Loading services/surfaceflinger/DisplayDevice.cpp +8 −0 Original line number Diff line number Diff line Loading @@ -399,6 +399,14 @@ const Vector< sp<Layer> >& DisplayDevice::getVisibleLayersSortedByZ() const { return mVisibleLayersSortedByZ; } void DisplayDevice::setLayersNeedingFences(const Vector< sp<Layer> >& layers) { mLayersNeedingFences = layers; } const Vector< sp<Layer> >& DisplayDevice::getLayersNeedingFences() const { return mLayersNeedingFences; } Region DisplayDevice::getDirtyRegion(bool repaintEverything) const { Region dirty; if (repaintEverything) { Loading services/surfaceflinger/DisplayDevice.h +4 −0 Original line number Diff line number Diff line Loading @@ -124,6 +124,8 @@ public: void setVisibleLayersSortedByZ(const Vector< sp<Layer> >& layers); const Vector< sp<Layer> >& getVisibleLayersSortedByZ() const; void setLayersNeedingFences(const Vector< sp<Layer> >& layers); const Vector< sp<Layer> >& getLayersNeedingFences() const; Region getDirtyRegion(bool repaintEverything) const; void setLayerStack(uint32_t stack); Loading Loading @@ -241,6 +243,8 @@ private: // list of visible layers on that display Vector< sp<Layer> > mVisibleLayersSortedByZ; // list of layers needing fences Vector< sp<Layer> > mLayersNeedingFences; /* * Transaction state Loading services/surfaceflinger/Layer.cpp +0 −3 Original line number Diff line number Diff line Loading @@ -208,9 +208,6 @@ Layer::~Layer() { #ifdef USE_HWC2 void Layer::onLayerDisplayed(const sp<Fence>& releaseFence) { if (mHwcLayers.empty()) { return; } mSurfaceFlingerConsumer->setReleaseFence(releaseFence); } #else Loading services/surfaceflinger/SurfaceFlinger.cpp +29 −0 Original line number Diff line number Diff line Loading @@ -1674,6 +1674,7 @@ void SurfaceFlinger::rebuildLayerStacks() { Region opaqueRegion; Region dirtyRegion; Vector<sp<Layer>> layersSortedByZ; Vector<sp<Layer>> layersNeedingFences; const sp<DisplayDevice>& displayDevice(mDisplays[dpy]); const Transform& tr(displayDevice->getTransform()); const Rect bounds(displayDevice->getBounds()); Loading @@ -1681,6 +1682,7 @@ void SurfaceFlinger::rebuildLayerStacks() { computeVisibleRegions(displayDevice, dirtyRegion, opaqueRegion); mDrawingState.traverseInZOrder([&](Layer* layer) { bool hwcLayerDestroyed = false; if (layer->belongsToDisplay(displayDevice->getLayerStack(), displayDevice->isPrimary())) { Region drawRegion(tr.transform( Loading @@ -1691,6 +1693,8 @@ void SurfaceFlinger::rebuildLayerStacks() { } else { // Clear out the HWC layer if this layer was // previously visible, but no longer is hwcLayerDestroyed = layer->hasHwcLayer( displayDevice->getHwcDisplayId()); layer->setHwcLayer(displayDevice->getHwcDisplayId(), nullptr); } Loading @@ -1698,12 +1702,26 @@ void SurfaceFlinger::rebuildLayerStacks() { // WM changes displayDevice->layerStack upon sleep/awake. // Here we make sure we delete the HWC layers even if // WM changed their layer stack. hwcLayerDestroyed = layer->hasHwcLayer(displayDevice->getHwcDisplayId()); layer->setHwcLayer(displayDevice->getHwcDisplayId(), nullptr); } // If a layer is not going to get a release fence because // it is invisible, but it is also going to release its // old buffer, add it to the list of layers needing // fences. if (hwcLayerDestroyed) { auto found = std::find(mLayersWithQueuedFrames.cbegin(), mLayersWithQueuedFrames.cend(), layer); if (found != mLayersWithQueuedFrames.cend()) { layersNeedingFences.add(layer); } } }); } displayDevice->setVisibleLayersSortedByZ(layersSortedByZ); displayDevice->setLayersNeedingFences(layersNeedingFences); displayDevice->undefinedRegion.set(bounds); displayDevice->undefinedRegion.subtractSelf( tr.transform(opaqueRegion)); Loading Loading @@ -1942,6 +1960,17 @@ void SurfaceFlinger::postFramebuffer() layer->onLayerDisplayed(releaseFence); } // We've got a list of layers needing fences, that are disjoint with // displayDevice->getVisibleLayersSortedByZ. The best we can do is to // supply them with the present fence. if (!displayDevice->getLayersNeedingFences().isEmpty()) { sp<Fence> presentFence = mHwc->getPresentFence(hwcId); for (auto& layer : displayDevice->getLayersNeedingFences()) { layer->onLayerDisplayed(presentFence); } } if (hwcId >= 0) { mHwc->clearReleaseFences(hwcId); } Loading Loading
