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Commit 6960b389 authored by Mathias Agopian's avatar Mathias Agopian Committed by Android (Google) Code Review
Browse files

Merge "fix transition from full overlays to fb"

parents 61b313d1 9c6e2972
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+2 −1
Original line number Diff line number Diff line
@@ -84,9 +84,10 @@ public:
    
    status_t compositionComplete() const;
    
    Rect bounds() const {
    Rect getBounds() const {
        return Rect(mWidth, mHeight);
    }
    inline Rect bounds() const { return getBounds(); }

    // only for debugging
    int getCurrentBufferIndex() const;
+32 −0
Original line number Diff line number Diff line
@@ -40,6 +40,7 @@ namespace android {
HWComposer::HWComposer(const sp<SurfaceFlinger>& flinger)
    : mFlinger(flinger),
      mModule(0), mHwc(0), mList(0), mCapacity(0),
      mNumOVLayers(0), mNumFBLayers(0),
      mDpy(EGL_NO_DISPLAY), mSur(EGL_NO_SURFACE)
{
    int err = hw_get_module(HWC_HARDWARE_MODULE_ID, &mModule);
@@ -98,9 +99,40 @@ status_t HWComposer::createWorkList(size_t numLayers) {

status_t HWComposer::prepare() const {
    int err = mHwc->prepare(mHwc, mList);
    if (err == NO_ERROR) {
        size_t numOVLayers = 0;
        size_t numFBLayers = 0;
        size_t count = mList->numHwLayers;
        for (size_t i=0 ; i<count ; i++) {
            hwc_layer& l(mList->hwLayers[i]);
            if (l.flags & HWC_SKIP_LAYER) {
                l.compositionType = HWC_FRAMEBUFFER;
            }
            switch (l.compositionType) {
                case HWC_OVERLAY:
                    numOVLayers++;
                    break;
                case HWC_FRAMEBUFFER:
                    numFBLayers++;
                    break;
            }
        }
        mNumOVLayers = numOVLayers;
        mNumFBLayers = numFBLayers;
    }
    return (status_t)err;
}

size_t HWComposer::getLayerCount(int type) const {
    switch (type) {
        case HWC_OVERLAY:
            return mNumOVLayers;
        case HWC_FRAMEBUFFER:
            return mNumFBLayers;
    }
    return 0;
}

status_t HWComposer::commit() const {
    int err = mHwc->set(mHwc, mDpy, mSur, mList);
    if (mList) {
+5 −0
Original line number Diff line number Diff line
@@ -64,6 +64,9 @@ public:
    size_t getNumLayers() const;
    hwc_layer_t* getLayers() const;

    // updated in preapre()
    size_t getLayerCount(int type) const;

    // for debugging
    void dump(String8& out, char* scratch, size_t SIZE,
            const Vector< sp<LayerBase> >& visibleLayersSortedByZ) const;
@@ -81,6 +84,8 @@ private:
    hwc_composer_device_t*  mHwc;
    hwc_layer_list_t*       mList;
    size_t                  mCapacity;
    mutable size_t          mNumOVLayers;
    mutable size_t          mNumFBLayers;
    hwc_display_t           mDpy;
    hwc_surface_t           mSur;
    cb_context              mCBContext;
+50 −46
Original line number Diff line number Diff line
@@ -876,24 +876,21 @@ void SurfaceFlinger::handleRepaint()
        }
    }

    Region expandDirty = setupHardwareComposer(mDirtyRegion);
    mDirtyRegion.orSelf(expandDirty);
    mSwapRegion.orSelf(mDirtyRegion);
    setupHardwareComposer(mDirtyRegion);
    composeSurfaces(mDirtyRegion);

    // clear the dirty regions
    // update the swap region and clear the dirty region
    mSwapRegion.orSelf(mDirtyRegion);
    mDirtyRegion.clear();
}

Region SurfaceFlinger::setupHardwareComposer(const Region& dirty)
void SurfaceFlinger::setupHardwareComposer(Region& dirtyInOut)
{
    Region dirtyOut(dirty);

    const DisplayHardware& hw(graphicPlane(0).displayHardware());
    HWComposer& hwc(hw.getHwComposer());
    hwc_layer_t* const cur(hwc.getLayers());
    if (!cur) {
        return dirtyOut;
        return;
    }

