Loading libs/renderengine/skia/SkiaRenderEngine.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -1022,7 +1022,7 @@ void SkiaRenderEngine::drawLayersInternal( .fakeOutputDataspace = fakeDataspace})); // Turn on dithering when dimming beyond this (arbitrary) threshold... static constexpr float kDimmingThreshold = 0.2f; static constexpr float kDimmingThreshold = 0.9f; // ...or we're rendering an HDR layer down to an 8-bit target // Most HDR standards require at least 10-bits of color depth for source content, so we // can just extract the transfer function rather than dig into precise gralloc layout. Loading Loading
libs/renderengine/skia/SkiaRenderEngine.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -1022,7 +1022,7 @@ void SkiaRenderEngine::drawLayersInternal( .fakeOutputDataspace = fakeDataspace})); // Turn on dithering when dimming beyond this (arbitrary) threshold... static constexpr float kDimmingThreshold = 0.2f; static constexpr float kDimmingThreshold = 0.9f; // ...or we're rendering an HDR layer down to an 8-bit target // Most HDR standards require at least 10-bits of color depth for source content, so we // can just extract the transfer function rather than dig into precise gralloc layout. Loading