Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit 574e00a1 authored by TreeHugger Robot's avatar TreeHugger Robot Committed by Automerger Merge Worker
Browse files

Merge "Fix drag surface may stuck in multi displays" into tm-dev am: 02165220 am: ea93a195

parents b8777691 ea93a195
Loading
Loading
Loading
Loading
+4 −2
Original line number Diff line number Diff line
@@ -2507,7 +2507,7 @@ void InputDispatcher::finishDragAndDrop(int32_t displayId, float x, float y) {
}

void InputDispatcher::addDragEventLocked(const MotionEntry& entry) {
    if (!mDragState) {
    if (!mDragState || mDragState->dragWindow->getInfo()->displayId != entry.displayId) {
        return;
    }

@@ -4765,9 +4765,11 @@ void InputDispatcher::setInputWindowsLocked(

        // If drag window is gone, it would receive a cancel event and broadcast the DRAG_END. We
        // could just clear the state here.
        if (mDragState &&
        if (mDragState && mDragState->dragWindow->getInfo()->displayId == displayId &&
            std::find(windowHandles.begin(), windowHandles.end(), mDragState->dragWindow) ==
                    windowHandles.end()) {
            ALOGI("Drag window went away: %s", mDragState->dragWindow->getName().c_str());
            sendDropWindowCommandLocked(nullptr, 0, 0);
            mDragState.reset();
        }
    }
+52 −0
Original line number Diff line number Diff line
@@ -6407,6 +6407,58 @@ TEST_F(InputDispatcherDragTests, DragAndDropWhenSplitTouch) {
    mSecondWindow->consumeMotionMove();
}

TEST_F(InputDispatcherDragTests, DragAndDropWhenMultiDisplays) {
    performDrag();

    // Update window of second display.
    sp<FakeWindowHandle> windowInSecondary =
            new FakeWindowHandle(mApp, mDispatcher, "D_2", SECOND_DISPLAY_ID);
    mDispatcher->setInputWindows({{SECOND_DISPLAY_ID, {windowInSecondary}}});

    // Let second display has a touch state.
    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
              injectMotionEvent(mDispatcher,
                                MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN,
                                                   AINPUT_SOURCE_TOUCHSCREEN)
                                        .displayId(SECOND_DISPLAY_ID)
                                        .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_FINGER)
                                                         .x(100)
                                                         .y(100))
                                        .build()));
    windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_DOWN,
                                    SECOND_DISPLAY_ID, 0 /* expectedFlag */);
    // Update window again.
    mDispatcher->setInputWindows({{SECOND_DISPLAY_ID, {windowInSecondary}}});

    // Move on window.
    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
              injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
                                ADISPLAY_ID_DEFAULT, {50, 50}))
            << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
    mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
    mWindow->consumeDragEvent(false, 50, 50);
    mSecondWindow->assertNoEvents();

    // Move to another window.
    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
              injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
                                ADISPLAY_ID_DEFAULT, {150, 50}))
            << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
    mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
    mWindow->consumeDragEvent(true, 150, 50);
    mSecondWindow->consumeDragEvent(false, 50, 50);

    // drop to another window.
    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
              injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
                             {150, 50}))
            << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
    mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT);
    mFakePolicy->assertDropTargetEquals(mSecondWindow->getToken());
    mWindow->assertNoEvents();
    mSecondWindow->assertNoEvents();
}

class InputDispatcherDropInputFeatureTest : public InputDispatcherTest {};

TEST_F(InputDispatcherDropInputFeatureTest, WindowDropsInput) {