Loading include/surfaceflinger/ISurfaceComposer.h +1 −0 Original line number Diff line number Diff line Loading @@ -53,6 +53,7 @@ public: eFXSurfaceNormal = 0x00000000, eFXSurfaceBlur = 0x00010000, eFXSurfaceDim = 0x00020000, eFXSurfaceScreenshot= 0x00030000, eFXSurfaceMask = 0x000F0000, }; Loading services/surfaceflinger/Android.mk +1 −0 Original line number Diff line number Diff line Loading @@ -5,6 +5,7 @@ LOCAL_SRC_FILES:= \ Layer.cpp \ LayerBase.cpp \ LayerDim.cpp \ LayerScreenshot.cpp \ DdmConnection.cpp \ DisplayHardware/DisplayHardware.cpp \ DisplayHardware/DisplayHardwareBase.cpp \ Loading services/surfaceflinger/Layer.cpp +2 −10 Original line number Diff line number Diff line Loading @@ -88,16 +88,8 @@ void Layer::onFirstRef() Layer::~Layer() { class MessageDestroyGLState : public MessageBase { GLuint texture; public: MessageDestroyGLState(GLuint texture) : texture(texture) { } virtual bool handler() { glDeleteTextures(1, &texture); return true; } }; mFlinger->postMessageAsync( new MessageDestroyGLState(mTextureName) ); mFlinger->postMessageAsync( new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) ); } void Layer::onFrameQueued() { Loading services/surfaceflinger/LayerScreenshot.cpp 0 → 100644 +114 −0 Original line number Diff line number Diff line /* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <stdlib.h> #include <stdint.h> #include <sys/types.h> #include <utils/Errors.h> #include <utils/Log.h> #include <ui/GraphicBuffer.h> #include "LayerScreenshot.h" #include "SurfaceFlinger.h" #include "DisplayHardware/DisplayHardware.h" namespace android { // --------------------------------------------------------------------------- LayerScreenshot::LayerScreenshot(SurfaceFlinger* flinger, DisplayID display, const sp<Client>& client) : LayerBaseClient(flinger, display, client), mTextureName(0), mFlinger(flinger) { } LayerScreenshot::~LayerScreenshot() { if (mTextureName) { mFlinger->postMessageAsync( new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) ); } } status_t LayerScreenshot::capture() { GLfloat u, v; status_t result = mFlinger->renderScreenToTexture(0, &mTextureName, &u, &v); if (result != NO_ERROR) { return result; } glBindTexture(GL_TEXTURE_2D, mTextureName); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); mTexCoords[0] = 0; mTexCoords[1] = v; mTexCoords[2] = 0; mTexCoords[3] = 0; mTexCoords[4] = u; mTexCoords[5] = 0; mTexCoords[6] = u; mTexCoords[7] = v; return NO_ERROR; } void LayerScreenshot::onDraw(const Region& clip) const { const State& s(drawingState()); Region::const_iterator it = clip.begin(); Region::const_iterator const end = clip.end(); if (s.alpha>0 && (it != end)) { const DisplayHardware& hw(graphicPlane(0).displayHardware()); const GLfloat alpha = s.alpha/255.0f; const uint32_t fbHeight = hw.getHeight(); if (s.alpha == 0xFF) { glDisable(GL_BLEND); } else { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } glColor4f(0, 0, 0, alpha); glDisable(GL_TEXTURE_EXTERNAL_OES); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, mTextureName); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glMatrixMode(GL_TEXTURE); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, 0, mTexCoords); glVertexPointer(2, GL_FLOAT, 0, mVertices); while (it != end) { const Rect& r = *it++; const GLint sy = fbHeight - (r.top + r.height()); glScissor(r.left, sy, r.width(), r.height()); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } } // --------------------------------------------------------------------------- }; // namespace android services/surfaceflinger/LayerScreenshot.h 0 → 100644 +56 −0 Original line number Diff line number Diff line /* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_LAYER_SCREENSHOT_H #define ANDROID_LAYER_SCREENSHOT_H #include <stdint.h> #include <sys/types.h> #include <EGL/egl.h> #include <EGL/eglext.h> #include "LayerBase.h" // --------------------------------------------------------------------------- namespace android { class LayerScreenshot : public LayerBaseClient { GLuint mTextureName; GLfloat mTexCoords[8]; sp<SurfaceFlinger> mFlinger; public: LayerScreenshot(SurfaceFlinger* flinger, DisplayID display, const sp<Client>& client); virtual ~LayerScreenshot(); status_t capture(); virtual void onDraw(const Region& clip) const; virtual bool isOpaque() const { return false; } virtual bool isSecure() const { return false; } virtual bool isProtectedByApp() const { return false; } virtual bool isProtectedByDRM() const { return false; } virtual const char* getTypeId() const { return "LayerScreenshot"; } }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_LAYER_SCREENSHOT_H Loading
