Loading opengl/libs/Android.mk +29 −10 Original line number Diff line number Diff line Loading @@ -104,10 +104,11 @@ include $(BUILD_SHARED_LIBRARY) include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ GLES2/gl2.cpp.arm \ GLES2/gl2.cpp \ # LOCAL_CLANG := false LOCAL_ARM_MODE := arm LOCAL_SHARED_LIBRARIES += libcutils libutils liblog libEGL LOCAL_MODULE:= libGLESv2 Loading @@ -122,14 +123,32 @@ LOCAL_CFLAGS += -fvisibility=hidden # TODO: This is to work around b/20093774. Remove after root cause is fixed LOCAL_LDFLAGS_arm += -Wl,--hash-style,both # Symlink libGLESv3.so -> libGLESv2.so # Platform modules should link against libGLESv2.so (-lGLESv2), but NDK apps # will be linked against libGLESv3.so. # Note we defer the evaluation of the LOCAL_POST_INSTALL_CMD, # so $(LOCAL_INSTALLED_MODULE) will be expanded to correct value, # even for both 32-bit and 64-bit installed files in multilib build. LOCAL_POST_INSTALL_CMD = \ $(hide) ln -sf $(notdir $(LOCAL_INSTALLED_MODULE)) $(dir $(LOCAL_INSTALLED_MODULE))libGLESv3.so include $(BUILD_SHARED_LIBRARY) ############################################################################### # Build the wrapper OpenGL ES 3.x library (this is just different name for v2) # include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ GLES2/gl2.cpp \ # LOCAL_CLANG := false LOCAL_ARM_MODE := arm LOCAL_SHARED_LIBRARIES += libcutils libutils liblog libEGL LOCAL_MODULE:= libGLESv3 LOCAL_SHARED_LIBRARIES += libdl # we need to access the private Bionic header <bionic_tls.h> LOCAL_C_INCLUDES += bionic/libc/private LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv3\" LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES LOCAL_CFLAGS += -fvisibility=hidden # TODO: This is to work around b/20093774. Remove after root cause is fixed LOCAL_LDFLAGS_arm += -Wl,--hash-style,both include $(BUILD_SHARED_LIBRARY) Loading Loading
opengl/libs/Android.mk +29 −10 Original line number Diff line number Diff line Loading @@ -104,10 +104,11 @@ include $(BUILD_SHARED_LIBRARY) include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ GLES2/gl2.cpp.arm \ GLES2/gl2.cpp \ # LOCAL_CLANG := false LOCAL_ARM_MODE := arm LOCAL_SHARED_LIBRARIES += libcutils libutils liblog libEGL LOCAL_MODULE:= libGLESv2 Loading @@ -122,14 +123,32 @@ LOCAL_CFLAGS += -fvisibility=hidden # TODO: This is to work around b/20093774. Remove after root cause is fixed LOCAL_LDFLAGS_arm += -Wl,--hash-style,both # Symlink libGLESv3.so -> libGLESv2.so # Platform modules should link against libGLESv2.so (-lGLESv2), but NDK apps # will be linked against libGLESv3.so. # Note we defer the evaluation of the LOCAL_POST_INSTALL_CMD, # so $(LOCAL_INSTALLED_MODULE) will be expanded to correct value, # even for both 32-bit and 64-bit installed files in multilib build. LOCAL_POST_INSTALL_CMD = \ $(hide) ln -sf $(notdir $(LOCAL_INSTALLED_MODULE)) $(dir $(LOCAL_INSTALLED_MODULE))libGLESv3.so include $(BUILD_SHARED_LIBRARY) ############################################################################### # Build the wrapper OpenGL ES 3.x library (this is just different name for v2) # include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ GLES2/gl2.cpp \ # LOCAL_CLANG := false LOCAL_ARM_MODE := arm LOCAL_SHARED_LIBRARIES += libcutils libutils liblog libEGL LOCAL_MODULE:= libGLESv3 LOCAL_SHARED_LIBRARIES += libdl # we need to access the private Bionic header <bionic_tls.h> LOCAL_C_INCLUDES += bionic/libc/private LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv3\" LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES LOCAL_CFLAGS += -fvisibility=hidden # TODO: This is to work around b/20093774. Remove after root cause is fixed LOCAL_LDFLAGS_arm += -Wl,--hash-style,both include $(BUILD_SHARED_LIBRARY) Loading