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SurfaceFlinger: Prevent deadlock when destroying Client.
It's possible that we may destroy the Client while holding the SurfaceFlinger lock even though the layers only hold a weak reference. For example imagine a sp<Layer> with last reference in SurfaceFlinger#mDrawingState. When we swap mCurrentState to mDrawingState while holding the lock, we could thus trigger Layer::~Layer. This promotes an sp to the Client (mClientRef) and removes the layer from it. At this point another thread could drop the only other remaining reference to the client. This means when we leave ~Layer, ~Client will be invoked. ~Client tries to again acquire the SurfaceFlinger lock leading to deadlock. It seems painful to insist that sp<Client> can't be descoped while holding the SF locked so I opted for pushing the messages from ~Client to a handler. Bug: 72838192 Test: Boots Change-Id: I3fa2147f418caa0df1d86b3227eec8c56a0e5f7d