Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit 5860d928 authored by Mattias Simonsson's avatar Mattias Simonsson Committed by Bruno BELANYI
Browse files

RenderEngine: Pre-warm P3 and ExtendedHDR layers

Bug: b/295257834
Test: BootPerformanceTest
Change-Id: I8cedce2c78089e183b33e2aa2eba4d95b8fe03b7
parent 458adf1b
Loading
Loading
Loading
Loading
+109 −5
Original line number Diff line number Diff line
@@ -50,6 +50,9 @@ const auto kFlip = mat4(1.1f, -0.1f, 0.f, 0.f,
constexpr auto kDestDataSpace = ui::Dataspace::SRGB;
constexpr auto kOtherDataSpace = ui::Dataspace::DISPLAY_P3;
constexpr auto kBT2020DataSpace = ui::Dataspace::BT2020_ITU_PQ;
constexpr auto kExtendedHdrDataSpce =
        static_cast<ui::Dataspace>(ui::Dataspace::RANGE_EXTENDED | ui::Dataspace::TRANSFER_SRGB |
                                   ui::Dataspace::STANDARD_DCI_P3);
// Dimming is needed to trigger linear effects for some dataspace pairs
const std::array<float, 3> kLayerWhitePoints = {
        1000.0f, 500.0f,
@@ -382,6 +385,13 @@ static void drawTransparentImageDimmedLayers(SkiaRenderEngine* renderengine,
        layer.geometry.roundedCornersRadius = {roundedCornerRadius, roundedCornerRadius};
        for (auto alpha : {0.5f, 1.0f}) {
            layer.alpha = alpha;
            for (auto isOpaque : {true, false}) {
                if (roundedCornerRadius == 0.f && isOpaque) {
                    // already covered in drawImageDimmedLayers
                    continue;
                }

                layer.source.buffer.isOpaque = isOpaque;
                std::vector<LayerSettings> layers;

                for (auto layerWhitePoint : kLayerWhitePoints) {
@@ -392,6 +402,7 @@ static void drawTransparentImageDimmedLayers(SkiaRenderEngine* renderengine,
            }
        }
    }
}

static void drawClippedDimmedImageLayers(SkiaRenderEngine* renderengine,
                                         const DisplaySettings& display,
@@ -533,6 +544,80 @@ static void drawBT2020ClippedImageLayers(SkiaRenderEngine* renderengine,
    renderengine->drawLayers(display, layers, dstTexture, base::unique_fd());
}

static void drawExtendedHDRImageLayers(SkiaRenderEngine* renderengine,
                                       const DisplaySettings& display,
                                       const std::shared_ptr<ExternalTexture>& dstTexture,
                                       const std::shared_ptr<ExternalTexture>& srcTexture) {
    const Rect& displayRect = display.physicalDisplay;
    FloatRect rect(0, 0, displayRect.width(), displayRect.height());
    LayerSettings layer{
            .geometry =
                    Geometry{
                            // The position transform doesn't matter when the reduced shader mode
                            // in in effect. A matrix transform stage is always included.
                            .positionTransform = mat4(),
                            .boundaries = rect,
                            .roundedCornersCrop = rect,
                            .roundedCornersRadius = {50.f, 50.f},
                    },
            .source = PixelSource{.buffer = Buffer{.buffer = srcTexture,
                                                   .maxLuminanceNits = 1000.f,
                                                   .usePremultipliedAlpha = true,
                                                   .isOpaque = true}},
            .alpha = 0.5f,
            .sourceDataspace = kExtendedHdrDataSpce,
    };

    for (auto roundedCornerRadius : {0.f, 50.f}) {
        layer.geometry.roundedCornersRadius = {roundedCornerRadius, roundedCornerRadius};
        for (auto alpha : {0.5f, 1.f}) {
            layer.alpha = alpha;
            std::vector<LayerSettings> layers;

            for (auto layerWhitePoint : kLayerWhitePoints) {
                layer.whitePointNits = layerWhitePoint;
                layers.push_back(layer);
            }
            renderengine->drawLayers(display, layers, dstTexture, base::unique_fd());
        }
    }
}

