Loading libs/gui/BLASTBufferQueue.cpp +0 −44 Original line number Diff line number Diff line Loading @@ -1083,50 +1083,6 @@ uint64_t BLASTBufferQueue::getLastAcquiredFrameNum() { return mLastAcquiredFrameNumber; } void BLASTBufferQueue::abandon() { std::unique_lock _lock{mMutex}; // flush out the shadow queue while (mNumFrameAvailable > 0) { acquireAndReleaseBuffer(); } // Clear submitted buffer states mNumAcquired = 0; mSubmitted.clear(); mPendingRelease.clear(); if (!mPendingTransactions.empty()) { BQA_LOGD("Applying pending transactions on abandon %d", static_cast<uint32_t>(mPendingTransactions.size())); SurfaceComposerClient::Transaction t; mergePendingTransactions(&t, std::numeric_limits<uint64_t>::max() /* frameNumber */); // All transactions on our apply token are one-way. See comment on mAppliedLastTransaction t.setApplyToken(mApplyToken).apply(false, true); } // Clear sync states if (!mSyncedFrameNumbers.empty()) { BQA_LOGD("mSyncedFrameNumbers cleared"); mSyncedFrameNumbers.clear(); } if (mSyncTransaction != nullptr) { BQA_LOGD("mSyncTransaction cleared mAcquireSingleBuffer=%s", mAcquireSingleBuffer ? "true" : "false"); mSyncTransaction = nullptr; mAcquireSingleBuffer = false; } // abandon buffer queue if (mBufferItemConsumer != nullptr) { mBufferItemConsumer->abandon(); mBufferItemConsumer->setFrameAvailableListener(nullptr); } mBufferItemConsumer = nullptr; mConsumer = nullptr; mProducer = nullptr; } bool BLASTBufferQueue::isSameSurfaceControl(const sp<SurfaceControl>& surfaceControl) const { std::unique_lock _lock{mMutex}; return SurfaceControl::isSameSurface(mSurfaceControl, surfaceControl); Loading libs/gui/include/gui/BLASTBufferQueue.h +0 −1 Original line number Diff line number Diff line Loading @@ -108,7 +108,6 @@ public: uint32_t getLastTransformHint() const; uint64_t getLastAcquiredFrameNum(); void abandon(); /** * Set a callback to be invoked when we are hung. The boolean parameter Loading Loading
libs/gui/BLASTBufferQueue.cpp +0 −44 Original line number Diff line number Diff line Loading @@ -1083,50 +1083,6 @@ uint64_t BLASTBufferQueue::getLastAcquiredFrameNum() { return mLastAcquiredFrameNumber; } void BLASTBufferQueue::abandon() { std::unique_lock _lock{mMutex}; // flush out the shadow queue while (mNumFrameAvailable > 0) { acquireAndReleaseBuffer(); } // Clear submitted buffer states mNumAcquired = 0; mSubmitted.clear(); mPendingRelease.clear(); if (!mPendingTransactions.empty()) { BQA_LOGD("Applying pending transactions on abandon %d", static_cast<uint32_t>(mPendingTransactions.size())); SurfaceComposerClient::Transaction t; mergePendingTransactions(&t, std::numeric_limits<uint64_t>::max() /* frameNumber */); // All transactions on our apply token are one-way. See comment on mAppliedLastTransaction t.setApplyToken(mApplyToken).apply(false, true); } // Clear sync states if (!mSyncedFrameNumbers.empty()) { BQA_LOGD("mSyncedFrameNumbers cleared"); mSyncedFrameNumbers.clear(); } if (mSyncTransaction != nullptr) { BQA_LOGD("mSyncTransaction cleared mAcquireSingleBuffer=%s", mAcquireSingleBuffer ? "true" : "false"); mSyncTransaction = nullptr; mAcquireSingleBuffer = false; } // abandon buffer queue if (mBufferItemConsumer != nullptr) { mBufferItemConsumer->abandon(); mBufferItemConsumer->setFrameAvailableListener(nullptr); } mBufferItemConsumer = nullptr; mConsumer = nullptr; mProducer = nullptr; } bool BLASTBufferQueue::isSameSurfaceControl(const sp<SurfaceControl>& surfaceControl) const { std::unique_lock _lock{mMutex}; return SurfaceControl::isSameSurface(mSurfaceControl, surfaceControl); Loading
libs/gui/include/gui/BLASTBufferQueue.h +0 −1 Original line number Diff line number Diff line Loading @@ -108,7 +108,6 @@ public: uint32_t getLastTransformHint() const; uint64_t getLastAcquiredFrameNum(); void abandon(); /** * Set a callback to be invoked when we are hung. The boolean parameter Loading