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Commit a046dd97 authored by Mathias Agopian's avatar Mathias Agopian
Browse files

fix Layer croping in SurfaceFlinger

Bug: 7224628
Change-Id: I9421f0a06b9a27fe00eefaa1dfab8c4309c380c9
parent e96e9e10
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+11 −12
Original line number Diff line number Diff line
@@ -232,10 +232,9 @@ void LayerBase::computeGeometry(const sp<const DisplayDevice>& hw, LayerMesh* me
    const Layer::State& s(drawingState());
    const Transform tr(hw->getTransform() * s.transform);
    const uint32_t hw_h = hw->getHeight();
    const Rect& crop(s.active.crop);
    Rect win(s.active.w, s.active.h);
    if (!crop.isEmpty()) {
        win.intersect(crop, &win);
    if (!s.active.crop.isEmpty()) {
        win.intersect(s.active.crop, &win);
    }
    if (mesh) {
        tr.transform(mesh->mVertices[0], win.left,  win.top);
@@ -250,10 +249,9 @@ void LayerBase::computeGeometry(const sp<const DisplayDevice>& hw, LayerMesh* me

Rect LayerBase::computeBounds() const {
    const Layer::State& s(drawingState());
    const Rect& crop(s.active.crop);
    Rect win(s.active.w, s.active.h);
    if (!crop.isEmpty()) {
        win.intersect(crop, &win);
    if (!s.active.crop.isEmpty()) {
        win.intersect(s.active.crop, &win);
    }
    return s.transform.transform(win);
}
@@ -400,14 +398,15 @@ void LayerBase::drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region&
        GLfloat v;
    };

    Rect crop(s.active.w, s.active.h);
    Rect win(s.active.w, s.active.h);
    if (!s.active.crop.isEmpty()) {
        crop = s.active.crop;
        win.intersect(s.active.crop, &win);
    }
    GLfloat left   = GLfloat(crop.left)   / GLfloat(s.active.w);
    GLfloat top    = GLfloat(crop.top)    / GLfloat(s.active.h);
    GLfloat right  = GLfloat(crop.right)  / GLfloat(s.active.w);
    GLfloat bottom = GLfloat(crop.bottom) / GLfloat(s.active.h);

    GLfloat left   = GLfloat(win.left)   / GLfloat(s.active.w);
    GLfloat top    = GLfloat(win.top)    / GLfloat(s.active.h);
    GLfloat right  = GLfloat(win.right)  / GLfloat(s.active.w);
    GLfloat bottom = GLfloat(win.bottom) / GLfloat(s.active.h);

    TexCoords texCoords[4];
    texCoords[0].u = left;