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Commit 670a8990 authored by Mathias Agopian's avatar Mathias Agopian
Browse files

improve hwc dumpsys

we now log the buffer's format

Change-Id: I9d3ad8018e884240a153de3baefb6331cb014d0f
parent 60318654
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+16 −5
Original line number Diff line number Diff line
@@ -143,18 +143,29 @@ void HWComposer::dump(String8& result, char* buffer, size_t SIZE,
        snprintf(buffer, SIZE, "  numHwLayers=%u, flags=%08x\n",
                mList->numHwLayers, mList->flags);
        result.append(buffer);

        result.append(
                "    type   |   hints  |   flags  | tr | blend |  format  |     source rectangle      |      crop rectangle       name \n"
                "-----------+----------+----------+----+-------+----------+---------------------------+--------------------------------\n");
        //      "  ________ | ________ | ________ | __ | _____ | ________ | [_____,_____,_____,_____] | [_____,_____,_____,_____]
        for (size_t i=0 ; i<mList->numHwLayers ; i++) {
            const hwc_layer_t& l(mList->hwLayers[i]);
            snprintf(buffer, SIZE, "  %8s | %08x | %08x | %02x | %04x | [%5d,%5d,%5d,%5d] |  [%5d,%5d,%5d,%5d] %s\n",
            const sp<LayerBase> layer(visibleLayersSortedByZ[i]);
            int32_t format = -1;
            if (layer->getLayer() != NULL) {
                const sp<GraphicBuffer>& buffer(layer->getLayer()->getActiveBuffer());
                if (buffer != NULL) {
                    format = buffer->getPixelFormat();
                }
            }
            snprintf(buffer, SIZE,
                    "  %8s | %08x | %08x | %02x | %05x | %08x | [%5d,%5d,%5d,%5d] | [%5d,%5d,%5d,%5d] %s\n",
                    l.compositionType ? "OVERLAY" : "FB",
                    l.hints, l.flags, l.transform, l.blending,
                    l.hints, l.flags, l.transform, l.blending, format,
                    l.sourceCrop.left, l.sourceCrop.top, l.sourceCrop.right, l.sourceCrop.bottom,
                    l.displayFrame.left, l.displayFrame.top, l.displayFrame.right, l.displayFrame.bottom,
                    visibleLayersSortedByZ[i]->getName().string());
                    layer->getName().string());
            result.append(buffer);
        }

    }
    if (mHwc && mHwc->common.version >= 1 && mHwc->dump) {
        mHwc->dump(mHwc, buffer, SIZE);
+2 −0
Original line number Diff line number Diff line
@@ -73,12 +73,14 @@ public:
    virtual bool isSecure() const           { return mSecure; }
    virtual bool isProtected() const;
    virtual void onRemoved();
    virtual sp<Layer> getLayer() const { return const_cast<Layer*>(this); }

    // LayerBaseClient interface
    virtual wp<IBinder> getSurfaceTextureBinder() const;

    // only for debugging
    inline const sp<FreezeLock>&  getFreezeLock() const { return mFreezeLock; }
    inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }

protected:
    virtual void onFirstRef();
+2 −0
Original line number Diff line number Diff line
@@ -46,6 +46,7 @@ class Client;
class DisplayHardware;
class GraphicBuffer;
class GraphicPlane;
class Layer;
class LayerBaseClient;
class SurfaceFlinger;

@@ -105,6 +106,7 @@ public:
            void invalidate();

    virtual sp<LayerBaseClient> getLayerBaseClient() const { return 0; }
    virtual sp<Layer> getLayer() const { return 0; }

    virtual const char* getTypeId() const { return "LayerBase"; }

+1 −1
Original line number Diff line number Diff line
@@ -925,7 +925,7 @@ Region SurfaceFlinger::setupHardwareComposer(const Region& dirty)
            // what's happening here is tricky.
            // we want to clear all the layers with the CLEAR_FB flags
            // that are opaque.
            // however, since some GPU have are efficient at preserving
            // however, since some GPU are efficient at preserving
            // the backbuffer, we want to take advantage of that so we do the
            // clear only in the dirty region (other areas will be preserved
            // on those GPUs).