Loading opengl/include/GLES2/gl2.h +2 −2 Original line number Original line Diff line number Diff line Loading @@ -528,7 +528,7 @@ GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); GL_APICALL GLenum GL_APIENTRY glGetError (void); GL_APICALL GLenum GL_APIENTRY glGetError (void); Loading @@ -547,7 +547,7 @@ GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum p GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); Loading opengl/libs/GLES2/gl2_api.in +2 −2 Original line number Original line Diff line number Diff line Loading @@ -169,7 +169,7 @@ void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders); CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders); } } int API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar* name) { GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar* name) { CALL_GL_API_RETURN(glGetAttribLocation, program, name); CALL_GL_API_RETURN(glGetAttribLocation, program, name); } } void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) { void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) { Loading Loading @@ -226,7 +226,7 @@ void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params) void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params) { void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params) { CALL_GL_API(glGetUniformiv, program, location, params); CALL_GL_API(glGetUniformiv, program, location, params); } } int API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar* name) { GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar* name) { CALL_GL_API_RETURN(glGetUniformLocation, program, name); CALL_GL_API_RETURN(glGetUniformLocation, program, name); } } void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params) { void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params) { Loading opengl/libs/GLES_trace/src/gltrace_api.cpp +4 −4 Original line number Original line Diff line number Diff line Loading @@ -2214,7 +2214,7 @@ void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* cou glContext->traceGLMessage(&glmsg); glContext->traceGLMessage(&glmsg); } } int GLTrace_glGetAttribLocation(GLuint program, const GLchar* name) { GLint GLTrace_glGetAttribLocation(GLuint program, const GLchar* name) { GLMessage glmsg; GLMessage glmsg; GLTraceContext *glContext = getGLTraceContext(); GLTraceContext *glContext = getGLTraceContext(); Loading @@ -2235,7 +2235,7 @@ int GLTrace_glGetAttribLocation(GLuint program, const GLchar* name) { // call function // call function nsecs_t wallStartTime = systemTime(SYSTEM_TIME_MONOTONIC); nsecs_t wallStartTime = systemTime(SYSTEM_TIME_MONOTONIC); nsecs_t threadStartTime = systemTime(SYSTEM_TIME_THREAD); nsecs_t threadStartTime = systemTime(SYSTEM_TIME_THREAD); int retValue = glContext->hooks->gl.glGetAttribLocation(program, name); GLint retValue = glContext->hooks->gl.glGetAttribLocation(program, name); nsecs_t threadEndTime = systemTime(SYSTEM_TIME_THREAD); nsecs_t threadEndTime = systemTime(SYSTEM_TIME_THREAD); nsecs_t wallEndTime = systemTime(SYSTEM_TIME_MONOTONIC); nsecs_t wallEndTime = systemTime(SYSTEM_TIME_MONOTONIC); Loading Loading @@ -2996,7 +2996,7 @@ void GLTrace_glGetUniformiv(GLuint program, GLint location, GLint* params) { glContext->traceGLMessage(&glmsg); glContext->traceGLMessage(&glmsg); } } int GLTrace_glGetUniformLocation(GLuint program, const GLchar* name) { GLint GLTrace_glGetUniformLocation(GLuint program, const GLchar* name) { GLMessage glmsg; GLMessage glmsg; GLTraceContext *glContext = getGLTraceContext(); GLTraceContext *glContext = getGLTraceContext(); Loading @@ -3017,7 +3017,7 @@ int GLTrace_glGetUniformLocation(GLuint program, const GLchar* name) { // call function // call function nsecs_t wallStartTime = systemTime(SYSTEM_TIME_MONOTONIC); nsecs_t wallStartTime = systemTime(SYSTEM_TIME_MONOTONIC); nsecs_t threadStartTime = systemTime(SYSTEM_TIME_THREAD); nsecs_t threadStartTime = systemTime(SYSTEM_TIME_THREAD); int retValue = glContext->hooks->gl.glGetUniformLocation(program, name); GLint retValue = glContext->hooks->gl.glGetUniformLocation(program, name); nsecs_t threadEndTime = systemTime(SYSTEM_TIME_THREAD); nsecs_t threadEndTime = systemTime(SYSTEM_TIME_THREAD); nsecs_t wallEndTime = systemTime(SYSTEM_TIME_MONOTONIC); nsecs_t wallEndTime = systemTime(SYSTEM_TIME_MONOTONIC); Loading opengl/libs/GLES_trace/src/gltrace_api.h +2 −2 Original line number Original line Diff line number Diff line Loading @@ -78,7 +78,7 @@ void GLTrace_glGenTextures(GLsizei n, GLuint* textures); void GLTrace_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); void GLTrace_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); void GLTrace_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); void GLTrace_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); int GLTrace_glGetAttribLocation(GLuint program, const GLchar* name); GLint GLTrace_glGetAttribLocation(GLuint program, const GLchar* name); void GLTrace_glGetBooleanv(GLenum pname, GLboolean* params); void GLTrace_glGetBooleanv(GLenum pname, GLboolean* params); void GLTrace_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); void GLTrace_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); GLenum GLTrace_glGetError(void); GLenum GLTrace_glGetError(void); Loading @@ -97,7 +97,7 @@ void GLTrace_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); void GLTrace_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params); void GLTrace_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params); void GLTrace_glGetUniformfv(GLuint program, GLint location, GLfloat* params); void GLTrace_glGetUniformfv(GLuint program, GLint location, GLfloat* params); void GLTrace_glGetUniformiv(GLuint program, GLint location, GLint* params); void GLTrace_glGetUniformiv(GLuint program, GLint location, GLint* params); int GLTrace_glGetUniformLocation(GLuint program, const GLchar* name); GLint GLTrace_glGetUniformLocation(GLuint program, const GLchar* name); void GLTrace_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); void GLTrace_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); void GLTrace_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params); void GLTrace_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params); void GLTrace_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer); void GLTrace_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer); Loading opengl/libs/GLES_trace/src/gltrace_fixup.cpp +2 −2 Original line number Original line Diff line number Diff line Loading @@ -340,7 +340,7 @@ void fixup_glLinkProgram(GLMessage *glmsg) { /** Given a glGetActive[Uniform|Attrib] call, obtain the location /** Given a glGetActive[Uniform|Attrib] call, obtain the location * of the variable of given name in the call. * of the variable of given name in the call. */ */ int getShaderVariableLocation(GLTraceContext *context, GLMessage *glmsg, GLchar *name) { GLint getShaderVariableLocation(GLTraceContext *context, GLMessage *glmsg, GLchar *name) { GLMessage_Function func = glmsg->function(); GLMessage_Function func = glmsg->function(); if (func != GLMessage::glGetActiveAttrib && func != GLMessage::glGetActiveUniform) { if (func != GLMessage::glGetActiveAttrib && func != GLMessage::glGetActiveUniform) { return -1; return -1; Loading Loading @@ -373,7 +373,7 @@ void fixup_glGetActiveAttribOrUniform(GLTraceContext *context, GLMessage *glmsg, // In order to make things simpler for the debugger, we also pass // In order to make things simpler for the debugger, we also pass // a hidden location argument that stores the actual location. // a hidden location argument that stores the actual location. // append the location value to the end of the argument list // append the location value to the end of the argument list int location = getShaderVariableLocation(context, glmsg, (GLchar*)pointersToFixup[3]); GLint location = getShaderVariableLocation(context, glmsg, (GLchar*)pointersToFixup[3]); GLMessage_DataType *arg_location = glmsg->add_args(); GLMessage_DataType *arg_location = glmsg->add_args(); arg_location->set_isarray(false); arg_location->set_isarray(false); arg_location->set_type(GLMessage::DataType::INT); arg_location->set_type(GLMessage::DataType::INT); Loading Loading