static void drawP3ImageLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display,
                              const std::shared_ptr<ExternalTexture>& dstTexture,
                              const std::shared_ptr<ExternalTexture>& srcTexture) {
    const Rect& displayRect = display.physicalDisplay;
    FloatRect rect(0, 0, displayRect.width(), displayRect.height());
    LayerSettings layer{
            .geometry =
                    Geometry{
                            // The position transform doesn't matter when the reduced shader mode
                            // in in effect. A matrix transform stage is always included.
                            .positionTransform = mat4(),
                            .boundaries = rect,
                            .roundedCornersCrop = rect,
                            .roundedCornersRadius = {50.f, 50.f},
                    },
            .source = PixelSource{.buffer = Buffer{.buffer = srcTexture,
                                                   .maxLuminanceNits = 1000.f,
                                                   .usePremultipliedAlpha = true,
                                                   .isOpaque = false}},
            .alpha = 0.5f,
            .sourceDataspace = kOtherDataSpace,
    };

    for (auto alpha : {0.5f, 1.f}) {
        layer.alpha = alpha;
        std::vector<LayerSettings> layers;

        for (auto layerWhitePoint : kLayerWhitePoints) {
            layer.whitePointNits = layerWhitePoint;
            layers.push_back(layer);
        }
        renderengine->drawLayers(display, layers, dstTexture, base::unique_fd());
    }
}

//
// The collection of shaders cached here were found by using perfetto to record shader compiles
// during actions that involve RenderEngine, logging the layer settings, and the shader code
@@ -569,6 +654,14 @@ void Cache::primeShaderCache(SkiaRenderEngine* renderengine) {
                .maxLuminance = 500,
                .outputDataspace = kOtherDataSpace,
        };
        DisplaySettings p3DisplayEnhance{.physicalDisplay = displayRect,
                                         .clip = displayRect,
                                         .maxLuminance = 500,
                                         .outputDataspace = kOtherDataSpace,
                                         .dimmingStage = aidl::android::hardware::graphics::
                                                 composer3::DimmingStage::GAMMA_OETF,
                                         .renderIntent = aidl::android::hardware::graphics::
                                                 composer3::RenderIntent::ENHANCE};
        DisplaySettings bt2020Display{.physicalDisplay = displayRect,
                                      .clip = displayRect,
                                      .maxLuminance = 500,
@@ -602,6 +695,7 @@ void Cache::primeShaderCache(SkiaRenderEngine* renderengine) {
                                               impl::ExternalTexture::Usage::WRITEABLE);
        drawHolePunchLayer(renderengine, display, dstTexture);
        drawSolidLayers(renderengine, display, dstTexture);
        drawSolidLayers(renderengine, p3Display, dstTexture);
        drawSolidDimmedLayers(renderengine, display, dstTexture);

        drawShadowLayers(renderengine, display, srcTexture);
@@ -643,9 +737,11 @@ void Cache::primeShaderCache(SkiaRenderEngine* renderengine) {

        for (auto texture : textures) {
            drawImageLayers(renderengine, display, dstTexture, texture);

            drawImageDimmedLayers(renderengine, display, dstTexture, texture);
            drawImageDimmedLayers(renderengine, p3Display, dstTexture, texture);
            drawImageDimmedLayers(renderengine, bt2020Display, dstTexture, texture);

            // Draw layers for b/185569240.
            drawClippedLayers(renderengine, display, dstTexture, texture);
        }
@@ -655,6 +751,8 @@ void Cache::primeShaderCache(SkiaRenderEngine* renderengine) {
        drawTransparentImageDimmedLayers(renderengine, bt2020Display, dstTexture, externalTexture);
        drawTransparentImageDimmedLayers(renderengine, display, dstTexture, externalTexture);
        drawTransparentImageDimmedLayers(renderengine, p3Display, dstTexture, externalTexture);
        drawTransparentImageDimmedLayers(renderengine, p3DisplayEnhance, dstTexture,
                                         externalTexture);

        drawClippedDimmedImageLayers(renderengine, bt2020Display, dstTexture, externalTexture);
        drawBT2020ClippedImageLayers(renderengine, bt2020Display, dstTexture, externalTexture);
@@ -662,6 +760,12 @@ void Cache::primeShaderCache(SkiaRenderEngine* renderengine) {
        drawBT2020ImageLayers(renderengine, bt2020Display, dstTexture, externalTexture);
        drawBT2020ImageLayers(renderengine, p3Display, dstTexture, externalTexture);

        drawExtendedHDRImageLayers(renderengine, display, dstTexture, externalTexture);
        drawExtendedHDRImageLayers(renderengine, p3Display, dstTexture, externalTexture);
        drawExtendedHDRImageLayers(renderengine, p3DisplayEnhance, dstTexture, externalTexture);

        drawP3ImageLayers(renderengine, p3DisplayEnhance, dstTexture, externalTexture);

        // draw one final layer synchronously to force GL submit
        LayerSettings layer{
                .source = PixelSource{.solidColor = half3(0.f, 0.f, 0.f)},