services/surfaceflinger/DisplayDevice.cpp +8 −0 Original line number Diff line number Diff line Loading @@ -399,6 +399,14 @@ const Vector< sp<Layer> >& DisplayDevice::getVisibleLayersSortedByZ() const { return mVisibleLayersSortedByZ; } void DisplayDevice::setLayersNeedingFences(const Vector< sp<Layer> >& layers) { mLayersNeedingFences = layers; } const Vector< sp<Layer> >& DisplayDevice::getLayersNeedingFences() const { return mLayersNeedingFences; } Region DisplayDevice::getDirtyRegion(bool repaintEverything) const { Region dirty; if (repaintEverything) { Loading
services/surfaceflinger/DisplayDevice.h +4 −0 Original line number Diff line number Diff line Loading @@ -124,6 +124,8 @@ public: void setVisibleLayersSortedByZ(const Vector< sp<Layer> >& layers); const Vector< sp<Layer> >& getVisibleLayersSortedByZ() const; void setLayersNeedingFences(const Vector< sp<Layer> >& layers); const Vector< sp<Layer> >& getLayersNeedingFences() const; Region getDirtyRegion(bool repaintEverything) const; void setLayerStack(uint32_t stack); Loading Loading @@ -241,6 +243,8 @@ private: // list of visible layers on that display Vector< sp<Layer> > mVisibleLayersSortedByZ; // list of layers needing fences Vector< sp<Layer> > mLayersNeedingFences; /* * Transaction state Loading
services/surfaceflinger/Layer.cpp +0 −3 Original line number Diff line number Diff line Loading @@ -208,9 +208,6 @@ Layer::~Layer() { #ifdef USE_HWC2 void Layer::onLayerDisplayed(const sp<Fence>& releaseFence) { if (mHwcLayers.empty()) { return; } mSurfaceFlingerConsumer->setReleaseFence(releaseFence); } #else Loading
services/surfaceflinger/SurfaceFlinger.cpp +29 −0 Original line number Diff line number Diff line Loading @@ -1674,6 +1674,7 @@ void SurfaceFlinger::rebuildLayerStacks() { Region opaqueRegion; Region dirtyRegion; Vector<sp<Layer>> layersSortedByZ; Vector<sp<Layer>> layersNeedingFences; const sp<DisplayDevice>& displayDevice(mDisplays[dpy]); const Transform& tr(displayDevice->getTransform()); const Rect bounds(displayDevice->getBounds()); Loading @@ -1681,6 +1682,7 @@ void SurfaceFlinger::rebuildLayerStacks() { computeVisibleRegions(displayDevice, dirtyRegion, opaqueRegion); mDrawingState.traverseInZOrder([&](Layer* layer) { bool hwcLayerDestroyed = false; if (layer->belongsToDisplay(displayDevice->getLayerStack(), displayDevice->isPrimary())) { Region drawRegion(tr.transform( Loading @@ -1691,6 +1693,8 @@ void SurfaceFlinger::rebuildLayerStacks() { } else { // Clear out the HWC layer if this layer was // previously visible, but no longer is hwcLayerDestroyed = layer->hasHwcLayer( displayDevice->getHwcDisplayId()); layer->setHwcLayer(displayDevice->getHwcDisplayId(), nullptr); } Loading @@ -1698,12 +1702,26 @@ void SurfaceFlinger::rebuildLayerStacks() { // WM changes displayDevice->layerStack upon sleep/awake. // Here we make sure we delete the HWC layers even if // WM changed their layer stack. hwcLayerDestroyed = layer->hasHwcLayer(displayDevice->getHwcDisplayId()); layer->setHwcLayer(displayDevice->getHwcDisplayId(), nullptr); } // If a layer is not going to get a release fence because // it is invisible, but it is also going to release its // old buffer, add it to the list of layers needing // fences. if (hwcLayerDestroyed) { auto found = std::find(mLayersWithQueuedFrames.cbegin(), mLayersWithQueuedFrames.cend(), layer); if (found != mLayersWithQueuedFrames.cend()) { layersNeedingFences.add(layer); } } }); } displayDevice->setVisibleLayersSortedByZ(layersSortedByZ); displayDevice->setLayersNeedingFences(layersNeedingFences); displayDevice->undefinedRegion.set(bounds); displayDevice->undefinedRegion.subtractSelf( tr.transform(opaqueRegion)); Loading Loading @@ -1942,6 +1960,17 @@ void SurfaceFlinger::postFramebuffer() layer->onLayerDisplayed(releaseFence); } // We've got a list of layers needing fences, that are disjoint with // displayDevice->getVisibleLayersSortedByZ. The best we can do is to // supply them with the present fence. if (!displayDevice->getLayersNeedingFences().isEmpty()) { sp<Fence> presentFence = mHwc->getPresentFence(hwcId); for (auto& layer : displayDevice->getLayersNeedingFences()) { layer->onLayerDisplayed(presentFence); } } if (hwcId >= 0) { mHwc->clearReleaseFences(hwcId); } Loading