Loading libs/gui/tests/IGraphicBufferProducer_test.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -299,7 +299,7 @@ TEST_F(IGraphicBufferProducerTest, Query_ReturnsError) { ASSERT_NO_FATAL_FAILURE(ConnectProducer()); // One past the end of the last 'query' enum value. Update this if we add more enums. const int NATIVE_WINDOW_QUERY_LAST_OFF_BY_ONE = NATIVE_WINDOW_DEFAULT_DATASPACE + 1; const int NATIVE_WINDOW_QUERY_LAST_OFF_BY_ONE = NATIVE_WINDOW_BUFFER_AGE + 1; int value; // What was out of range Loading libs/gui/tests/SurfaceTextureGLToGL_test.cpp +12 −7 Original line number Diff line number Diff line Loading @@ -188,10 +188,10 @@ TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) { // This test should have the only reference to buffer 0. EXPECT_EQ(1, buffers[0]->getStrongCount()); // The GLConsumer should hold a single reference to buffer 1 in its // mCurrentBuffer member. All of the references in the slots should have // been released. EXPECT_EQ(2, buffers[1]->getStrongCount()); // The GLConsumer should hold one reference to buffer 1 in its // mCurrentTextureImage member and another reference in mEglSlots. The third // reference is in this test. EXPECT_EQ(3, buffers[1]->getStrongCount()); } TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) { Loading Loading @@ -235,14 +235,19 @@ TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) { ASSERT_EQ(EGL_SUCCESS, eglGetError()); mProducerEglSurface = EGL_NO_SURFACE; EXPECT_EQ(1, buffers[0]->getStrongCount()); EXPECT_EQ(1, buffers[1]->getStrongCount()); // Depending on how lazily the GL driver dequeues buffers, we may end up // with either two or three total buffers. If there are three, make sure // the last one was properly down-ref'd. // with either two or three total buffers. If there are three, each entry // of the buffers array will be unique and there should only be one // reference (the one in this test). If there are two the first and last // element in the array will be equal meaning that buffer representing both // 0 and 2 will have two references (one for 0 and one for 2). if (buffers[2] != buffers[0]) { EXPECT_EQ(1, buffers[0]->getStrongCount()); EXPECT_EQ(1, buffers[2]->getStrongCount()); } else { EXPECT_EQ(2, buffers[0]->getStrongCount()); } } Loading Loading
libs/gui/tests/IGraphicBufferProducer_test.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -299,7 +299,7 @@ TEST_F(IGraphicBufferProducerTest, Query_ReturnsError) { ASSERT_NO_FATAL_FAILURE(ConnectProducer()); // One past the end of the last 'query' enum value. Update this if we add more enums. const int NATIVE_WINDOW_QUERY_LAST_OFF_BY_ONE = NATIVE_WINDOW_DEFAULT_DATASPACE + 1; const int NATIVE_WINDOW_QUERY_LAST_OFF_BY_ONE = NATIVE_WINDOW_BUFFER_AGE + 1; int value; // What was out of range Loading
libs/gui/tests/SurfaceTextureGLToGL_test.cpp +12 −7 Original line number Diff line number Diff line Loading @@ -188,10 +188,10 @@ TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) { // This test should have the only reference to buffer 0. EXPECT_EQ(1, buffers[0]->getStrongCount()); // The GLConsumer should hold a single reference to buffer 1 in its // mCurrentBuffer member. All of the references in the slots should have // been released. EXPECT_EQ(2, buffers[1]->getStrongCount()); // The GLConsumer should hold one reference to buffer 1 in its // mCurrentTextureImage member and another reference in mEglSlots. The third // reference is in this test. EXPECT_EQ(3, buffers[1]->getStrongCount()); } TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) { Loading Loading @@ -235,14 +235,19 @@ TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) { ASSERT_EQ(EGL_SUCCESS, eglGetError()); mProducerEglSurface = EGL_NO_SURFACE; EXPECT_EQ(1, buffers[0]->getStrongCount()); EXPECT_EQ(1, buffers[1]->getStrongCount()); // Depending on how lazily the GL driver dequeues buffers, we may end up // with either two or three total buffers. If there are three, make sure // the last one was properly down-ref'd. // with either two or three total buffers. If there are three, each entry // of the buffers array will be unique and there should only be one // reference (the one in this test). If there are two the first and last // element in the array will be equal meaning that buffer representing both // 0 and 2 will have two references (one for 0 and one for 2). if (buffers[2] != buffers[0]) { EXPECT_EQ(1, buffers[0]->getStrongCount()); EXPECT_EQ(1, buffers[2]->getStrongCount()); } else { EXPECT_EQ(2, buffers[0]->getStrongCount()); } } Loading