Loading services/surfaceflinger/BufferStateLayer.cpp +2 −17 Original line number Diff line number Diff line Loading @@ -425,7 +425,8 @@ bool BufferStateLayer::setBuffer(const std::shared_ptr<renderengine::ExternalTex if (mDrawingState.buffer) { mReleasePreviousBuffer = true; if (mDrawingState.buffer != mBufferInfo.mBuffer) { if (mDrawingState.buffer != mBufferInfo.mBuffer || mDrawingState.frameNumber != mBufferInfo.mFrameNumber) { // If mDrawingState has a buffer, and we are about to update again // before swapping to drawing state, then the first buffer will be // dropped and we should decrement the pending buffer count and Loading Loading @@ -963,22 +964,6 @@ void BufferStateLayer::tracePendingBufferCount(int32_t pendingBuffers) { ATRACE_INT(mBlastTransactionName.c_str(), pendingBuffers); } void BufferStateLayer::bufferMayChange(const sp<GraphicBuffer>& newBuffer) { if (mDrawingState.buffer != nullptr && (!mBufferInfo.mBuffer || mDrawingState.buffer->getBuffer() != mBufferInfo.mBuffer->getBuffer()) && newBuffer != mDrawingState.buffer->getBuffer()) { // If we are about to update mDrawingState.buffer but it has not yet latched // then we will drop a buffer and should decrement the pending buffer count and // call any release buffer callbacks if set. callReleaseBufferCallback(mDrawingState.releaseBufferListener, mDrawingState.buffer->getBuffer(), mDrawingState.frameNumber, mDrawingState.acquireFence, mTransformHint, mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate( mOwnerUid)); decrementPendingBufferCount(); } } /* * We don't want to send the layer's transform to input, but rather the Loading services/surfaceflinger/BufferStateLayer.h +0 −1 Original line number Diff line number Diff line Loading @@ -97,7 +97,6 @@ public: // See mPendingBufferTransactions void decrementPendingBufferCount(); void bufferMayChange(const sp<GraphicBuffer>& newBuffer) override; std::atomic<int32_t>* getPendingBufferCounter() override { return &mPendingBufferTransactions; } std::string getPendingBufferCounterName() override { return mBlastTransactionName; } Loading services/surfaceflinger/Layer.h +0 −6 Original line number Diff line number Diff line Loading @@ -702,12 +702,6 @@ public: */ virtual uint32_t doTransaction(uint32_t transactionFlags); /* * Called before updating the drawing state buffer. Used by BufferStateLayer to release any * unlatched buffers in the drawing state. */ virtual void bufferMayChange(const sp<GraphicBuffer>& /* newBuffer */){}; /* * Remove relative z for the layer if its relative parent is not part of the * provided layer tree. Loading Loading
services/surfaceflinger/BufferStateLayer.cpp +2 −17 Original line number Diff line number Diff line Loading @@ -425,7 +425,8 @@ bool BufferStateLayer::setBuffer(const std::shared_ptr<renderengine::ExternalTex if (mDrawingState.buffer) { mReleasePreviousBuffer = true; if (mDrawingState.buffer != mBufferInfo.mBuffer) { if (mDrawingState.buffer != mBufferInfo.mBuffer || mDrawingState.frameNumber != mBufferInfo.mFrameNumber) { // If mDrawingState has a buffer, and we are about to update again // before swapping to drawing state, then the first buffer will be // dropped and we should decrement the pending buffer count and Loading Loading @@ -963,22 +964,6 @@ void BufferStateLayer::tracePendingBufferCount(int32_t pendingBuffers) { ATRACE_INT(mBlastTransactionName.c_str(), pendingBuffers); } void BufferStateLayer::bufferMayChange(const sp<GraphicBuffer>& newBuffer) { if (mDrawingState.buffer != nullptr && (!mBufferInfo.mBuffer || mDrawingState.buffer->getBuffer() != mBufferInfo.mBuffer->getBuffer()) && newBuffer != mDrawingState.buffer->getBuffer()) { // If we are about to update mDrawingState.buffer but it has not yet latched // then we will drop a buffer and should decrement the pending buffer count and // call any release buffer callbacks if set. callReleaseBufferCallback(mDrawingState.releaseBufferListener, mDrawingState.buffer->getBuffer(), mDrawingState.frameNumber, mDrawingState.acquireFence, mTransformHint, mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate( mOwnerUid)); decrementPendingBufferCount(); } } /* * We don't want to send the layer's transform to input, but rather the Loading
services/surfaceflinger/BufferStateLayer.h +0 −1 Original line number Diff line number Diff line Loading @@ -97,7 +97,6 @@ public: // See mPendingBufferTransactions void decrementPendingBufferCount(); void bufferMayChange(const sp<GraphicBuffer>& newBuffer) override; std::atomic<int32_t>* getPendingBufferCounter() override { return &mPendingBufferTransactions; } std::string getPendingBufferCounterName() override { return mBlastTransactionName; } Loading
services/surfaceflinger/Layer.h +0 −6 Original line number Diff line number Diff line Loading @@ -702,12 +702,6 @@ public: */ virtual uint32_t doTransaction(uint32_t transactionFlags); /* * Called before updating the drawing state buffer. Used by BufferStateLayer to release any * unlatched buffers in the drawing state. */ virtual void bufferMayChange(const sp<GraphicBuffer>& /* newBuffer */){}; /* * Remove relative z for the layer if its relative parent is not part of the * provided layer tree. Loading