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Commit 7fa1d593 authored by Fabien Sanglard's avatar Fabien Sanglard Committed by Android (Google) Code Review
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Merge "Refactor surfacefinger Layer::latchBuffer"

parents f0b3db97 7b1563a0
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+1 −0
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@@ -15,6 +15,7 @@ LOCAL_SRC_FILES := \
    GpuService.cpp \
    Layer.cpp \
    LayerDim.cpp \
    LayerRejecter.cpp \
    MessageQueue.cpp \
    MonitoredProducer.cpp \
    SurfaceFlingerConsumer.cpp \
+4 −127
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@@ -44,6 +44,7 @@
#include "Colorizer.h"
#include "DisplayDevice.h"
#include "Layer.h"
#include "LayerRejecter.h"
#include "MonitoredProducer.h"
#include "SurfaceFlinger.h"

@@ -1829,133 +1830,6 @@ Region Layer::latchBuffer(bool& recomputeVisibleRegions)
    const bool oldOpacity = isOpaque(s);
    sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;

    struct Reject : public SurfaceFlingerConsumer::BufferRejecter {
        Layer::State& front;
        Layer::State& current;
        bool& recomputeVisibleRegions;
        bool stickyTransformSet;
        const char* name;
        int32_t overrideScalingMode;
        bool& freezePositionUpdates;

        Reject(Layer::State& front, Layer::State& current,
                bool& recomputeVisibleRegions, bool stickySet,
                const char* name,
                int32_t overrideScalingMode,
                bool& freezePositionUpdates)
            : front(front), current(current),
              recomputeVisibleRegions(recomputeVisibleRegions),
              stickyTransformSet(stickySet),
              name(name),
              overrideScalingMode(overrideScalingMode),
              freezePositionUpdates(freezePositionUpdates) {
        }

        virtual bool reject(const sp<GraphicBuffer>& buf,
                const BufferItem& item) {
            if (buf == NULL) {
                return false;
            }

            uint32_t bufWidth  = buf->getWidth();
            uint32_t bufHeight = buf->getHeight();

            // check that we received a buffer of the right size
            // (Take the buffer's orientation into account)
            if (item.mTransform & Transform::ROT_90) {
                swap(bufWidth, bufHeight);
            }

            int actualScalingMode = overrideScalingMode >= 0 ?
                    overrideScalingMode : item.mScalingMode;
            bool isFixedSize = actualScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
            if (front.active != front.requested) {

                if (isFixedSize ||
                        (bufWidth == front.requested.w &&
                         bufHeight == front.requested.h))
                {
                    // Here we pretend the transaction happened by updating the
                    // current and drawing states. Drawing state is only accessed
                    // in this thread, no need to have it locked
                    front.active = front.requested;

                    // We also need to update the current state so that
                    // we don't end-up overwriting the drawing state with
                    // this stale current state during the next transaction
                    //
                    // NOTE: We don't need to hold the transaction lock here
                    // because State::active is only accessed from this thread.
                    current.active = front.active;
                    current.modified = true;

                    // recompute visible region
                    recomputeVisibleRegions = true;
                }

                ALOGD_IF(DEBUG_RESIZE,
                        "[%s] latchBuffer/reject: buffer (%ux%u, tr=%02x), scalingMode=%d\n"
                        "  drawing={ active   ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
                        "            requested={ wh={%4u,%4u} }}\n",
                        name,
                        bufWidth, bufHeight, item.mTransform, item.mScalingMode,
                        front.active.w, front.active.h,
                        front.crop.left,
                        front.crop.top,
                        front.crop.right,
                        front.crop.bottom,
                        front.crop.getWidth(),
                        front.crop.getHeight(),
                        front.requested.w, front.requested.h);
            }

            if (!isFixedSize && !stickyTransformSet) {
                if (front.active.w != bufWidth ||
                    front.active.h != bufHeight) {
                    // reject this buffer
                    ALOGE("[%s] rejecting buffer: "
                            "bufWidth=%d, bufHeight=%d, front.active.{w=%d, h=%d}",
                            name, bufWidth, bufHeight, front.active.w, front.active.h);
                    return true;
                }
            }

            // if the transparent region has changed (this test is
            // conservative, but that's fine, worst case we're doing
            // a bit of extra work), we latch the new one and we
            // trigger a visible-region recompute.
            if (!front.activeTransparentRegion.isTriviallyEqual(
                    front.requestedTransparentRegion)) {
                front.activeTransparentRegion = front.requestedTransparentRegion;

                // We also need to update the current state so that
                // we don't end-up overwriting the drawing state with
                // this stale current state during the next transaction
                //
                // NOTE: We don't need to hold the transaction lock here
                // because State::active is only accessed from this thread.
                current.activeTransparentRegion = front.activeTransparentRegion;

                // recompute visible region
                recomputeVisibleRegions = true;
            }

            if (front.crop != front.requestedCrop) {
                front.crop = front.requestedCrop;
                current.crop = front.requestedCrop;
                recomputeVisibleRegions = true;
            }
            freezePositionUpdates = false;

            return false;
        }
    };

    Reject r(mDrawingState, getCurrentState(), recomputeVisibleRegions,
            getProducerStickyTransform() != 0, mName.string(),
            mOverrideScalingMode, mFreezePositionUpdates);


