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Commit 687e58fa authored by lilinnan's avatar lilinnan Committed by Prabir Pradhan
Browse files

Fix spot not disappear when display id changed



Turn on show touches in settings, and finger press on screen, let the
spot show, at now, display id changed, the spot will stay on screen.

when display id changed, we should cancel touch event and update
spot state.

Bug: 239378650
Test: atest inputflinger_tests

Signed-off-by: default avatarlilinnan <lilinnan@xiaomi.corp-partner.google.com>
Change-Id: Ic289d772087e53716b4d63c431d9f41af721150e
parent e27e4e96
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+11 −0
Original line number Diff line number Diff line
@@ -390,6 +390,10 @@ void TouchInputMapper::configure(nsecs_t when, const InputReaderConfiguration* c
    }

    if (changes && resetNeeded) {
        // If device was reset, cancel touch event and update touch spot state.
        cancelTouch(mCurrentRawState.when, mCurrentRawState.readTime);
        mCurrentCookedState.clear();
        updateTouchSpots();
        // Send reset, unless this is the first time the device has been configured,
        // in which case the reader will call reset itself after all mappers are ready.
        NotifyDeviceResetArgs args(getContext()->getNextId(), when, getDeviceId());
@@ -941,6 +945,7 @@ void TouchInputMapper::configureInputDevice(nsecs_t when, bool* outResetNeeded)
    bool skipViewportUpdate = false;
    if (viewportChanged) {
        const bool viewportOrientationChanged = mViewport.orientation != newViewport->orientation;
        const bool viewportDisplayIdChanged = mViewport.displayId != newViewport->displayId;
        mViewport = *newViewport;

        if (mDeviceMode == DeviceMode::DIRECT || mDeviceMode == DeviceMode::POINTER) {
@@ -1032,6 +1037,8 @@ void TouchInputMapper::configureInputDevice(nsecs_t when, bool* outResetNeeded)
            mDisplayHeight = rawHeight;
            mInputDeviceOrientation = DISPLAY_ORIENTATION_0;
        }
        // If displayId changed, do not skip viewport update.
        skipViewportUpdate &= !viewportDisplayIdChanged;
    }

    // If moving between pointer modes, need to reset some state.
@@ -1930,6 +1937,10 @@ void TouchInputMapper::dispatchVirtualKey(nsecs_t when, nsecs_t readTime, uint32
}

void TouchInputMapper::abortTouches(nsecs_t when, nsecs_t readTime, uint32_t policyFlags) {
    if (mCurrentMotionAborted) {
        // Current motion event was already aborted.
        return;
    }
    BitSet32 currentIdBits = mCurrentCookedState.cookedPointerData.touchingIdBits;
    if (!currentIdBits.isEmpty()) {
        int32_t metaState = getContext()->getGlobalMetaState();
+34 −0
Original line number Diff line number Diff line
@@ -6648,6 +6648,36 @@ TEST_F(SingleTouchInputMapperTest, Process_WhenAbsPressureIsPresent_HoversIfItsV
            toDisplayX(150), toDisplayY(250), 0, 0, 0, 0, 0, 0, 0, 0));
}

TEST_F(SingleTouchInputMapperTest,
       Process_WhenViewportDisplayIdChanged_TouchIsCanceledAndDeviceIsReset) {
    addConfigurationProperty("touch.deviceType", "touchScreen");
    prepareDisplay(DISPLAY_ORIENTATION_0);
    prepareButtons();
    prepareAxes(POSITION);
    SingleTouchInputMapper& mapper = addMapperAndConfigure<SingleTouchInputMapper>();
    NotifyMotionArgs motionArgs;

    // Down.
    int32_t x = 100;
    int32_t y = 200;
    processDown(mapper, x, y);
    processSync(mapper);

    // We should receive a down event
    ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasCalled(&motionArgs));
    ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action);

    // Change display id
    clearViewports();
    prepareSecondaryDisplay(ViewportType::INTERNAL);

    // We should receive a cancel event
    ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasCalled(&motionArgs));
    ASSERT_EQ(AMOTION_EVENT_ACTION_CANCEL, motionArgs.action);
    // Then receive reset called
    ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyDeviceResetWasCalled());
}

// --- TouchDisplayProjectionTest ---

class TouchDisplayProjectionTest : public SingleTouchInputMapperTest {
@@ -8691,6 +8721,10 @@ TEST_F(MultiTouchInputMapperTest, VideoFrames_WhenNotOrientationAware_AreRotated
        // window's coordinate space.
        frames[0].rotate(getInverseRotation(orientation));
        ASSERT_EQ(frames, motionArgs.videoFrames);

        // Release finger.
        processSync(mapper);
        ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasCalled(&motionArgs));
    }
}