Loading services/surfaceflinger/Layer.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -972,7 +972,7 @@ void Layer::onDraw(const sp<const DisplayDevice>& hw, const Region& clip, } else { engine.setupLayerBlackedOut(); } drawWithOpenGL(hw, clip, useIdentityTransform); drawWithOpenGL(hw, useIdentityTransform); engine.disableTexturing(); } Loading @@ -993,7 +993,7 @@ void Layer::clearWithOpenGL( } void Layer::drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& /* clip */, bool useIdentityTransform) const { bool useIdentityTransform) const { const State& s(getDrawingState()); computeGeometry(hw, mMesh, useIdentityTransform); Loading services/surfaceflinger/Layer.h +1 −1 Original line number Diff line number Diff line Loading @@ -461,7 +461,7 @@ private: // drawing void clearWithOpenGL(const sp<const DisplayDevice>& hw, float r, float g, float b, float alpha) const; void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip, void drawWithOpenGL(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const; // Temporary - Used only for LEGACY camera mode. Loading Loading
services/surfaceflinger/Layer.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -972,7 +972,7 @@ void Layer::onDraw(const sp<const DisplayDevice>& hw, const Region& clip, } else { engine.setupLayerBlackedOut(); } drawWithOpenGL(hw, clip, useIdentityTransform); drawWithOpenGL(hw, useIdentityTransform); engine.disableTexturing(); } Loading @@ -993,7 +993,7 @@ void Layer::clearWithOpenGL( } void Layer::drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& /* clip */, bool useIdentityTransform) const { bool useIdentityTransform) const { const State& s(getDrawingState()); computeGeometry(hw, mMesh, useIdentityTransform); Loading
services/surfaceflinger/Layer.h +1 −1 Original line number Diff line number Diff line Loading @@ -461,7 +461,7 @@ private: // drawing void clearWithOpenGL(const sp<const DisplayDevice>& hw, float r, float g, float b, float alpha) const; void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip, void drawWithOpenGL(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const; // Temporary - Used only for LEGACY camera mode. Loading