Loading libs/ui/InputDispatcher.cpp +5 −2 Original line number Diff line number Diff line Loading @@ -1163,7 +1163,10 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, // If the pointer is not currently down, then ignore the event. if (! mTempTouchState.down) { LOGI("Dropping event because the pointer is not down."); #if DEBUG_INPUT_DISPATCHER_POLICY LOGD("Dropping event because the pointer is not down or we previously " "dropped the pointer down event."); #endif injectionResult = INPUT_EVENT_INJECTION_FAILED; goto Failed; } Loading Loading @@ -2775,7 +2778,7 @@ void InputDispatcher::dumpDispatchStateLocked(String8& dump) { dump.append(INDENT "ActiveConnections:\n"); for (size_t i = 0; i < mActiveConnections.size(); i++) { const Connection* connection = mActiveConnections[i]; dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u" dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u, " "inputState.isNeutral=%s\n", i, connection->getInputChannelName(), connection->getStatusLabel(), connection->outboundQueue.count(), Loading Loading
libs/ui/InputDispatcher.cpp +5 −2 Original line number Diff line number Diff line Loading @@ -1163,7 +1163,10 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, // If the pointer is not currently down, then ignore the event. if (! mTempTouchState.down) { LOGI("Dropping event because the pointer is not down."); #if DEBUG_INPUT_DISPATCHER_POLICY LOGD("Dropping event because the pointer is not down or we previously " "dropped the pointer down event."); #endif injectionResult = INPUT_EVENT_INJECTION_FAILED; goto Failed; } Loading Loading @@ -2775,7 +2778,7 @@ void InputDispatcher::dumpDispatchStateLocked(String8& dump) { dump.append(INDENT "ActiveConnections:\n"); for (size_t i = 0; i < mActiveConnections.size(); i++) { const Connection* connection = mActiveConnections[i]; dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u" dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u, " "inputState.isNeutral=%s\n", i, connection->getInputChannelName(), connection->getStatusLabel(), connection->outboundQueue.count(), Loading