    // Check all of our local sync points to ensure that all transactions
    // which need to have been applied prior to the frame which is about to
    // be latched have signaled
@@ -1995,6 +1869,9 @@ Region Layer::latchBuffer(bool& recomputeVisibleRegions)
    // BufferItem's that weren't actually queued. This can happen in shared
    // buffer mode.
    bool queuedBuffer = false;
    LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions,
                    getProducerStickyTransform() != 0, mName.string(),
                    mOverrideScalingMode, mFreezePositionUpdates);
    status_t updateResult = mSurfaceFlingerConsumer->updateTexImage(&r,
            mFlinger->mPrimaryDispSync, &mAutoRefresh, &queuedBuffer,
            mLastFrameNumberReceived);
+126 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2011 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "LayerRejecter.h"

#include "clz.h"

#define DEBUG_RESIZE 0

namespace android {

LayerRejecter::LayerRejecter(Layer::State& front,
                             Layer::State& current,
                             bool& recomputeVisibleRegions,
                             bool stickySet,
                             const char* name,
                             int32_t overrideScalingMode,
                             bool& freezePositionUpdates)
  : mFront(front),
    mCurrent(current),
    mRecomputeVisibleRegions(recomputeVisibleRegions),
    mStickyTransformSet(stickySet),
    mName(name),
    mOverrideScalingMode(overrideScalingMode),
    mFreezePositionUpdates(freezePositionUpdates) {}

bool LayerRejecter::reject(const sp<GraphicBuffer>& buf, const BufferItem& item) {
    if (buf == NULL) {
        return false;
    }

    uint32_t bufWidth = buf->getWidth();
    uint32_t bufHeight = buf->getHeight();

    // check that we received a buffer of the right size
    // (Take the buffer's orientation into account)
    if (item.mTransform & Transform::ROT_90) {
        swap(bufWidth, bufHeight);
    }

    int actualScalingMode = mOverrideScalingMode >= 0 ? mOverrideScalingMode : item.mScalingMode;
    bool isFixedSize = actualScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
    if (mFront.active != mFront.requested) {
        if (isFixedSize || (bufWidth == mFront.requested.w && bufHeight == mFront.requested.h)) {
            // Here we pretend the transaction happened by updating the
            // current and drawing states. Drawing state is only accessed
            // in this thread, no need to have it locked
            mFront.active = mFront.requested;

            // We also need to update the current state so that
            // we don't end-up overwriting the drawing state with
            // this stale current state during the next transaction
            //
            // NOTE: We don't need to hold the transaction lock here
            // because State::active is only accessed from this thread.
            mCurrent.active = mFront.active;
            mCurrent.modified = true;

            // recompute visible region
            mRecomputeVisibleRegions = true;
        }

        ALOGD_IF(DEBUG_RESIZE,
                 "[%s] latchBuffer/reject: buffer (%ux%u, tr=%02x), scalingMode=%d\n"
                 "  drawing={ active   ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) "
                 "}\n"
                 "            requested={ wh={%4u,%4u} }}\n",
                 mName, bufWidth, bufHeight, item.mTransform, item.mScalingMode, mFront.active.w,
                 mFront.active.h, mFront.crop.left, mFront.crop.top, mFront.crop.right,
                 mFront.crop.bottom, mFront.crop.getWidth(), mFront.crop.getHeight(),
                 mFront.requested.w, mFront.requested.h);
    }

    if (!isFixedSize && !mStickyTransformSet) {
        if (mFront.active.w != bufWidth || mFront.active.h != bufHeight) {
            // reject this buffer
            ALOGE("[%s] rejecting buffer: "
                  "bufWidth=%d, bufHeight=%d, front.active.{w=%d, h=%d}",
                  mName, bufWidth, bufHeight, mFront.active.w, mFront.active.h);
            return true;
        }
    }

    // if the transparent region has changed (this test is
    // conservative, but that's fine, worst case we're doing
    // a bit of extra work), we latch the new one and we
    // trigger a visible-region recompute.
    if (!mFront.activeTransparentRegion.isTriviallyEqual(mFront.requestedTransparentRegion)) {
        mFront.activeTransparentRegion = mFront.requestedTransparentRegion;

        // We also need to update the current state so that
        // we don't end-up overwriting the drawing state with
        // this stale current state during the next transaction
        //
        // NOTE: We don't need to hold the transaction lock here
        // because State::active is only accessed from this thread.
        mCurrent.activeTransparentRegion = mFront.activeTransparentRegion;

        // recompute visible region
        mRecomputeVisibleRegions = true;
    }

    if (mFront.crop != mFront.requestedCrop) {
        mFront.crop = mFront.requestedCrop;
        mCurrent.crop = mFront.requestedCrop;
        mRecomputeVisibleRegions = true;
    }
    mFreezePositionUpdates = false;

    return false;
}

}  // namespace android
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+47 −0
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/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ANDROID_LAYER_REJECTER_H
#define ANDROID_LAYER_REJECTER_H

#include "Layer.h"
#include "SurfaceFlingerConsumer.h"

namespace android {
    class LayerRejecter : public SurfaceFlingerConsumer::BufferRejecter {
    public:
        LayerRejecter(Layer::State &front,
                      Layer::State &current,
                      bool &recomputeVisibleRegions,
                      bool stickySet,
                      const char *name,
                      int32_t overrideScalingMode,
                      bool &freezePositionUpdates);

        virtual bool reject(const sp<GraphicBuffer> &buf, const BufferItem &item);

    private:
        Layer::State &mFront;
        Layer::State &mCurrent;
        bool &mRecomputeVisibleRegions;
        bool mStickyTransformSet;
        const char *mName;
        int32_t mOverrideScalingMode;
        bool &mFreezePositionUpdates;
    };
}  // namespace android

#endif  // ANDROID_LAYER_REJECTER_H
 No newline at end of file