfaceComposerClient::eCursorWindow; Loading Loading @@ -4431,7 +4432,7 @@ void Layer::setIsSmallDirty() { // If the damage region is a small dirty, this could give the hint for the layer history that // it could suppress the heuristic rate when calculating. mSmallDirty = mFlinger->mScheduler->isSmallDirtyArea(mOwnerUid, mSmallDirty = mFlinger->mScheduler->isSmallDirtyArea(mOwnerAppId, bounds.getWidth() * bounds.getHeight()); } Loading Loading
libs/gui/SurfaceComposerClient.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -2788,16 +2788,16 @@ status_t SurfaceComposerClient::setOverrideFrameRate(uid_t uid, float frameRate) return statusTFromBinderStatus(status); } status_t SurfaceComposerClient::updateSmallAreaDetection(std::vector<int32_t>& uids, status_t SurfaceComposerClient::updateSmallAreaDetection(std::vector<int32_t>& appIds, std::vector<float>& thresholds) { binder::Status status = ComposerServiceAIDL::getComposerService()->updateSmallAreaDetection(uids, thresholds); ComposerServiceAIDL::getComposerService()->updateSmallAreaDetection(appIds, thresholds); return statusTFromBinderStatus(status); } status_t SurfaceComposerClient::setSmallAreaDetectionThreshold(uid_t uid, float threshold) { status_t SurfaceComposerClient::setSmallAreaDetectionThreshold(int32_t appId, float threshold) { binder::Status status = ComposerServiceAIDL::getComposerService()->setSmallAreaDetectionThreshold(uid, ComposerServiceAIDL::getComposerService()->setSmallAreaDetectionThreshold(appId, threshold); return statusTFromBinderStatus(status); } Loading
libs/gui/aidl/android/gui/ISurfaceComposer.aidl +4 −4 Original line number Diff line number Diff line Loading @@ -480,14 +480,14 @@ interface ISurfaceComposer { */ void setOverrideFrameRate(int uid, float frameRate); oneway void updateSmallAreaDetection(in int[] uids, in float[] thresholds); oneway void updateSmallAreaDetection(in int[] appIds, in float[] thresholds); /** * Set the small area detection threshold for a specified uid by SmallAreaDetectionController. * Passing the threshold and uid to SurfaceFlinger to update the uid-threshold mapping * Set the small area detection threshold for a specified appId by SmallAreaDetectionController. * Passing the threshold and appId to SurfaceFlinger to update the appId-threshold mapping * in the scheduler. */ oneway void setSmallAreaDetectionThreshold(int uid, float threshold); oneway void setSmallAreaDetectionThreshold(int appId, float threshold); /** * Enables or disables the frame rate overlay in the top left corner. Loading
libs/gui/include/gui/SurfaceComposerClient.h +5 −5 Original line number Diff line number Diff line Loading @@ -203,15 +203,15 @@ public: // by GameManager. static status_t setOverrideFrameRate(uid_t uid, float frameRate); // Update the small area detection whole uid-threshold mappings by same size uid and threshold // vector. // Update the small area detection whole appId-threshold mappings by same size appId and // threshold vector. // Ref:setSmallAreaDetectionThreshold. static status_t updateSmallAreaDetection(std::vector<int32_t>& uids, static status_t updateSmallAreaDetection(std::vector<int32_t>& appIds, std::vector<float>& thresholds); // Sets the small area detection threshold to particular apps (uid). Passing value 0 means // Sets the small area detection threshold to particular apps (appId). Passing value 0 means // to disable small area detection to the app. static status_t setSmallAreaDetectionThreshold(uid_t uid, float threshold); static status_t setSmallAreaDetectionThreshold(int32_t appId, float threshold); // Switches on/off Auto Low Latency Mode on the connected display. This should only be // called if the connected display supports Auto Low Latency Mode as reported by Loading
libs/gui/tests/Surface_test.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -999,12 +999,12 @@ public: binder::Status scheduleCommit() override { return binder::Status::ok(); } binder::Status updateSmallAreaDetection(const std::vector<int32_t>& /*uids*/, binder::Status updateSmallAreaDetection(const std::vector<int32_t>& /*appIds*/, const std::vector<float>& /*thresholds*/) { return binder::Status::ok(); } binder::Status setSmallAreaDetectionThreshold(int32_t /*uid*/, float /*threshold*/) { binder::Status setSmallAreaDetectionThreshold(int32_t /*appId*/, float /*threshold*/) { return binder::Status::ok(); } Loading
services/surfaceflinger/Layer.cpp +2 −1 Original line number Diff line number Diff line Loading @@ -206,6 +206,7 @@ Layer::Layer(const surfaceflinger::LayerCreationArgs& args) mOwnerUid = args.ownerUid; mOwnerPid = args.ownerPid; mOwnerAppId = mOwnerUid % PER_USER_RANGE; mPremultipliedAlpha = !(args.flags & ISurfaceComposerClient::eNonPremultiplied); mPotentialCursor = args.flags & ISurfaceComposerClient::eCursorWindow; Loading Loading @@ -4431,7 +4432,7 @@ void Layer::setIsSmallDirty() { // If the damage region is a small dirty, this could give the hint for the layer history that // it could suppress the heuristic rate when calculating. mSmallDirty = mFlinger->mScheduler->isSmallDirtyArea(mOwnerUid, mSmallDirty = mFlinger->mScheduler->isSmallDirtyArea(mOwnerAppId, bounds.getWidth() * bounds.getHeight()); } Loading