Loading libs/renderengine/RenderEngine.cpp +8 −0 Original line number Diff line number Diff line Loading @@ -39,8 +39,12 @@ std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArg ALOGD("RenderEngine with SkiaGL Backend"); return renderengine::skia::SkiaGLRenderEngine::create(args); case RenderEngineType::SKIA_VK: #ifdef RE_SKIAVK ALOGD("RenderEngine with SkiaVK Backend"); return renderengine::skia::SkiaVkRenderEngine::create(args); #else LOG_ALWAYS_FATAL("Requested VK backend, but RE_SKIAVK is not defined!"); #endif case RenderEngineType::SKIA_GL_THREADED: { ALOGD("Threaded RenderEngine with SkiaGL Backend"); return renderengine::threaded::RenderEngineThreaded::create( Loading @@ -50,12 +54,16 @@ std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArg args.renderEngineType); } case RenderEngineType::SKIA_VK_THREADED: #ifdef RE_SKIAVK ALOGD("Threaded RenderEngine with SkiaVK Backend"); return renderengine::threaded::RenderEngineThreaded::create( [args]() { return android::renderengine::skia::SkiaVkRenderEngine::create(args); }, args.renderEngineType); #else LOG_ALWAYS_FATAL("Requested VK backend, but RE_SKIAVK is not defined!"); #endif case RenderEngineType::GLES: default: ALOGD("RenderEngine with GLES Backend"); Loading libs/renderengine/skia/SkiaVkRenderEngine.cpp +5 −0 Original line number Diff line number Diff line Loading @@ -14,6 +14,10 @@ * limitations under the License. */ // Allow the SkiaVkRenderEngine class to not be compiled, to save space // NOTE: In order to build this class, define `RE_SKIAVK` in a build file. #ifdef RE_SKIAVK // #define LOG_NDEBUG 0 #undef LOG_TAG #define LOG_TAG "RenderEngine" Loading Loading @@ -673,3 +677,4 @@ void SkiaVkRenderEngine::appendBackendSpecificInfoToDump(std::string& result) { } // namespace skia } // namespace renderengine } // namespace android #endif // RE_SKIAVK libs/renderengine/skia/SkiaVkRenderEngine.h +6 −1 Original line number Diff line number Diff line Loading @@ -17,6 +17,10 @@ #ifndef SF_SKIAVKRENDERENGINE_H_ #define SF_SKIAVKRENDERENGINE_H_ // Allow the SkiaVkRenderEngine class to not be compiled, to save space // NOTE: In order to build this class, define `RE_SKIAVK` in a build file. #ifdef RE_SKIAVK #include <vk/GrVkBackendContext.h> #include "SkiaRenderEngine.h" Loading Loading @@ -55,4 +59,5 @@ private: } // namespace renderengine } // namespace android #endif #endif // RE_SKIAVK #endif // SF_SKIAVKRENDERENGINE_H_ libs/renderengine/tests/RenderEngineTest.cpp +9 −0 Original line number Diff line number Diff line Loading @@ -112,6 +112,7 @@ public: virtual bool useColorManagement() const = 0; }; #ifdef RE_SKIAVK class SkiaVkRenderEngineFactory : public RenderEngineFactory { public: std::string name() override { return "SkiaVkRenderEngineFactory"; } Loading Loading @@ -152,6 +153,8 @@ class SkiaVkCMRenderEngineFactory : public SkiaVkRenderEngineFactory { public: bool useColorManagement() const override { return true; } }; #endif // RE_SKIAVK class SkiaGLESRenderEngineFactory : public RenderEngineFactory { public: std::string name() override { return "SkiaGLRenderEngineFactory"; } Loading Loading @@ -1557,11 +1560,17 @@ void RenderEngineTest::tonemap(ui::Dataspace sourceDataspace, std::function<vec3 expectBufferColor(Rect(kGreyLevels, 1), generator, 2); } #ifdef RE_SKIAVK INSTANTIATE_TEST_SUITE_P(PerRenderEngineType, RenderEngineTest, testing::Values(std::make_shared<SkiaGLESRenderEngineFactory>(), std::make_shared<SkiaGLESCMRenderEngineFactory>(), std::make_shared<SkiaVkRenderEngineFactory>(), std::make_shared<SkiaVkCMRenderEngineFactory>())); #else // RE_SKIAVK INSTANTIATE_TEST_SUITE_P(PerRenderEngineType, RenderEngineTest, testing::Values(std::make_shared<SkiaGLESRenderEngineFactory>(), std::make_shared<SkiaGLESCMRenderEngineFactory>())); #endif // RE_SKIAVK TEST_P(RenderEngineTest, drawLayers_noLayersToDraw) { if (!GetParam()->typeSupported()) { Loading Loading
