Loading services/surfaceflinger/DisplayHardware/HWComposer.cpp +0 −3 Original line number Original line Diff line number Diff line Loading @@ -800,9 +800,6 @@ public: virtual void setAcquireFenceFd(int fenceFd) { virtual void setAcquireFenceFd(int fenceFd) { getLayer()->acquireFenceFd = fenceFd; getLayer()->acquireFenceFd = fenceFd; } } virtual void setPerFrameDefaultState() { //getLayer()->compositionType = HWC_FRAMEBUFFER; } virtual void setDefaultState() { virtual void setDefaultState() { getLayer()->compositionType = HWC_FRAMEBUFFER; getLayer()->compositionType = HWC_FRAMEBUFFER; getLayer()->hints = 0; getLayer()->hints = 0; Loading services/surfaceflinger/DisplayHardware/HWComposer.h +0 −1 Original line number Original line Diff line number Diff line Loading @@ -143,7 +143,6 @@ public: virtual int32_t getCompositionType() const = 0; virtual int32_t getCompositionType() const = 0; virtual uint32_t getHints() const = 0; virtual uint32_t getHints() const = 0; virtual int getAndResetReleaseFenceFd() = 0; virtual int getAndResetReleaseFenceFd() = 0; virtual void setPerFrameDefaultState() = 0; virtual void setDefaultState() = 0; virtual void setDefaultState() = 0; virtual void setSkip(bool skip) = 0; virtual void setSkip(bool skip) = 0; virtual void setBlending(uint32_t blending) = 0; virtual void setBlending(uint32_t blending) = 0; Loading services/surfaceflinger/LayerBase.cpp +0 −1 Original line number Original line Diff line number Diff line Loading @@ -300,7 +300,6 @@ void LayerBase::setGeometry( void LayerBase::setPerFrameData(const sp<const DisplayDevice>& hw, void LayerBase::setPerFrameData(const sp<const DisplayDevice>& hw, HWComposer::HWCLayerInterface& layer) { HWComposer::HWCLayerInterface& layer) { layer.setPerFrameDefaultState(); // we have to set the visible region on every frame because // we have to set the visible region on every frame because // we currently free it during onLayerDisplayed(), which is called // we currently free it during onLayerDisplayed(), which is called // after HWComposer::commit() -- every frame. // after HWComposer::commit() -- every frame. Loading Loading
services/surfaceflinger/DisplayHardware/HWComposer.cpp +0 −3 Original line number Original line Diff line number Diff line Loading @@ -800,9 +800,6 @@ public: virtual void setAcquireFenceFd(int fenceFd) { virtual void setAcquireFenceFd(int fenceFd) { getLayer()->acquireFenceFd = fenceFd; getLayer()->acquireFenceFd = fenceFd; } } virtual void setPerFrameDefaultState() { //getLayer()->compositionType = HWC_FRAMEBUFFER; } virtual void setDefaultState() { virtual void setDefaultState() { getLayer()->compositionType = HWC_FRAMEBUFFER; getLayer()->compositionType = HWC_FRAMEBUFFER; getLayer()->hints = 0; getLayer()->hints = 0; Loading
services/surfaceflinger/DisplayHardware/HWComposer.h +0 −1 Original line number Original line Diff line number Diff line Loading @@ -143,7 +143,6 @@ public: virtual int32_t getCompositionType() const = 0; virtual int32_t getCompositionType() const = 0; virtual uint32_t getHints() const = 0; virtual uint32_t getHints() const = 0; virtual int getAndResetReleaseFenceFd() = 0; virtual int getAndResetReleaseFenceFd() = 0; virtual void setPerFrameDefaultState() = 0; virtual void setDefaultState() = 0; virtual void setDefaultState() = 0; virtual void setSkip(bool skip) = 0; virtual void setSkip(bool skip) = 0; virtual void setBlending(uint32_t blending) = 0; virtual void setBlending(uint32_t blending) = 0; Loading
services/surfaceflinger/LayerBase.cpp +0 −1 Original line number Original line Diff line number Diff line Loading @@ -300,7 +300,6 @@ void LayerBase::setGeometry( void LayerBase::setPerFrameData(const sp<const DisplayDevice>& hw, void LayerBase::setPerFrameData(const sp<const DisplayDevice>& hw, HWComposer::HWCLayerInterface& layer) { HWComposer::HWCLayerInterface& layer) { layer.setPerFrameDefaultState(); // we have to set the visible region on every frame because // we have to set the visible region on every frame because // we currently free it during onLayerDisplayed(), which is called // we currently free it during onLayerDisplayed(), which is called // after HWComposer::commit() -- every frame. // after HWComposer::commit() -- every frame. Loading