Loading libs/surfaceflinger/Android.mk +4 −0 Original line number Diff line number Diff line Loading @@ -21,6 +21,10 @@ LOCAL_SRC_FILES:= \ LOCAL_CFLAGS:= -DLOG_TAG=\"SurfaceFlinger\" LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES ifeq ($(TARGET_BOARD_PLATFORM), msm7k) LOCAL_CFLAGS += -DDIM_WITH_TEXTURE endif # need "-lrt" on Linux simulator to pick up clock_gettime ifeq ($(TARGET_SIMULATOR),true) ifeq ($(HOST_OS),linux) Loading libs/surfaceflinger/LayerDim.cpp +91 −5 Original line number Diff line number Diff line Loading @@ -31,6 +31,12 @@ namespace android { const uint32_t LayerDim::typeInfo = LayerBaseClient::typeInfo | 0x10; const char* const LayerDim::typeID = "LayerDim"; bool LayerDim::sUseTexture; GLuint LayerDim::sTexId; EGLImageKHR LayerDim::sImage; int32_t LayerDim::sWidth; int32_t LayerDim::sHeight; // --------------------------------------------------------------------------- LayerDim::LayerDim(SurfaceFlinger* flinger, DisplayID display, Loading @@ -41,6 +47,57 @@ LayerDim::LayerDim(SurfaceFlinger* flinger, DisplayID display, void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h) { sTexId = -1; sImage = EGL_NO_IMAGE_KHR; sWidth = w; sHeight = h; sUseTexture = false; #ifdef DIM_WITH_TEXTURE #warning "using a texture to implement LayerDim" /* On some h/w like msm7K, it is faster to use a texture because the * software renderer will defer to copybit, for this to work we need to * use an EGLImage texture so copybit can actually make use of it. * This burns a full-screen worth of graphic memory. */ const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware()); uint32_t flags = hw.getFlags(); if (LIKELY(flags & DisplayHardware::DIRECT_TEXTURE)) { // TODO: api to pass the usage flags sp<Buffer> buffer = new Buffer(w, h, PIXEL_FORMAT_RGB_565); android_native_buffer_t* clientBuf = buffer->getNativeBuffer(); glGenTextures(1, &sTexId); glBindTexture(GL_TEXTURE_2D, sTexId); EGLDisplay dpy = eglGetCurrentDisplay(); sImage = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, (EGLClientBuffer)clientBuf, 0); if (sImage == EGL_NO_IMAGE_KHR) { LOGE("eglCreateImageKHR() failed. err=0x%4x", eglGetError()); return; } glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)sImage); GLint error = glGetError(); if (error != GL_NO_ERROR) { eglDestroyImageKHR(dpy, sImage); LOGE("glEGLImageTargetTexture2DOES() failed. err=0x%4x", error); return; } // initialize the texture with zeros GGLSurface t; buffer->lock(&t, GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN); memset(t.data, 0, t.width * t.stride * 2); buffer->unlock(); sUseTexture = true; } #endif } LayerDim::~LayerDim() Loading @@ -49,8 +106,6 @@ LayerDim::~LayerDim() void LayerDim::onDraw(const Region& clip) const { // FIXME: on some h/w (like msm7K, it will be faster to use a texture) const State& s(drawingState()); Region::const_iterator it = clip.begin(); Region::const_iterator const end = clip.end(); Loading @@ -58,12 +113,42 @@ void LayerDim::onDraw(const Region& clip) const const DisplayHardware& hw(graphicPlane(0).displayHardware()); const GGLfixed alpha = (s.alpha << 16)/255; const uint32_t fbHeight = hw.getHeight(); glDisable(GL_TEXTURE_2D); glDisable(GL_DITHER); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glColor4x(0, 0, 0, alpha); glVertexPointer(2, GL_FIXED, 0, mVertices); #ifdef DIM_WITH_TEXTURE if (sUseTexture) { glBindTexture(GL_TEXTURE_2D, sTexId); glEnable(GL_TEXTURE_2D); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); const GLshort texCoords[4][2] = { { 0, 0 }, { 0, 1 }, { 1, 1 }, { 1, 0 } }; glMatrixMode(GL_TEXTURE); glLoadIdentity(); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_SHORT, 0, texCoords); } else #endif { glDisable(GL_TEXTURE_2D); } GLshort w = sWidth; GLshort h = sHeight; const GLshort vertices[4][2] = { { 0, 0 }, { 0, h }, { w, h }, { w, 0 } }; glVertexPointer(2, GL_SHORT, 0, vertices); while (it != end) { const Rect& r = *it++; const GLint sy = fbHeight - (r.top + r.height()); Loading @@ -71,6 +156,7 @@ void LayerDim::onDraw(const Region& clip) const glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } } glDisableClientState(GL_TEXTURE_COORD_ARRAY); } // --------------------------------------------------------------------------- Loading libs/surfaceflinger/LayerDim.h +8 −0 Original line number Diff line number Diff line Loading @@ -20,6 +20,9 @@ #include <stdint.h> #include <sys/types.h> #include <EGL/egl.h> #include <EGL/eglext.h> #include "LayerBase.h" #include "LayerBitmap.h" Loading @@ -29,6 +32,11 @@ namespace android { class LayerDim : public LayerBaseClient { static bool sUseTexture; static GLuint sTexId; static EGLImageKHR sImage; static int32_t sWidth; static int32_t sHeight; public: static const uint32_t typeInfo; static const char* const typeID; Loading libs/surfaceflinger/SurfaceFlinger.h +1 −0 Original line number Diff line number Diff line Loading @@ -180,6 +180,7 @@ private: friend class LayerBaseClient; friend class Layer; friend class LayerBlur; friend class LayerDim; sp<ISurface> createSurface(ClientID client, int pid, ISurfaceFlingerClient::surface_data_t* params, Loading Loading
libs/surfaceflinger/Android.mk +4 −0 Original line number Diff line number Diff line Loading @@ -21,6 +21,10 @@ LOCAL_SRC_FILES:= \ LOCAL_CFLAGS:= -DLOG_TAG=\"SurfaceFlinger\" LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES ifeq ($(TARGET_BOARD_PLATFORM), msm7k) LOCAL_CFLAGS += -DDIM_WITH_TEXTURE endif # need "-lrt" on Linux simulator to pick up clock_gettime ifeq ($(TARGET_SIMULATOR),true) ifeq ($(HOST_OS),linux) Loading
libs/surfaceflinger/LayerDim.cpp +91 −5 Original line number Diff line number Diff line Loading @@ -31,6 +31,12 @@ namespace android { const uint32_t LayerDim::typeInfo = LayerBaseClient::typeInfo | 0x10; const char* const LayerDim::typeID = "LayerDim"; bool LayerDim::sUseTexture; GLuint LayerDim::sTexId; EGLImageKHR LayerDim::sImage; int32_t LayerDim::sWidth; int32_t LayerDim::sHeight; // --------------------------------------------------------------------------- LayerDim::LayerDim(SurfaceFlinger* flinger, DisplayID display, Loading @@ -41,6 +47,57 @@ LayerDim::LayerDim(SurfaceFlinger* flinger, DisplayID display, void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h) { sTexId = -1; sImage = EGL_NO_IMAGE_KHR; sWidth = w; sHeight = h; sUseTexture = false; #ifdef DIM_WITH_TEXTURE #warning "using a texture to implement LayerDim" /* On some h/w like msm7K, it is faster to use a texture because the * software renderer will defer to copybit, for this to work we need to * use an EGLImage texture so copybit can actually make use of it. * This burns a full-screen worth of graphic memory. */ const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware()); uint32_t flags = hw.getFlags(); if (LIKELY(flags & DisplayHardware::DIRECT_TEXTURE)) { // TODO: api to pass the usage flags sp<Buffer> buffer = new Buffer(w, h, PIXEL_FORMAT_RGB_565); android_native_buffer_t* clientBuf = buffer->getNativeBuffer(); glGenTextures(1, &sTexId); glBindTexture(GL_TEXTURE_2D, sTexId); EGLDisplay dpy = eglGetCurrentDisplay(); sImage = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, (EGLClientBuffer)clientBuf, 0); if (sImage == EGL_NO_IMAGE_KHR) { LOGE("eglCreateImageKHR() failed. err=0x%4x", eglGetError()); return; } glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)sImage); GLint error = glGetError(); if (error != GL_NO_ERROR) { eglDestroyImageKHR(dpy, sImage); LOGE("glEGLImageTargetTexture2DOES() failed. err=0x%4x", error); return; } // initialize the texture with zeros GGLSurface t; buffer->lock(&t, GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN); memset(t.data, 0, t.width * t.stride * 2); buffer->unlock(); sUseTexture = true; } #endif } LayerDim::~LayerDim() Loading @@ -49,8 +106,6 @@ LayerDim::~LayerDim() void LayerDim::onDraw(const Region& clip) const { // FIXME: on some h/w (like msm7K, it will be faster to use a texture) const State& s(drawingState()); Region::const_iterator it = clip.begin(); Region::const_iterator const end = clip.end(); Loading @@ -58,12 +113,42 @@ void LayerDim::onDraw(const Region& clip) const const DisplayHardware& hw(graphicPlane(0).displayHardware()); const GGLfixed alpha = (s.alpha << 16)/255; const uint32_t fbHeight = hw.getHeight(); glDisable(GL_TEXTURE_2D); glDisable(GL_DITHER); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glColor4x(0, 0, 0, alpha); glVertexPointer(2, GL_FIXED, 0, mVertices); #ifdef DIM_WITH_TEXTURE if (sUseTexture) { glBindTexture(GL_TEXTURE_2D, sTexId); glEnable(GL_TEXTURE_2D); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); const GLshort texCoords[4][2] = { { 0, 0 }, { 0, 1 }, { 1, 1 }, { 1, 0 } }; glMatrixMode(GL_TEXTURE); glLoadIdentity(); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_SHORT, 0, texCoords); } else #endif { glDisable(GL_TEXTURE_2D); } GLshort w = sWidth; GLshort h = sHeight; const GLshort vertices[4][2] = { { 0, 0 }, { 0, h }, { w, h }, { w, 0 } }; glVertexPointer(2, GL_SHORT, 0, vertices); while (it != end) { const Rect& r = *it++; const GLint sy = fbHeight - (r.top + r.height()); Loading @@ -71,6 +156,7 @@ void LayerDim::onDraw(const Region& clip) const glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } } glDisableClientState(GL_TEXTURE_COORD_ARRAY); } // --------------------------------------------------------------------------- Loading
libs/surfaceflinger/LayerDim.h +8 −0 Original line number Diff line number Diff line Loading @@ -20,6 +20,9 @@ #include <stdint.h> #include <sys/types.h> #include <EGL/egl.h> #include <EGL/eglext.h> #include "LayerBase.h" #include "LayerBitmap.h" Loading @@ -29,6 +32,11 @@ namespace android { class LayerDim : public LayerBaseClient { static bool sUseTexture; static GLuint sTexId; static EGLImageKHR sImage; static int32_t sWidth; static int32_t sHeight; public: static const uint32_t typeInfo; static const char* const typeID; Loading
libs/surfaceflinger/SurfaceFlinger.h +1 −0 Original line number Diff line number Diff line Loading @@ -180,6 +180,7 @@ private: friend class LayerBaseClient; friend class Layer; friend class LayerBlur; friend class LayerDim; sp<ISurface> createSurface(ClientID client, int pid, ISurfaceFlingerClient::surface_data_t* params, Loading