libs/renderengine/RenderEngine.cpp +8 −0 Original line number Diff line number Diff line Loading @@ -39,8 +39,12 @@ std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArg ALOGD("RenderEngine with SkiaGL Backend"); return renderengine::skia::SkiaGLRenderEngine::create(args); case RenderEngineType::SKIA_VK: #ifdef RE_SKIAVK ALOGD("RenderEngine with SkiaVK Backend"); return renderengine::skia::SkiaVkRenderEngine::create(args); #else LOG_ALWAYS_FATAL("Requested VK backend, but RE_SKIAVK is not defined!"); #endif case RenderEngineType::SKIA_GL_THREADED: { ALOGD("Threaded RenderEngine with SkiaGL Backend"); return renderengine::threaded::RenderEngineThreaded::create( Loading @@ -50,12 +54,16 @@ std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArg args.renderEngineType); } case RenderEngineType::SKIA_VK_THREADED: #ifdef RE_SKIAVK ALOGD("Threaded RenderEngine with SkiaVK Backend"); return renderengine::threaded::RenderEngineThreaded::create( [args]() { return android::renderengine::skia::SkiaVkRenderEngine::create(args); }, args.renderEngineType); #else LOG_ALWAYS_FATAL("Requested VK backend, but RE_SKIAVK is not defined!"); #endif case RenderEngineType::GLES: default: ALOGD("RenderEngine with GLES Backend"); Loading
libs/renderengine/skia/SkiaVkRenderEngine.cpp +5 −0 Original line number Diff line number Diff line Loading @@ -14,6 +14,10 @@ * limitations under the License. */ // Allow the SkiaVkRenderEngine class to not be compiled, to save space // NOTE: In order to build this class, define `RE_SKIAVK` in a build file. #ifdef RE_SKIAVK // #define LOG_NDEBUG 0 #undef LOG_TAG #define LOG_TAG "RenderEngine" Loading Loading @@ -673,3 +677,4 @@ void SkiaVkRenderEngine::appendBackendSpecificInfoToDump(std::string& result) { } // namespace skia } // namespace renderengine } // namespace android #endif // RE_SKIAVK
libs/renderengine/skia/SkiaVkRenderEngine.h +6 −1 Original line number Diff line number Diff line Loading @@ -17,6 +17,10 @@ #ifndef SF_SKIAVKRENDERENGINE_H_ #define SF_SKIAVKRENDERENGINE_H_ // Allow the SkiaVkRenderEngine class to not be compiled, to save space // NOTE: In order to build this class, define `RE_SKIAVK` in a build file. #ifdef RE_SKIAVK #include <vk/GrVkBackendContext.h> #include "SkiaRenderEngine.h" Loading Loading @@ -55,4 +59,5 @@ private: } // namespace renderengine } // namespace android #endif #endif // RE_SKIAVK #endif // SF_SKIAVKRENDERENGINE_H_
libs/renderengine/tests/RenderEngineTest.cpp +9 −0 Original line number Diff line number Diff line Loading @@ -112,6 +112,7 @@ public: virtual bool useColorManagement() const = 0; }; #ifdef RE_SKIAVK class SkiaVkRenderEngineFactory : public RenderEngineFactory { public: std::string name() override { return "SkiaVkRenderEngineFactory"; } Loading Loading @@ -152,6 +153,8 @@ class SkiaVkCMRenderEngineFactory : public SkiaVkRenderEngineFactory { public: bool useColorManagement() const override { return true; } }; #endif // RE_SKIAVK class SkiaGLESRenderEngineFactory : public RenderEngineFactory { public: std::string name() override { return "SkiaGLRenderEngineFactory"; } Loading Loading @@ -1557,11 +1560,17 @@ void RenderEngineTest::tonemap(ui::Dataspace sourceDataspace, std::function<vec3 expectBufferColor(Rect(kGreyLevels, 1), generator, 2); } #ifdef RE_SKIAVK INSTANTIATE_TEST_SUITE_P(PerRenderEngineType, RenderEngineTest, testing::Values(std::make_shared<SkiaGLESRenderEngineFactory>(), std::make_shared<SkiaGLESCMRenderEngineFactory>(), std::make_shared<SkiaVkRenderEngineFactory>(), std::make_shared<SkiaVkCMRenderEngineFactory>())); #else // RE_SKIAVK INSTANTIATE_TEST_SUITE_P(PerRenderEngineType, RenderEngineTest, testing::Values(std::make_shared<SkiaGLESRenderEngineFactory>(), std::make_shared<SkiaGLESCMRenderEngineFactory>())); #endif // RE_SKIAVK TEST_P(RenderEngineTest, drawLayers_noLayersToDraw) { if (!GetParam()->typeSupported()) { Loading