Loading libs/renderengine/skia/SkiaGLRenderEngine.cpp +0 −6 Original line number Diff line number Diff line Loading @@ -404,10 +404,6 @@ bool SkiaGLRenderEngine::waitFence(base::unique_fd fenceFd) { return true; } static bool hasUsage(const AHardwareBuffer_Desc& desc, uint64_t usage) { return !!(desc.usage & usage); } static float toDegrees(uint32_t transform) { switch (transform) { case ui::Transform::ROT_90: Loading Loading @@ -606,8 +602,6 @@ status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display, auto& cache = mInProtectedContext ? mProtectedTextureCache : mTextureCache; AHardwareBuffer_Desc bufferDesc; AHardwareBuffer_describe(buffer->toAHardwareBuffer(), &bufferDesc); LOG_ALWAYS_FATAL_IF(!hasUsage(bufferDesc, AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE), "missing usage"); std::shared_ptr<AutoBackendTexture::LocalRef> surfaceTextureRef = nullptr; if (useFramebufferCache) { Loading Loading
libs/renderengine/skia/SkiaGLRenderEngine.cpp +0 −6 Original line number Diff line number Diff line Loading @@ -404,10 +404,6 @@ bool SkiaGLRenderEngine::waitFence(base::unique_fd fenceFd) { return true; } static bool hasUsage(const AHardwareBuffer_Desc& desc, uint64_t usage) { return !!(desc.usage & usage); } static float toDegrees(uint32_t transform) { switch (transform) { case ui::Transform::ROT_90: Loading Loading @@ -606,8 +602,6 @@ status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display, auto& cache = mInProtectedContext ? mProtectedTextureCache : mTextureCache; AHardwareBuffer_Desc bufferDesc; AHardwareBuffer_describe(buffer->toAHardwareBuffer(), &bufferDesc); LOG_ALWAYS_FATAL_IF(!hasUsage(bufferDesc, AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE), "missing usage"); std::shared_ptr<AutoBackendTexture::LocalRef> surfaceTextureRef = nullptr; if (useFramebufferCache) { Loading