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Commit 6c7d04b1 authored by Mathias Agopian's avatar Mathias Agopian
Browse files

Turns out the SGX driver is correct and the bug was in this test.

make sure the 565 1-texel wide texture is specified with an alignment of 4
which is the OpenGL ES default.
parent b00e33d1
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+4 −2
Original line number Diff line number Diff line
@@ -68,7 +68,7 @@ int main(int argc, char** argv)
     
     glBindTexture(GL_TEXTURE_2D, 0);
     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
@@ -77,7 +77,9 @@ int main(int argc, char** argv)
     glEnable(GL_TEXTURE_2D);
     glColor4f(1,1,1,1);

     const uint16_t t16[64] = { 0xFFFF, 0xF800, 0x07E0, 0x001F };

     // default pack-alignment is 4
     const uint16_t t16[64] = { 0xFFFF, 0, 0xF800, 0, 0x07E0, 0, 0x001F, 0 };

     const GLfloat vertices[4][2] = {
             { w/2,  0 },