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Let InputReader handle its own thread
Previously, InputManager created and managed the InputReaderThread, which interacted with InputReader through the loopOnce() method in InputReaderInterface. We move the threading logic from InputManager to InputReader by removing the loopOnce() method from InputReaderInterface and adding a start() and stop() method in its place. Once InputReader is created, InputManager will call InputReaderInterface::start(), which creates and starts InputReader's own thread. InputManager can also call InputReaderInterface::stop() to halt further processing on InputReader's thread. Bug: 130819454 Test: atest inputflinger_tests Test: Touch input works on crosshatch Change-Id: Ic732436d4f00a831e317be1f16ac106a11652cff