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Commit 67afbeaa authored by Rachel Lee's avatar Rachel Lee
Browse files

Add smooth switch bool for setFrameRateCategory

This allows the platform to have a different behavior depending on
whether a device is MRR or dVRR. When the bool is `true`, MRR devices
(those with DisplayModes that do not have vrr config) will not change
frame rates if it would cause jank. The expected usage is to mark the
bool true when an animation is running.

Bug: 300491171
Test: atest libsurfaceflinger_unittest

Change-Id: I5e87d276c11ecc806ede3e943f0a6498a7b910c4
parent 64edb6c4
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+6 −1
Original line number Diff line number Diff line
@@ -85,6 +85,7 @@ layer_state_t::layer_state_t()
        changeFrameRateStrategy(ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS),
        defaultFrameRateCompatibility(ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT),
        frameRateCategory(ANATIVEWINDOW_FRAME_RATE_CATEGORY_DEFAULT),
        frameRateCategorySmoothSwitchOnly(false),
        frameRateSelectionStrategy(ANATIVEWINDOW_FRAME_RATE_SELECTION_STRATEGY_SELF),
        fixedTransformHint(ui::Transform::ROT_INVALID),
        autoRefresh(false),
@@ -162,6 +163,7 @@ status_t layer_state_t::write(Parcel& output) const
    SAFE_PARCEL(output.writeByte, changeFrameRateStrategy);
    SAFE_PARCEL(output.writeByte, defaultFrameRateCompatibility);
    SAFE_PARCEL(output.writeByte, frameRateCategory);
    SAFE_PARCEL(output.writeBool, frameRateCategorySmoothSwitchOnly);
    SAFE_PARCEL(output.writeByte, frameRateSelectionStrategy);
    SAFE_PARCEL(output.writeUint32, fixedTransformHint);
    SAFE_PARCEL(output.writeBool, autoRefresh);
@@ -296,6 +298,7 @@ status_t layer_state_t::read(const Parcel& input)
    SAFE_PARCEL(input.readByte, &changeFrameRateStrategy);
    SAFE_PARCEL(input.readByte, &defaultFrameRateCompatibility);
    SAFE_PARCEL(input.readByte, &frameRateCategory);
    SAFE_PARCEL(input.readBool, &frameRateCategorySmoothSwitchOnly);
    SAFE_PARCEL(input.readByte, &frameRateSelectionStrategy);
    SAFE_PARCEL(input.readUint32, &tmpUint32);
    fixedTransformHint = static_cast<ui::Transform::RotationFlags>(tmpUint32);
@@ -669,6 +672,7 @@ void layer_state_t::merge(const layer_state_t& other) {
    if (other.what & eFrameRateCategoryChanged) {
        what |= eFrameRateCategoryChanged;
        frameRateCategory = other.frameRateCategory;
        frameRateCategorySmoothSwitchOnly = other.frameRateCategorySmoothSwitchOnly;
    }
    if (other.what & eFrameRateSelectionStrategyChanged) {
        what |= eFrameRateSelectionStrategyChanged;
@@ -784,7 +788,8 @@ uint64_t layer_state_t::diff(const layer_state_t& other) const {
    CHECK_DIFF(diff, eFrameRateSelectionPriority, other, frameRateSelectionPriority);
    CHECK_DIFF3(diff, eFrameRateChanged, other, frameRate, frameRateCompatibility,
                changeFrameRateStrategy);
    CHECK_DIFF(diff, eFrameRateCategoryChanged, other, frameRateCategory);
    CHECK_DIFF2(diff, eFrameRateCategoryChanged, other, frameRateCategory,
                frameRateCategorySmoothSwitchOnly);
    CHECK_DIFF(diff, eFrameRateSelectionStrategyChanged, other, frameRateSelectionStrategy);
    CHECK_DIFF(diff, eFixedTransformHintChanged, other, fixedTransformHint);
    CHECK_DIFF(diff, eAutoRefreshChanged, other, autoRefresh);
+2 −1
Original line number Diff line number Diff line
@@ -2098,7 +2098,7 @@ SurfaceComposerClient::Transaction::setDefaultFrameRateCompatibility(const sp<Su
}

SurfaceComposerClient::Transaction& SurfaceComposerClient::Transaction::setFrameRateCategory(
        const sp<SurfaceControl>& sc, int8_t category) {
        const sp<SurfaceControl>& sc, int8_t category, bool smoothSwitchOnly) {
    layer_state_t* s = getLayerState(sc);
    if (!s) {
        mStatus = BAD_INDEX;
@@ -2106,6 +2106,7 @@ SurfaceComposerClient::Transaction& SurfaceComposerClient::Transaction::setFrame
    }
    s->what |= layer_state_t::eFrameRateCategoryChanged;
    s->frameRateCategory = category;
    s->frameRateCategorySmoothSwitchOnly = smoothSwitchOnly;
    return *this;
}

+1 −0
Original line number Diff line number Diff line
@@ -361,6 +361,7 @@ struct layer_state_t {

    // Frame rate category to suggest what frame rate range a surface should run.
    int8_t frameRateCategory;
    bool frameRateCategorySmoothSwitchOnly;

    // Strategy of the layer for frame rate selection.
    int8_t frameRateSelectionStrategy;
+2 −1
Original line number Diff line number Diff line
@@ -686,7 +686,8 @@ public:
        Transaction& setDefaultFrameRateCompatibility(const sp<SurfaceControl>& sc,
                                                      int8_t compatibility);

        Transaction& setFrameRateCategory(const sp<SurfaceControl>& sc, int8_t category);
        Transaction& setFrameRateCategory(const sp<SurfaceControl>& sc, int8_t category,
                                          bool smoothSwitchOnly);

        Transaction& setFrameRateSelectionStrategy(const sp<SurfaceControl>& sc, int8_t strategy);

+1 −0
Original line number Diff line number Diff line
@@ -124,6 +124,7 @@ RequestedLayerState::RequestedLayerState(const LayerCreationArgs& args)
    dimmingEnabled = true;
    defaultFrameRateCompatibility = static_cast<int8_t>(scheduler::FrameRateCompatibility::Default);
    frameRateCategory = static_cast<int8_t>(FrameRateCategory::Default);
    frameRateCategorySmoothSwitchOnly = false;
    frameRateSelectionStrategy =
            static_cast<int8_t>(scheduler::LayerInfo::FrameRateSelectionStrategy::Self);
    dataspace = ui::Dataspace::V0_SRGB;
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