opengl/include/GLES2/gl2.h +2 −2 Original line number Original line Diff line number Diff line Loading @@ -528,7 +528,7 @@ GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); GL_APICALL GLenum GL_APIENTRY glGetError (void); GL_APICALL GLenum GL_APIENTRY glGetError (void); Loading @@ -547,7 +547,7 @@ GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum p GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); Loading
opengl/libs/GLES2/gl2_api.in +2 −2 Original line number Original line Diff line number Diff line Loading @@ -169,7 +169,7 @@ void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders); CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders); } } int API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar* name) { GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar* name) { CALL_GL_API_RETURN(glGetAttribLocation, program, name); CALL_GL_API_RETURN(glGetAttribLocation, program, name); } } void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) { void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) { Loading Loading @@ -226,7 +226,7 @@ void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params) void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params) { void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params) { CALL_GL_API(glGetUniformiv, program, location, params); CALL_GL_API(glGetUniformiv, program, location, params); } } int API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar* name) { GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar* name) { CALL_GL_API_RETURN(glGetUniformLocation, program, name); CALL_GL_API_RETURN(glGetUniformLocation, program, name); } } void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params) { void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params) { Loading
opengl/libs/GLES_trace/src/gltrace_api.cpp +4 −4 Original line number Original line Diff line number Diff line Loading @@ -2214,7 +2214,7 @@ void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* cou glContext->traceGLMessage(&glmsg); glContext->traceGLMessage(&glmsg); } } int GLTrace_glGetAttribLocation(GLuint program, const GLchar* name) { GLint GLTrace_glGetAttribLocation(GLuint program, const GLchar* name) { GLMessage glmsg; GLMessage glmsg; GLTraceContext *glContext = getGLTraceContext(); GLTraceContext *glContext = getGLTraceContext(); Loading @@ -2235,7 +2235,7 @@ int GLTrace_glGetAttribLocation(GLuint program, const GLchar* name) { // call function // call function nsecs_t wallStartTime = systemTime(SYSTEM_TIME_MONOTONIC); nsecs_t wallStartTime = systemTime(SYSTEM_TIME_MONOTONIC); nsecs_t threadStartTime = systemTime(SYSTEM_TIME_THREAD); nsecs_t threadStartTime = systemTime(SYSTEM_TIME_THREAD); int retValue = glContext->hooks->gl.glGetAttribLocation(program, name); GLint retValue = glContext->hooks->gl.glGetAttribLocation(program, name); nsecs_t threadEndTime = systemTime(SYSTEM_TIME_THREAD); nsecs_t threadEndTime = systemTime(SYSTEM_TIME_THREAD); nsecs_t wallEndTime = systemTime(SYSTEM_TIME_MONOTONIC); nsecs_t wallEndTime = systemTime(SYSTEM_TIME_MONOTONIC); Loading Loading @@ -2996,7 +2996,7 @@ void GLTrace_glGetUniformiv(GLuint program, GLint location, GLint* params) { glContext->traceGLMessage(&glmsg); glContext->traceGLMessage(&glmsg); } } int GLTrace_glGetUniformLocation(GLuint program, const GLchar* name) { GLint GLTrace_glGetUniformLocation(GLuint program, const GLchar* name) { GLMessage glmsg; GLMessage glmsg; GLTraceContext *glContext = getGLTraceContext(); GLTraceContext *glContext = getGLTraceContext(); Loading @@ -3017,7 +3017,7 @@ int GLTrace_glGetUniformLocation(GLuint program, const GLchar* name) { // call function // call function nsecs_t wallStartTime = systemTime(SYSTEM_TIME_MONOTONIC); nsecs_t wallStartTime = systemTime(SYSTEM_TIME_MONOTONIC); nsecs_t threadStartTime = systemTime(SYSTEM_TIME_THREAD); nsecs_t threadStartTime = systemTime(SYSTEM_TIME_THREAD); int retValue = glContext->hooks->gl.glGetUniformLocation(program, name); GLint retValue = glContext->hooks->gl.glGetUniformLocation(program, name); nsecs_t threadEndTime = systemTime(SYSTEM_TIME_THREAD); nsecs_t threadEndTime = systemTime(SYSTEM_TIME_THREAD); nsecs_t wallEndTime = systemTime(SYSTEM_TIME_MONOTONIC); nsecs_t wallEndTime = systemTime(SYSTEM_TIME_MONOTONIC); Loading