    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
@@ -916,12 +913,11 @@ Region SurfaceFlinger::setupHardwareComposer(const Region& dirty)
        const sp<LayerBase>& layer(layers[i]);
        layer->setPerFrameData(&cur[i]);
    }
    const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER);
    status_t err = hwc.prepare();
    LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));

    if (err == NO_ERROR) {
        Region transparent;
        for (size_t i=0 ; i<count ; i++) {
        // what's happening here is tricky.
        // we want to clear all the layers with the CLEAR_FB flags
        // that are opaque.
@@ -932,37 +928,47 @@ Region SurfaceFlinger::setupHardwareComposer(const Region& dirty)
        //   NOTE: on non backbuffer preserving GPU, the dirty region
        //   has already been expanded as needed, so the code is correct
        //   there too.
        //
        // However, the content of the framebuffer cannot be trusted when
        // we switch to/from FB/OVERLAY, in which case we need to
        // expand the dirty region to those areas too.
        //
        // Note also that there is a special case when switching from
        // "no layers in FB" to "some layers in FB", where we need to redraw
        // the entire FB, since some areas might contain uninitialized
        // data.
        //
        // Also we want to make sure to not clear areas that belong to
        // layers above that won't redraw (we would just erasing them),
        // that is, we can't erase anything outside the dirty region.

        Region transparent;

        if (!fbLayerCount && hwc.getLayerCount(HWC_FRAMEBUFFER)) {
            transparent.set(hw.getBounds());
            dirtyInOut = transparent;
        } else {
            for (size_t i=0 ; i<count ; i++) {
                const sp<LayerBase>& layer(layers[i]);
                if ((cur[i].hints & HWC_HINT_CLEAR_FB) && layer->isOpaque()) {
                    transparent.orSelf(layer->visibleRegionScreen);
                }

            bool isOverlay = (cur[i].compositionType != HWC_FRAMEBUFFER) &&
                !(cur[i].flags & HWC_SKIP_LAYER);

                bool isOverlay = (cur[i].compositionType != HWC_FRAMEBUFFER);
                if (isOverlay != layer->isOverlay()) {
                    // we transitioned to/from overlay, so add this layer
                    // to the dirty region so the framebuffer can be either
                    // cleared or redrawn.
                dirtyOut.orSelf(layer->visibleRegionScreen);
                    dirtyInOut.orSelf(layer->visibleRegionScreen);
                }
                layer->setOverlay(isOverlay);
            }

            // don't erase stuff outside the dirty region
            transparent.andSelf(dirtyInOut);
        }

        /*
         *  clear the area of the FB that need to be transparent
         */
        // don't erase stuff outside the dirty region
        transparent.andSelf(dirtyOut);
        if (!transparent.isEmpty()) {
            glClearColor(0,0,0,0);
            Region::const_iterator it = transparent.begin();
@@ -976,7 +982,6 @@ Region SurfaceFlinger::setupHardwareComposer(const Region& dirty)
            }
        }
    }
    return dirtyOut;
}

void SurfaceFlinger::composeSurfaces(const Region& dirty)
@@ -997,8 +1002,7 @@ void SurfaceFlinger::composeSurfaces(const Region& dirty)
    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
    size_t count = layers.size();
    for (size_t i=0 ; i<count ; i++) {
        if (cur && (cur[i].compositionType != HWC_FRAMEBUFFER) &&
                !(cur[i].flags & HWC_SKIP_LAYER)) {
        if (cur && (cur[i].compositionType != HWC_FRAMEBUFFER)) {
            continue;
        }
        const sp<LayerBase>& layer(layers[i]);
+1 −1
Original line number Diff line number Diff line
@@ -277,7 +277,7 @@ private:
            void        handleWorkList();
            void        handleRepaint();
            void        postFramebuffer();
            Region      setupHardwareComposer(const Region& dirty);
            void        setupHardwareComposer(Region& dirtyInOut);
            void        composeSurfaces(const Region& dirty);
            void        repaintEverything();