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blast: default to surface damage to invalid
SurfaceDamage should be invalid unless set. Invalid SurfaceDamage forces HWC to assume the whole buffer is damaged. Clearing the damage tells HWC the buffer hasn't changed at all. Bug: 139311175 Test: Repro steps in https://b.corp.google.com/issues/139311175#comment1 Change-Id: Ifcb84d8a974994c8d5204c34933b4b3390f13af5