Loading services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp +3 −2 Original line number Diff line number Diff line Loading @@ -29,8 +29,9 @@ #include <EGL/egl.h> #include <hardware/hardware.h> #include <gui/Surface.h> #include <gui/BufferItem.h> #include <gui/GraphicBufferAlloc.h> #include <gui/Surface.h> #include <ui/GraphicBuffer.h> #include "FramebufferSurface.h" Loading Loading @@ -86,7 +87,7 @@ status_t FramebufferSurface::advanceFrame() { status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence) { Mutex::Autolock lock(mMutex); BufferQueue::BufferItem item; BufferItem item; status_t err = acquireBufferLocked(&item, 0); if (err == BufferQueue::NO_BUFFER_AVAILABLE) { outBuffer = mCurrentBuffer; Loading services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp +3 −1 Original line number Diff line number Diff line Loading @@ -18,6 +18,8 @@ #include "VirtualDisplaySurface.h" #include "HWComposer.h" #include <gui/BufferItem.h> // --------------------------------------------------------------------------- namespace android { // --------------------------------------------------------------------------- Loading Loading @@ -436,7 +438,7 @@ status_t VirtualDisplaySurface::queueBuffer(int pslot, // Now acquire the buffer from the scratch pool -- should be the same // slot and fence as we just queued. Mutex::Autolock lock(mMutex); BufferQueue::BufferItem item; BufferItem item; result = acquireBufferLocked(&item, 0); if (result != NO_ERROR) return result; Loading services/surfaceflinger/Layer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -1130,7 +1130,7 @@ Region Layer::latchBuffer(bool& recomputeVisibleRegions) } virtual bool reject(const sp<GraphicBuffer>& buf, const IGraphicBufferConsumer::BufferItem& item) { const BufferItem& item) { if (buf == NULL) { return false; } Loading services/surfaceflinger/SurfaceFlingerConsumer.cpp +5 −3 Original line number Diff line number Diff line Loading @@ -21,6 +21,8 @@ #include <private/gui/SyncFeatures.h> #include <gui/BufferItem.h> #include <utils/Errors.h> #include <utils/NativeHandle.h> #include <utils/Trace.h> Loading @@ -47,7 +49,7 @@ status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter, return err; } BufferQueue::BufferItem item; BufferItem item; // Acquire the next buffer. // In asynchronous mode the list is guaranteed to be one buffer Loading Loading @@ -101,8 +103,8 @@ status_t SurfaceFlingerConsumer::bindTextureImage() return bindTextureImageLocked(); } status_t SurfaceFlingerConsumer::acquireBufferLocked( BufferQueue::BufferItem *item, nsecs_t presentWhen) { status_t SurfaceFlingerConsumer::acquireBufferLocked(BufferItem* item, nsecs_t presentWhen) { status_t result = GLConsumer::acquireBufferLocked(item, presentWhen); if (result == NO_ERROR) { mTransformToDisplayInverse = item->mTransformToDisplayInverse; Loading services/surfaceflinger/SurfaceFlingerConsumer.h +2 −2 Original line number Diff line number Diff line Loading @@ -41,13 +41,13 @@ public: class BufferRejecter { friend class SurfaceFlingerConsumer; virtual bool reject(const sp<GraphicBuffer>& buf, const IGraphicBufferConsumer::BufferItem& item) = 0; const BufferItem& item) = 0; protected: virtual ~BufferRejecter() { } }; virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item, nsecs_t presentWhen); virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen); // This version of updateTexImage() takes a functor that may be used to // reject the newly acquired buffer. Unlike the GLConsumer version, Loading Loading
services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp +3 −2 Original line number Diff line number Diff line Loading @@ -29,8 +29,9 @@ #include <EGL/egl.h> #include <hardware/hardware.h> #include <gui/Surface.h> #include <gui/BufferItem.h> #include <gui/GraphicBufferAlloc.h> #include <gui/Surface.h> #include <ui/GraphicBuffer.h> #include "FramebufferSurface.h" Loading Loading @@ -86,7 +87,7 @@ status_t FramebufferSurface::advanceFrame() { status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence) { Mutex::Autolock lock(mMutex); BufferQueue::BufferItem item; BufferItem item; status_t err = acquireBufferLocked(&item, 0); if (err == BufferQueue::NO_BUFFER_AVAILABLE) { outBuffer = mCurrentBuffer; Loading
services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp +3 −1 Original line number Diff line number Diff line Loading @@ -18,6 +18,8 @@ #include "VirtualDisplaySurface.h" #include "HWComposer.h" #include <gui/BufferItem.h> // --------------------------------------------------------------------------- namespace android { // --------------------------------------------------------------------------- Loading Loading @@ -436,7 +438,7 @@ status_t VirtualDisplaySurface::queueBuffer(int pslot, // Now acquire the buffer from the scratch pool -- should be the same // slot and fence as we just queued. Mutex::Autolock lock(mMutex); BufferQueue::BufferItem item; BufferItem item; result = acquireBufferLocked(&item, 0); if (result != NO_ERROR) return result; Loading
services/surfaceflinger/Layer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -1130,7 +1130,7 @@ Region Layer::latchBuffer(bool& recomputeVisibleRegions) } virtual bool reject(const sp<GraphicBuffer>& buf, const IGraphicBufferConsumer::BufferItem& item) { const BufferItem& item) { if (buf == NULL) { return false; } Loading
services/surfaceflinger/SurfaceFlingerConsumer.cpp +5 −3 Original line number Diff line number Diff line Loading @@ -21,6 +21,8 @@ #include <private/gui/SyncFeatures.h> #include <gui/BufferItem.h> #include <utils/Errors.h> #include <utils/NativeHandle.h> #include <utils/Trace.h> Loading @@ -47,7 +49,7 @@ status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter, return err; } BufferQueue::BufferItem item; BufferItem item; // Acquire the next buffer. // In asynchronous mode the list is guaranteed to be one buffer Loading Loading @@ -101,8 +103,8 @@ status_t SurfaceFlingerConsumer::bindTextureImage() return bindTextureImageLocked(); } status_t SurfaceFlingerConsumer::acquireBufferLocked( BufferQueue::BufferItem *item, nsecs_t presentWhen) { status_t SurfaceFlingerConsumer::acquireBufferLocked(BufferItem* item, nsecs_t presentWhen) { status_t result = GLConsumer::acquireBufferLocked(item, presentWhen); if (result == NO_ERROR) { mTransformToDisplayInverse = item->mTransformToDisplayInverse; Loading
services/surfaceflinger/SurfaceFlingerConsumer.h +2 −2 Original line number Diff line number Diff line Loading @@ -41,13 +41,13 @@ public: class BufferRejecter { friend class SurfaceFlingerConsumer; virtual bool reject(const sp<GraphicBuffer>& buf, const IGraphicBufferConsumer::BufferItem& item) = 0; const BufferItem& item) = 0; protected: virtual ~BufferRejecter() { } }; virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item, nsecs_t presentWhen); virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen); // This version of updateTexImage() takes a functor that may be used to // reject the newly acquired buffer. Unlike the GLConsumer version, Loading