include/surfaceflinger/ISurfaceComposer.h +1 −0 Original line number Diff line number Diff line Loading @@ -53,6 +53,7 @@ public: eFXSurfaceNormal = 0x00000000, eFXSurfaceBlur = 0x00010000, eFXSurfaceDim = 0x00020000, eFXSurfaceScreenshot= 0x00030000, eFXSurfaceMask = 0x000F0000, }; Loading
services/surfaceflinger/Android.mk +1 −0 Original line number Diff line number Diff line Loading @@ -5,6 +5,7 @@ LOCAL_SRC_FILES:= \ Layer.cpp \ LayerBase.cpp \ LayerDim.cpp \ LayerScreenshot.cpp \ DdmConnection.cpp \ DisplayHardware/DisplayHardware.cpp \ DisplayHardware/DisplayHardwareBase.cpp \ Loading
services/surfaceflinger/Layer.cpp +2 −10 Original line number Diff line number Diff line Loading @@ -88,16 +88,8 @@ void Layer::onFirstRef() Layer::~Layer() { class MessageDestroyGLState : public MessageBase { GLuint texture; public: MessageDestroyGLState(GLuint texture) : texture(texture) { } virtual bool handler() { glDeleteTextures(1, &texture); return true; } }; mFlinger->postMessageAsync( new MessageDestroyGLState(mTextureName) ); mFlinger->postMessageAsync( new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) ); } void Layer::onFrameQueued() { Loading
services/surfaceflinger/LayerScreenshot.cpp 0 → 100644 +114 −0 Original line number Diff line number Diff line /* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <stdlib.h> #include <stdint.h> #include <sys/types.h> #include <utils/Errors.h> #include <utils/Log.h> #include <ui/GraphicBuffer.h> #include "LayerScreenshot.h" #include "SurfaceFlinger.h" #include "DisplayHardware/DisplayHardware.h" namespace android { // --------------------------------------------------------------------------- LayerScreenshot::LayerScreenshot(SurfaceFlinger* flinger, DisplayID display, const sp<Client>& client) : LayerBaseClient(flinger, display, client), mTextureName(0), mFlinger(flinger) { } LayerScreenshot::~LayerScreenshot() { if (mTextureName) { mFlinger->postMessageAsync( new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) ); } } status_t LayerScreenshot::capture() { GLfloat u, v; status_t result = mFlinger->renderScreenToTexture(0, &mTextureName, &u, &v); if (result != NO_ERROR) { return result; } glBindTexture(GL_TEXTURE_2D, mTextureName); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); mTexCoords[0] = 0; mTexCoords[1] = v; mTexCoords[2] = 0; mTexCoords[3] = 0; mTexCoords[4] = u; mTexCoords[5] = 0; mTexCoords[6] = u; mTexCoords[7] = v; return NO_ERROR; } void LayerScreenshot::onDraw(const Region& clip) const { const State& s(drawingState()); Region::const_iterator it = clip.begin(); Region::const_iterator const end = clip.end(); if (s.alpha>0 && (it != end)) { const DisplayHardware& hw(graphicPlane(0).displayHardware()); const GLfloat alpha = s.alpha/255.0f; const uint32_t fbHeight = hw.getHeight(); if (s.alpha == 0xFF) { glDisable(GL_BLEND); } else { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } glColor4f(0, 0, 0, alpha); glDisable(GL_TEXTURE_EXTERNAL_OES); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, mTextureName); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glMatrixMode(GL_TEXTURE); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, 0, mTexCoords); glVertexPointer(2, GL_FLOAT, 0, mVertices); while (it != end) { const Rect& r = *it++; const GLint sy = fbHeight - (r.top + r.height()); glScissor(r.left, sy, r.width(), r.height()); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } } // --------------------------------------------------------------------------- }; // namespace android
services/surfaceflinger/LayerScreenshot.h 0 → 100644 +56 −0 Original line number Diff line number Diff line /* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_LAYER_SCREENSHOT_H #define ANDROID_LAYER_SCREENSHOT_H #include <stdint.h> #include <sys/types.h> #include <EGL/egl.h> #include <EGL/eglext.h> #include "LayerBase.h" // --------------------------------------------------------------------------- namespace android { class LayerScreenshot : public LayerBaseClient { GLuint mTextureName; GLfloat mTexCoords[8]; sp<SurfaceFlinger> mFlinger; public: LayerScreenshot(SurfaceFlinger* flinger, DisplayID display, const sp<Client>& client); virtual ~LayerScreenshot(); status_t capture(); virtual void onDraw(const Region& clip) const; virtual bool isOpaque() const { return false; } virtual bool isSecure() const { return false; } virtual bool isProtectedByApp() const { return false; } virtual bool isProtectedByDRM() const { return false; } virtual const char* getTypeId() const { return "LayerScreenshot"; } }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_LAYER_SCREENSHOT_H