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Commit 8033a496 authored by Vishnu Nair's avatar Vishnu Nair
Browse files

Input: Handle parent surface crops 1/2

- Surface Insets are set to offset the client content and draw a border around the client surface
  (such as shadows in dialogs). Inputs sent to the client are offset such that 0,0 is the start
  of the client content.  When accounting for surface insets, check if the surface is already
  cropped by a parent so that the input offset is not set twice.
- Restrict the touchable region to the input frame bounds.

Test: Open event in calendar. Try to close the event. The event is a dialog and draws shadows.
Test: Open app selector in secondary split screen. Ensure input does not go to primary split screen
      window.

Bug: 120413463, 120460606

Change-Id: I0d519f9eb381664b1e71a924b13419dcc1170ba1
parent 5118e8d0
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+8 −0
Original line number Diff line number Diff line
@@ -72,6 +72,14 @@ Rect& Rect::offsetBy(int32_t x, int32_t y) {
    return *this;
}

Rect& Rect::inset(int32_t left, int32_t top, int32_t right, int32_t bottom) {
    this->left += left;
    this->top += top;
    this->right -= right;
    this->bottom -= bottom;
    return *this;
}

const Rect Rect::operator +(const Point& rhs) const {
    const Rect result(left + rhs.x, top + rhs.y, right + rhs.x, bottom + rhs.y);
    return result;
+6 −1
Original line number Diff line number Diff line
@@ -175,6 +175,11 @@ public:
    Rect& offsetTo(int32_t x, int32_t y);
    Rect& offsetBy(int32_t x, int32_t y);

    /**
     * Insets the rectangle on all sides specified by the insets.
     */
    Rect& inset(int32_t left, int32_t top, int32_t right, int32_t bottom);

    bool intersect(const Rect& with, Rect* result) const;

    // Create a new Rect by transforming this one using a graphics HAL
+20 −7
Original line number Diff line number Diff line
@@ -2121,10 +2121,6 @@ bool Layer::isRemovedFromCurrentState() const {

InputWindowInfo Layer::fillInputInfo(const Rect& screenBounds) {
    InputWindowInfo info = mDrawingState.inputInfo;
    info.frameLeft = screenBounds.left + info.surfaceInset;
    info.frameTop = screenBounds.top + info.surfaceInset;
    info.frameRight = screenBounds.right - info.surfaceInset;
    info.frameBottom = screenBounds.bottom - info.surfaceInset;

    ui::Transform t = getTransform();
    const float xScale = t.sx();
@@ -2135,9 +2131,26 @@ InputWindowInfo Layer::fillInputInfo(const Rect& screenBounds) {
        info.touchableRegion.scaleSelf(xScale, yScale);
    }

    info.touchableRegion = info.touchableRegion.translate(
            screenBounds.left,
            screenBounds.top);
    // Transform layer size to screen space and inset it by surface insets.
    Rect layerBounds = getCroppedBufferSize(getDrawingState());
    layerBounds = t.transform(layerBounds);
    layerBounds.inset(info.surfaceInset, info.surfaceInset, info.surfaceInset, info.surfaceInset);

    // Intersect with screen bounds to shrink the frame by the surface insets. The surface insets
    // are not set on the screen bounds directly since the surface inset region may already be
    // cropped by a parent layer.
    Rect frame;
    screenBounds.intersect(layerBounds, &frame);

    info.frameLeft = frame.left;
    info.frameTop = frame.top;
    info.frameRight = frame.right;
    info.frameBottom = frame.bottom;

    // Position the touchable region relative to frame screen location and restrict it to frame
    // bounds.
    info.touchableRegion = info.touchableRegion.translate(info.frameLeft, info.frameTop);
    info.touchableRegion = info.touchableRegion.intersect(frame);
    info.visible = isVisible();
    return info;
}