Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit 8b29b65a authored by Dave Burke's avatar Dave Burke Committed by Android (Google) Code Review
Browse files

Merge "Add a LayerScreenshot" into ics-mr0

parents 98ba099d 118d0245
Loading
Loading
Loading
Loading
+1 −0
Original line number Diff line number Diff line
@@ -53,6 +53,7 @@ public:
        eFXSurfaceNormal    = 0x00000000,
        eFXSurfaceBlur      = 0x00010000,
        eFXSurfaceDim       = 0x00020000,
        eFXSurfaceScreenshot= 0x00030000,
        eFXSurfaceMask      = 0x000F0000,
    };

+1 −0
Original line number Diff line number Diff line
@@ -5,6 +5,7 @@ LOCAL_SRC_FILES:= \
    Layer.cpp 								\
    LayerBase.cpp 							\
    LayerDim.cpp 							\
    LayerScreenshot.cpp						\
    DdmConnection.cpp						\
    DisplayHardware/DisplayHardware.cpp 	\
    DisplayHardware/DisplayHardwareBase.cpp \
+2 −10
Original line number Diff line number Diff line
@@ -88,16 +88,8 @@ void Layer::onFirstRef()

Layer::~Layer()
{
    class MessageDestroyGLState : public MessageBase {
        GLuint texture;
    public:
        MessageDestroyGLState(GLuint texture) : texture(texture) { }
        virtual bool handler() {
            glDeleteTextures(1, &texture);
            return true;
        }
    };
    mFlinger->postMessageAsync( new MessageDestroyGLState(mTextureName) );
    mFlinger->postMessageAsync(
            new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) );
}

void Layer::onFrameQueued() {
+114 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2011 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>

#include <utils/Errors.h>
#include <utils/Log.h>

#include <ui/GraphicBuffer.h>

#include "LayerScreenshot.h"
#include "SurfaceFlinger.h"
#include "DisplayHardware/DisplayHardware.h"

namespace android {
// ---------------------------------------------------------------------------

LayerScreenshot::LayerScreenshot(SurfaceFlinger* flinger, DisplayID display,
        const sp<Client>& client)
    : LayerBaseClient(flinger, display, client),
      mTextureName(0), mFlinger(flinger)
{
}

LayerScreenshot::~LayerScreenshot()
{
    if (mTextureName) {
        mFlinger->postMessageAsync(
                new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) );
    }
}

status_t LayerScreenshot::capture() {
    GLfloat u, v;
    status_t result = mFlinger->renderScreenToTexture(0, &mTextureName, &u, &v);
    if (result != NO_ERROR) {
        return result;
    }

    glBindTexture(GL_TEXTURE_2D, mTextureName);
    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);

    mTexCoords[0] = 0;         mTexCoords[1] = v;
    mTexCoords[2] = 0;         mTexCoords[3] = 0;
    mTexCoords[4] = u;         mTexCoords[5] = 0;
    mTexCoords[6] = u;         mTexCoords[7] = v;

    return NO_ERROR;
}

void LayerScreenshot::onDraw(const Region& clip) const
{
    const State& s(drawingState());
    Region::const_iterator it = clip.begin();
    Region::const_iterator const end = clip.end();
    if (s.alpha>0 && (it != end)) {
        const DisplayHardware& hw(graphicPlane(0).displayHardware());
        const GLfloat alpha = s.alpha/255.0f;
        const uint32_t fbHeight = hw.getHeight();

        if (s.alpha == 0xFF) {
            glDisable(GL_BLEND);
        } else {
            glEnable(GL_BLEND);
            glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        }

        glColor4f(0, 0, 0, alpha);

        glDisable(GL_TEXTURE_EXTERNAL_OES);
        glEnable(GL_TEXTURE_2D);

        glBindTexture(GL_TEXTURE_2D, mTextureName);
        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
        glMatrixMode(GL_TEXTURE);
        glLoadIdentity();
        glMatrixMode(GL_MODELVIEW);

        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
        glTexCoordPointer(2, GL_FLOAT, 0, mTexCoords);
        glVertexPointer(2, GL_FLOAT, 0, mVertices);

        while (it != end) {
            const Rect& r = *it++;
            const GLint sy = fbHeight - (r.top + r.height());
            glScissor(r.left, sy, r.width(), r.height());
            glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
        }

        glDisable(GL_BLEND);
        glDisable(GL_TEXTURE_2D);
        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
    }
}

// ---------------------------------------------------------------------------

}; // namespace android
+56 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2011 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ANDROID_LAYER_SCREENSHOT_H
#define ANDROID_LAYER_SCREENSHOT_H

#include <stdint.h>
#include <sys/types.h>

#include <EGL/egl.h>
#include <EGL/eglext.h>

#include "LayerBase.h"

// ---------------------------------------------------------------------------

namespace android {

class LayerScreenshot : public LayerBaseClient
{
    GLuint mTextureName;
    GLfloat mTexCoords[8];
    sp<SurfaceFlinger> mFlinger;
public:    
            LayerScreenshot(SurfaceFlinger* flinger, DisplayID display,
                        const sp<Client>& client);
        virtual ~LayerScreenshot();

        status_t capture();

    virtual void onDraw(const Region& clip) const;
    virtual bool isOpaque() const         { return false; }
    virtual bool isSecure() const         { return false; }
    virtual bool isProtectedByApp() const { return false; }
    virtual bool isProtectedByDRM() const { return false; }
    virtual const char* getTypeId() const { return "LayerScreenshot"; }
};

// ---------------------------------------------------------------------------

}; // namespace android

#endif // ANDROID_LAYER_SCREENSHOT_H
Loading