opengl/libs/GLES_trace/src/gltrace_api.h +2 −2 Original line number Original line Diff line number Diff line Loading @@ -78,7 +78,7 @@ void GLTrace_glGenTextures(GLsizei n, GLuint* textures); void GLTrace_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); void GLTrace_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); void GLTrace_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); void GLTrace_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); int GLTrace_glGetAttribLocation(GLuint program, const GLchar* name); GLint GLTrace_glGetAttribLocation(GLuint program, const GLchar* name); void GLTrace_glGetBooleanv(GLenum pname, GLboolean* params); void GLTrace_glGetBooleanv(GLenum pname, GLboolean* params); void GLTrace_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); void GLTrace_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); GLenum GLTrace_glGetError(void); GLenum GLTrace_glGetError(void); Loading @@ -97,7 +97,7 @@ void GLTrace_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); void GLTrace_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params); void GLTrace_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params); void GLTrace_glGetUniformfv(GLuint program, GLint location, GLfloat* params); void GLTrace_glGetUniformfv(GLuint program, GLint location, GLfloat* params); void GLTrace_glGetUniformiv(GLuint program, GLint location, GLint* params); void GLTrace_glGetUniformiv(GLuint program, GLint location, GLint* params); int GLTrace_glGetUniformLocation(GLuint program, const GLchar* name); GLint GLTrace_glGetUniformLocation(GLuint program, const GLchar* name); void GLTrace_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); void GLTrace_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); void GLTrace_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params); void GLTrace_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params); void GLTrace_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer); void GLTrace_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer); Loading
opengl/libs/GLES_trace/src/gltrace_fixup.cpp +2 −2 Original line number Original line Diff line number Diff line Loading @@ -340,7 +340,7 @@ void fixup_glLinkProgram(GLMessage *glmsg) { /** Given a glGetActive[Uniform|Attrib] call, obtain the location /** Given a glGetActive[Uniform|Attrib] call, obtain the location * of the variable of given name in the call. * of the variable of given name in the call. */ */ int getShaderVariableLocation(GLTraceContext *context, GLMessage *glmsg, GLchar *name) { GLint getShaderVariableLocation(GLTraceContext *context, GLMessage *glmsg, GLchar *name) { GLMessage_Function func = glmsg->function(); GLMessage_Function func = glmsg->function(); if (func != GLMessage::glGetActiveAttrib && func != GLMessage::glGetActiveUniform) { if (func != GLMessage::glGetActiveAttrib && func != GLMessage::glGetActiveUniform) { return -1; return -1; Loading Loading @@ -373,7 +373,7 @@ void fixup_glGetActiveAttribOrUniform(GLTraceContext *context, GLMessage *glmsg, // In order to make things simpler for the debugger, we also pass // In order to make things simpler for the debugger, we also pass // a hidden location argument that stores the actual location. // a hidden location argument that stores the actual location. // append the location value to the end of the argument list // append the location value to the end of the argument list int location = getShaderVariableLocation(context, glmsg, (GLchar*)pointersToFixup[3]); GLint location = getShaderVariableLocation(context, glmsg, (GLchar*)pointersToFixup[3]); GLMessage_DataType *arg_location = glmsg->add_args(); GLMessage_DataType *arg_location = glmsg->add_args(); arg_location->set_isarray(false); arg_location->set_isarray(false); arg_location->set_type(GLMessage::DataType::INT); arg_location->set_type(GLMessage::DataType::INT); Loading