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Commit 95619432 authored by Adithya Srinivasan's avatar Adithya Srinivasan
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Return janktype properly for dropped frames

In SurfaceFrame::getJankType(), a dropped frame won't have any present
time set and will return std::nullopt currently. This behavior can
result in a memory leak in releasePendingBuffer. Whenever SurfaceFrames
are created, they are added to a deque 'mPendingJankClassification'.
This deque is popped from the front as and when the frames are
presented. However, if a dropped frame is in the front of the deque, the
deque keeps growing in size to infinity. Since getJankType() reports a
std::nullopt, it assumes that the frame hasn't been presented yet and
keeps waiting for it.

Bug: 179701581
Test: libsurfaceflinger_unittest
Change-Id: I8ad1ed07222d39e4f98e4f7f3178db9fe52ea712
parent e06403fa
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+5 −0
Original line number Diff line number Diff line
@@ -327,7 +327,12 @@ void SurfaceFrame::setRenderRate(Fps renderRate) {

std::optional<int32_t> SurfaceFrame::getJankType() const {
    std::scoped_lock lock(mMutex);
    if (mPresentState == PresentState::Dropped) {
        // Return no jank if it's a dropped frame since we cannot attribute a jank to a it.
        return JankType::None;
    }
    if (mActuals.presentTime == 0) {
        // Frame hasn't been presented yet.
        return std::nullopt;
    }
    return mJankType;
+38 −0
Original line number Diff line number Diff line
@@ -328,6 +328,41 @@ public:
        EXPECT_EQ(PresentState::Presented, bufferlessSurfaceFrame2->getPresentState());
        EXPECT_EQ(12, bufferlessSurfaceFrame2->getActuals().endTime);
    }

    void PendingSurfaceFramesRemovedAfterClassification() {
        sp<BufferStateLayer> layer = createBufferStateLayer();

        sp<Fence> fence1(new Fence());
        auto acquireFence1 = fenceFactory.createFenceTimeForTest(fence1);
        sp<GraphicBuffer> buffer1{new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0)};
        layer->setBuffer(buffer1, fence1, 10, 20, false, mClientCache, 1, std::nullopt,
                         {/*vsyncId*/ 1, /*inputEventId*/ 0});
        ASSERT_NE(nullptr, layer->mCurrentState.bufferSurfaceFrameTX);
        const auto droppedSurfaceFrame = layer->mCurrentState.bufferSurfaceFrameTX;

        sp<Fence> fence2(new Fence());
        auto acquireFence2 = fenceFactory.createFenceTimeForTest(fence2);
        sp<GraphicBuffer> buffer2{new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0)};
        layer->setBuffer(buffer2, fence2, 10, 20, false, mClientCache, 1, std::nullopt,
                         {/*vsyncId*/ 1, /*inputEventId*/ 0});
        acquireFence2->signalForTest(12);

        ASSERT_NE(nullptr, layer->mCurrentState.bufferSurfaceFrameTX);
        auto& presentedSurfaceFrame = layer->mCurrentState.bufferSurfaceFrameTX;

        commitTransaction(layer.get());
        bool computeVisisbleRegions;
        layer->updateTexImage(computeVisisbleRegions, 15, 0);

        // Both the droppedSurfaceFrame and presentedSurfaceFrame should be in
        // pendingJankClassifications.
        EXPECT_EQ(2u, layer->mPendingJankClassifications.size());
        presentedSurfaceFrame->onPresent(20, JankType::None, Fps::fromPeriodNsecs(11),
                                         /*displayDeadlineDelta*/ 0, /*displayPresentDelta*/ 0);
        layer->releasePendingBuffer(25);

        EXPECT_EQ(0u, layer->mPendingJankClassifications.size());
    }
};

TEST_F(TransactionSurfaceFrameTest, PresentedBufferlessSurfaceFrame) {
@@ -364,4 +399,7 @@ TEST_F(TransactionSurfaceFrameTest,
    MergePendingStates_BufferlessSurfaceFramesWithOverlappingToken();
}

TEST_F(TransactionSurfaceFrameTest, PendingSurfaceFramesRemovedAfterClassification) {
    PendingSurfaceFramesRemovedAfterClassification();
}
} // namespace android
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