Loading include/ui/Input.h +0 −5 Original line number Original line Diff line number Diff line Loading @@ -608,11 +608,6 @@ private: // Oldest sample to consider when calculating the velocity. // Oldest sample to consider when calculating the velocity. static const nsecs_t MAX_AGE = 200 * 1000000; // 200 ms static const nsecs_t MAX_AGE = 200 * 1000000; // 200 ms // When the total duration of the window of samples being averaged is less // than the window size, the resulting velocity is scaled to reduce the impact // of overestimation in short traces. static const nsecs_t MIN_WINDOW = 100 * 1000000; // 100 ms // The minimum duration between samples when estimating velocity. // The minimum duration between samples when estimating velocity. static const nsecs_t MIN_DURATION = 10 * 1000000; // 10 ms static const nsecs_t MIN_DURATION = 10 * 1000000; // 10 ms Loading libs/ui/Input.cpp +0 −9 Original line number Original line Diff line number Diff line Loading @@ -677,7 +677,6 @@ bool MotionEvent::isTouchEvent(int32_t source, int32_t action) { const uint32_t VelocityTracker::HISTORY_SIZE; const uint32_t VelocityTracker::HISTORY_SIZE; const nsecs_t VelocityTracker::MAX_AGE; const nsecs_t VelocityTracker::MAX_AGE; const nsecs_t VelocityTracker::MIN_WINDOW; const nsecs_t VelocityTracker::MIN_DURATION; const nsecs_t VelocityTracker::MIN_DURATION; VelocityTracker::VelocityTracker() { VelocityTracker::VelocityTracker() { Loading Loading @@ -868,14 +867,6 @@ bool VelocityTracker::getVelocity(uint32_t id, float* outVx, float* outVy) const // Make sure we used at least one sample. // Make sure we used at least one sample. if (samplesUsed != 0) { if (samplesUsed != 0) { // Scale the velocity linearly if the window of samples is small. nsecs_t totalDuration = newestMovement.eventTime - oldestMovement.eventTime; if (totalDuration < MIN_WINDOW) { float scale = float(totalDuration) / float(MIN_WINDOW); accumVx *= scale; accumVy *= scale; } *outVx = accumVx; *outVx = accumVx; *outVy = accumVy; *outVy = accumVy; return true; return true; Loading Loading
include/ui/Input.h +0 −5 Original line number Original line Diff line number Diff line Loading @@ -608,11 +608,6 @@ private: // Oldest sample to consider when calculating the velocity. // Oldest sample to consider when calculating the velocity. static const nsecs_t MAX_AGE = 200 * 1000000; // 200 ms static const nsecs_t MAX_AGE = 200 * 1000000; // 200 ms // When the total duration of the window of samples being averaged is less // than the window size, the resulting velocity is scaled to reduce the impact // of overestimation in short traces. static const nsecs_t MIN_WINDOW = 100 * 1000000; // 100 ms // The minimum duration between samples when estimating velocity. // The minimum duration between samples when estimating velocity. static const nsecs_t MIN_DURATION = 10 * 1000000; // 10 ms static const nsecs_t MIN_DURATION = 10 * 1000000; // 10 ms Loading
libs/ui/Input.cpp +0 −9 Original line number Original line Diff line number Diff line Loading @@ -677,7 +677,6 @@ bool MotionEvent::isTouchEvent(int32_t source, int32_t action) { const uint32_t VelocityTracker::HISTORY_SIZE; const uint32_t VelocityTracker::HISTORY_SIZE; const nsecs_t VelocityTracker::MAX_AGE; const nsecs_t VelocityTracker::MAX_AGE; const nsecs_t VelocityTracker::MIN_WINDOW; const nsecs_t VelocityTracker::MIN_DURATION; const nsecs_t VelocityTracker::MIN_DURATION; VelocityTracker::VelocityTracker() { VelocityTracker::VelocityTracker() { Loading Loading @@ -868,14 +867,6 @@ bool VelocityTracker::getVelocity(uint32_t id, float* outVx, float* outVy) const // Make sure we used at least one sample. // Make sure we used at least one sample. if (samplesUsed != 0) { if (samplesUsed != 0) { // Scale the velocity linearly if the window of samples is small. nsecs_t totalDuration = newestMovement.eventTime - oldestMovement.eventTime; if (totalDuration < MIN_WINDOW) { float scale = float(totalDuration) / float(MIN_WINDOW); accumVx *= scale; accumVy *= scale; } *outVx = accumVx; *outVx = accumVx; *outVy = accumVy; *outVy = accumVy; return true; return true; Loading